Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Peter,

    I can add in a few variables so you can make it do the opposite of what it does now, so you can kill the signal on oversteer, not boost it as we do now.
    There is no parrot game. The oversteer is boosted starting at PSA on the rear.
     
  2. wegreenall

    wegreenall Well-Known Member

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    I am very excited to try this later on today!! Thank you for all your effort Karsten.
     
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  3. Boci

    Boci Member

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    In the previous files, i have to tweak the TXT, and still not good as u know (kerb effect etc.)I downloaded this today, and i dont have to touch the TXT file anymore, its perfect now.
    This is one of the best FFB in my entire Sim-racing life :D :D

    If anyone interested with my setting for Fanatec CSW V2 (belt system, 8 nm) i post a screenshot from my in-game settings...no hard oscillations (only a nuance in a milisec) even with high downforce cars.

    Fanatec base settings:
    Sensitivity: Automatic
    FFB:100
    DRI: 1 or 2 (what u prefer more)
    FOR: 100
    Spring-Damper: OFF
    SHO: ON

    Good weekend for everyone ! :)
     

    Attached Files:

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  4. carloscepinha

    carloscepinha caaarlosYT

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    IMHO your settings are completely wrong, but I have a Fanatec DD1 but I do use it completely different in AMS2 than any other game.
    IDK what wheel rotation speed means, if it's some sort of filtering or not, like the smoothness one. but i use everything literally on zero.
    my base settings for ingame FFB with the rfuktor2 file that uses LFB as a "compressor" is 50 50 0 0.
    The feeling you get from exaggerated stuff is actually because you're not using LFB.
    Compressors can compress small signals to become a bit higher but also compress very high and unreasonable spikes to become lower and more evenly ballanced with the rest, that is the main "upgrade" of design on the LFB slider on this FFB that makes it so that using the LFB slider from 0 to 50 to 100 can make the rfuktor2 file feel like many different files.

    you can literally change 1 slider and make it feel like anything else.
    I also use only 55% gain on my base, as going over that, there is way too much force that I don't really need, you'll spend more time fighting the FFB than actually driving the car.

    However, with my "double compression" meaning, I'm using lower base force and higher game gain which already compresses the sound and also using LFB to compress it even further like a studio master tape, get is to the point where I feel all the details I need as if I had very strong FFB settings with zero filters, but still feels smooth enough where nothing in the FFB is overpowering to me.
    And that is the key to speed for me. I've only met a handful of people quicker or as quick as me in LFM (depending on the series etc).

    It's not that "my formula" is better than anyone else's, the fastest guy I've met there uses Danielkart's topspeed v3 file, other guy uses Danielkarts V500 from 2 years ago, other guy uses "basic" custom ffb from reiza and only drives off meta underpowered cars and performs quite well with them... other guy uses a PS5 controller and it's insanely fast... One of the fastest hotlapers also uses Default+ and unfiltered base, but increases rotation a lot... Everyone will have their own preferences and solutions, sometimes even opposite ideas and solutions, just the same way everyone enjoys sitting in different positions in their cockpits.
     
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  5. Simon Mosedale

    Simon Mosedale New Member

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    This is my first forum post.
    I just want to say that this file has transformed the FFB and handling. I have so much more confidence in the car now. And knocked 3 seconds off my Spa best time today!
    Just want to ask if the oscillation when stationary in pits is normal. Nothing at all when out on track!
     
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  6. Peykan

    Peykan Member

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    @Karsten Hvidberg
    I wanted to thank you again for all you've done and the amazing gift you've given us. With being a part of this community for a long time; I've learned a lot about the nature of the FFB and how djusting each setting have an impact on the feel and car handling. I even bought a newer base to experiment each file. From low end old belt base to the latest hardware available today.
    Your art is the reason why AMS2 has become my favorite title in racing. I was born a gamer. Atari, Commodore 64, Nintendo, PlayStation 1 to 4 and now I'm deep in the PC world. I'm telling you this because I've never enjoyed any games as much as AMS2, but that wasn't the case when I took my first lap with the Default setup. I actually stopped playing it for a while and started looking around for that "feel" till I found this forum and the rest is history.

    Today I was a part of a 2 hrs Nürb race and I can't tell you how great I felt with the wheel performance over the V2 file. There are zero air pockets, no weak moments or false signals. The FFB is packed with joy, confidence and happiness. I noticed I made a lot less mistakes and corrections and had a smile on my face when saved the car and the race with one or two major corrections.

    I've had about 7 hours of racing with this file so I'd like to share my setting on all 3 bases. It may help a few people out there.

    90% of the time I use my T300 base with AMS2 and here is the setting that I used and I felt absolutely amazing driving it.

    T300: (~5 hours race time)
    Base setting is everything at 100% except Damper and Spring (zero)...Boost off
    LFB is a MUST! and I'd never set it below 50 on V2 file. If the LFB is set to 75, I'd set the FFB between 70-73 and if LFB is set to 50 (my preferred setting), I'd set the FFB to 76, max 77 (clipping occurs above 77).
    I never use damper as I feel it will cause stress in the chassis in AMS2. FX is set to 15.

    Alpha Evo Base & Thrustmaster T818 (~1.5 hours race time combined)

    For my DD bases I used Karsten's recommended setting and they both felt great.

    Here's a copy/paste of his note:
    force: whatever feels good on the straight, driving fast, will depend on the strength of the wheel base.
    fx: 10% (anything 0-20% feels ok on my base)
    lfb: 15% (anything 0-100% feels ok on my base)
    damping: 0% (I personally like it anywhere 0-15%)

    And finally, special thanks to @Danielkart for sharing the amazing Topspeed files and his guidance. (V4 feels fantastic).

    Cheers,
     
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  7. Koos

    Koos New Member

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    First of all, thx for making this, I enjoy it a lot.
    On my Thrustmaster TX, if I go over about 50% LFB, it starts to overpower the regular driving feedback forces. Depending on gain (in game and in control settings) this will probably vary but I would advise not to use 'too' much LFB when using a lower end base.
     
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  8. Paulo Frazao

    Paulo Frazao Active Member AMS2 Club Member

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    @Karsten Hvidberg the oscillations is always there….
     
  9. Boci

    Boci Member

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    Try to turn down the Gain in-game, and stay 100 on the base setting.
     
  10. Danielkart

    Danielkart Well-Known Member

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    Thanks, initial tests have been completed with this VNM (32Nm) base. For me, it's a revolution in the dd base universe, not an evolution like it was with other dd bases for a long time. My new personal reference for dd bases :)
     
  11. Gazzawesty

    Gazzawesty Active Member AMS2 Club Member

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    This new file is superb. Really superb. And so much fun to drive. Thanks for making it Daniel.

    I must ask though, I use a Moza R5 and the unit gets really hot. Hotter than I've known it ever do in the past. Is this something to worry about and are yours all getting hot?

    The feel is great though, great file.
     
  12. Danielkart

    Danielkart Well-Known Member

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    I have no problems with my Simagic Evo and my Topspeed 4 file. But I can give you a recommendation, because you are someone for whom feel and FFB are also important.Sell your Simagic base and switch to VNM. I can only bow to the artists who developed this base and this software.This base combines the mechanical feel of a steering axle (belt bases) with the speed, responsiveness and power of a (dd base) like no other base.It's crazy, you can set an "overall filter" (comparable to Simucube's reconstruction filter) so precisely that it increases the mechanical feel and stability but at the same time you get more FFB details. No other base that I know of can do that. If you want direct input FFB, then do it, if you want to get telemetry based FFB then do it, if you want to mix both and decide for yourself how much telemetry and how much direct input, then do it.Unfortunately, not yet available at Ams2. Maybe this is the solution for you, and maybe the simulation just isn't to your taste. Completely legitimate, I also have simulations that I like better and others that I like less.

    As I said, I can only thank VNM for bringing this hobby a little closer to reality for me personally:)
     
    Last edited: Aug 7, 2025 at 3:12 PM
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  13. Danielkart

    Danielkart Well-Known Member

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    Yes, unfortunately, this is a known issue with a Moza R5, which unfortunately has something to do with the motor.If you don't mind it for long sessions, you can reduce the gain on your base a bit; this will only reduce the power a bit.You can also reduce this value on the base: Maximum Output Torque Limit: 95% a bit, maybe to 90%. This will take away a bit of the FFB detail, but I don't think it's relevant, but your base might thank you with less heat.
     
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  14. Gazzawesty

    Gazzawesty Active Member AMS2 Club Member

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    Thanks for the reply Daniel. I already turn all the power settings to 90 as I don't like to run equipment balls out. I even turn every vehicle gain to 90 too. I'll drop a little more but I don't want the FFB to feel weak. He says with a R5. I think I'm outgrowing this R5.

    The feel of your file really is great though Daniel.
     
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  15. Peykan

    Peykan Member

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    Hi Daniel,
    Which VNM base do you have? I see there are several of them. Not sure if they all use the same processor with different power or not. I haven't really digged into it
    Also, is it possible to use other brand wheels besides the limited models VNM makes?
    Thanks,
     
    Last edited: Aug 7, 2025 at 3:43 PM
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  16. Danielkart

    Danielkart Well-Known Member

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    I have the 32 Nm version. I don't know if the 13, 18, or 25 Nm versions have the same specifications. I'd have to find out more about that. Yes, I also have wheels from other manufacturers on the VNM base. With the appropriate adapter and quick release, it's no problem.
     
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  17. Simon Mosedale

    Simon Mosedale New Member

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    Could someone please answer my question regarding oscillation when stationary in pits.
    Is this normal!?
     
  18. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It should not be.
    Did you post ingame and wheel bases settings?
     
  19. carloscepinha

    carloscepinha caaarlosYT

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    The same has happened to me, the wheel has oscillations, forces that are somewhat active, by fighting into the center (this ffb has a tight center which I like for certain details) but then the for some reason some forces push left and right on the wheel, while stationary. My trick is to turn down the ffb force using the Fanalab controls from my wheel.
    Usually it's when either during pratice, qualli, or during countoun to start a race and also after the race finishes.
     
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  20. Boci

    Boci Member

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    i always have oscilaltion, but when i leave the pit, its completely gone.
     
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