Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Boci

    Boci Member

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    Road effect seems a little bit low to me, when my wheel is in the middle (FX on 45, LFB on 60,Gain on 65)
    Other effects are perfect, i think this is the best one in all terms.
     
    Last edited: Aug 17, 2025 at 6:09 PM
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  2. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    I finally had the chance to try the rFuktor2 file, I quite like it, very informative and it gives you a great sense of what the rear end is doing. That's imo the most important info you need. Could see myself using that. I had forgotten to set the game to 'custom'. The first 20 Mins I was driving with Default+ while thinking it was the rFuktor2 file :D But oh my, the new Default+ is really good, I really like it, i can see myself using that, too! So many options.
     
    Last edited: Aug 17, 2025 at 9:26 PM
  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Boci,

    Which road effect? There are a few :)
     
  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    rFuktor2 - Eddie de Beer & Friends Tribute

    Having to post this, as a cpl bugs were found. So couldn't help but do a few things.

    * Bug fix: Rotation of front tire velocities.
    * Bug fix: Tire effect not working as it should.
    * Bonus: More road effect again.
    * Bonus: Adjusting slightly according to comments, so a new "blended" version, but less bugs.
     

    Attached Files:

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  5. GJDriessen

    GJDriessen Member

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    @Karsten Hvidberg I just tried your file for the first time (been using Daniel's for a long time and I still like that too). My first impressions is that the tyre/slip etc feelings are really nice, but there is a very strong centering force which makes it hard to move the wheel left/right from the center, mostly on straights and while driving from modest speeds onwards. I use a Fanatec CSW 2.5 8 NM and tried different ingame settings already. Any tips or is it a general characteristic of the file and perhaps not to my tase (or what I am used to from other files/games)?
     
  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey GJDriessen,

    I am no expert in fanalabs or what is used instead, but I think you need to set most/all filters/effects to 0 for the base.
    Then in game, try something like:

    LFB 25
    FX 35 (yes, this is fine with this file)
    Damping 0
    Finally, having a too strong center driving straight, you need to lower the force. So lower it until driving straight at speed, making small turns feels good.

    I don't think it's the characteristics of the file, I think it's just the settings, from what you describe.
     
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  7. Dylbj

    Dylbj New Member AMS2 Club Member

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    Thanks for your efforts Karsten. Tested the latest, but personally still prefer the blended for the reasons previously explained.
     
  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Dylbj,

    Thanks for pointing this out, I am not sure what the "less aggression" part is? Is this latest more aggressive in some way?
    Also can you describe the snap oversteer difference a bit?

    Thanks again
     
  9. Dylbj

    Dylbj New Member AMS2 Club Member

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    Karsten. It is to do with oversteer, wheel spinning on acceleration and the snap back to centre when you lose the rear. I have always struggled with the strength of the snap back in most custom profile, it feels unnatural to me. I do also drive may other sims (LMU, AC, ACC, ACE, rF2) but struggled to get a natural feel with AMS2.

    I mainly drive the FUSA cars (Gen 2 and 3). For testing I use Montreal as it has plenty of 1st/2nd gear acceleration out corner turns when the back will step out. For example, second right just after the pit exit requires smooth acceleration. If you get wheelspin, you are naturally turning right so the rear kicks out left. I find with a strong snap back to centre I cannot control the slide, it is sudden, not smooth. I.e. my aggressive characterisation. I also struggle controlling the power down after the long hairpin onto the back straight as I fear there will be aggressive kick back to centre including when I shift up to 2nd/3rd.

    Hopefully this makes sense, It could be the physics of the game, but I have always struggled with a natural FFB in AMS2 where I can control the wheelspin/slide/oversteer. The blended version gives me the best chance currently to try achieve this without feeling dead.

    Using a CSL DD 8NM BTW, everything 0 in Fanalab setting except FFS (100%), auto sensitivity and peak scale. In game settings are 75/15/10/0/0.
     
  10. GJDriessen

    GJDriessen Member

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    Good advice, it was my gain and I might have been clipping (although the telemetry charts didnt really who it). Now on a lower setting the wheel feels much nicer on the center and the pulling forces towards the center are not as prevalent anymore.
    One more question if I may about the LFB setting, your file says it controls compression, mostly when it comes to downforce. What does compression mean, can you explain it simply?
     
  11. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    What's new:
    • Increased weight/presence of rack forces (controlled by the `rack_blend` variable; set to `0` for v23 behavior)
    • Adjusted/reduced rear slip feel
    • Updated micro-details algorithm to better pass through scrub effects
    • ABS effects now activate only during braking (workaround for a Madness engine bug)
    • Adjusted variable damping parameters
    • Minor adjustments to vertical bumps and scrub effects
    Still to improve/implement:
    • (no roadmap)
     
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  12. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Regarding FullFFB and my personal setup (MOZA R12 and FSR Formula Wheel), I’m sharing my Moza Pit House settings.

    TL;DR:
    From what I understand, Moza has historically applied less filtering/processing compared to other manufacturers. This gave it a more raw, grainy, and less refined feel.
    After recent updates, more options became available. I took the opportunity to fine-tune my base/wheel setup so that it has a more natural sense of inertia and friction, rather than feeling like a freewheel. Ideally, when you throw the wheel:
    • It should have some initial resistance (Damping),
    • A tendency to keep moving (Inertia),
    • But still come to a stop “soon enough” (Friction).
    A good order to adjust these settings is: Inertia → Damping → Friction.

    The screenshots show the settings I’ve settled on, but keep in mind that other base/wheel combinations may require different values.

    Note: These adjustments must be made outside of the sim (with the sim not running). They only affect the base/wheel system itself and should provide the same feel across all sims. The final experience will always be a combination of the sim’s FFB output plus the “natural” feel of the base/wheel setup.
     

    Attached Files:

    Last edited: Aug 18, 2025 at 11:03 AM
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  13. Boci

    Boci Member

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    If i can describe:Bumps and imperfections...i feel almost nothing on the center when i drive straight, by the way, I'm not testing your latest file, i can try it tomorrow :)
     
  14. Danielkart

    Danielkart Well-Known Member

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    Moza, like all other manufacturers, uses a certain amount of filtering and, like every other manufacturer, has damping/friction or inertia to better simulate the natural feel of a dd base's steering axis. However, there are other negative effects if they use too much of it. So they have to choose between using (a lot of) these controls or using them little or not at all. No base from any manufacturer can do this well or reasonably. Until I was able to test my VNM base. This base is the only one I've ever tested that can do it. It's crazy, but it turns my entire experience with all other dd bases on its head. I'm currently working on Raceroom and this VNM base, and I'm thrilled. If you have the opportunity to test or buy this base, I highly recommend it to everyone, because it will be a completely new experience. Other manufacturers will have a hard time if they don't respond.
     
  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It's how much the downforce effect on the torque is guaranteed to be compressed.
    It still also adds a little LFB, but just a little.
    You can easily put LFB at 50 as it will not limit the downforce effect much, in some cars not at all, and you get just a little LFB, which can be nice, even on DD's.
    Also, for competitive racing there is not much to gain from a big downforce difference in hi df cars, so there it makes sense to sometimes use high LFB too.
    The downforce compression will also be done by quite a lot at ingame gain 75, so LFB at 50 will not impact it at all and you can go even higher on the LFB, Just to what you like.
    Try 25, 50, 75 and see where you land. Remember you might have to tweak gain just a little for each of these settings, although it won't be by much, I think.
     
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  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, yes, I can make those go stronger on higher FX too. I personally don't like those bumps too high, as it's just exaggerations for the sake of immersion, but to me it kills the immersion and feeling of my actual driving on the track. It's more important I feel the grip level etc.
     
  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, this is interesting.
    If your time allows you can play with:

    (oversteer_boost_after_peaksa 3.0)
    set it lower to get less oversteer boost.That number is how much it boosts.

    Then there is also:
    (OVERSTEER_BOOST_START -0.05)
    (OVERSTEER_BOOST_WIDTH 0.05)

    you can modify to make the boost band broader, or start it earlier or later.
    Try adjusting the width first, so you get the boost over a larger range.

    I would really like to hear which values you end up with, in case you go this route.
     
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  18. Dylbj

    Dylbj New Member AMS2 Club Member

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    Happy to give it a test tomorrow Karsten. Unfortunately bed time for me (Australia), will test and report back tomorrow.
     
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  19. scotch lafaro

    scotch lafaro Active Member

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    How could I ajust the setting for a r9 ?
     
  20. ijac

    ijac Member

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    This rfuktor2 file is still the one I like best on page 493
     
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