Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I assume the issue is for formula cars only?
    It might be more realistic that you cannot control it, since I assume it comes from the grip loss on oversteer that is less in that file, so even though you are far over the limit, it will still pull you back, where most of the later ones simply will slide the rear.

    Or do you think it's something else?
     
  2. Danielkart

    Danielkart Well-Known Member

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    I agree with you, Raceroom is a hidden gem with its variety and selection, but the graphics aren't particularly good.It's a shame you don't have the opportunity to test a VNM.I just compared a McLaren GT3 1:1 with Ams2.And unfortunately, I have to admit that Raceroom and many other sims do everything much better with GT3 cars than Ams2.GT3 is currently a question mark for me in Ams2?But it's irrelevant for me personally, because I rarely drive GT3 and can enjoy Ams2 with other cars and classes.
     
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  3. Peykan

    Peykan Member

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    @Karsten Hvidberg
    I'm all over the last release on T300 and will use rF2 for DDs (I tried both files on all 3 bases).
    Surprisingly the last version feels a lot better on T300 compare to rF2. The center feels so tight and and the force is not as aggressive on HD cars at high speed (it just blends in so well). Low to mid speed feel is also much more enjoyable. I did not feel any difference in tire contact, but the force feedback feels a lot more dynamic on T300.

    I find Rf2 perform better on my DDs.

    I normally don't drive GT3/4 cars (my least favorite classes), but I still think there's room for improvement in terms of handling of those classes (not by you, but ReiZa). GT4 feels absolutely broken.
    I was wondering if there could some files targeting individual classes. Let's say GT4 only (that class needs help big time).

    Group C takes the crown with your file. I live and breath that class. LMDh feels great too.
    LFB has been lowered to 15 (sometimes 10) on T300 as the last release has a very strong center feel.

    Thanks for the gift big guy,
     
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  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Did you try these edits to the last file too, change these lines to:

    (oversteer_boost_after_peaksa 4.5)
    (OVERSTEER_BOOST_START -0.05)
    (OVERSTEER_BOOST_WIDTH 0.15)
    and
    (yaw_scale 1.25)

    ?

    They make several cars much better imho, so might help gt4.

    Btw, by "rF2" do you mean the very first version, or the "blended"?
     
  5. Peykan

    Peykan Member

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    No way I edit those files. To me it's like drawing mustache on The Mona Lisa to see how she looks. If you think those changes will help & are neccacery; lez do another release
     
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  6. Terry Ayers

    Terry Ayers New Member

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    Karsten, Odly I am feeling less grip from this file and I too am experiencing the snap back to center on oversteer @Dylbj is also having. In much the same way I too feel what the rear is doing nicely but, struggle to save it when it steps out. I really like the FRONT_GRIP_DROP_SHAPE that has been added in this file. To me it feels like the front end is lighter at slower speeds and loads nicely as the speed and load increase. I have made a couple of tweaks to have just a bit more feeling at slow speeds and try and reduce the snap back to center on oversteer. Below are the settings I changed and the values used:
    (FRONT_GRIP_DROP_SHAPE 1.20)
    (oversteer_boost_after_peaksa 2.0)
    (OVERSTEER_BOOST_START -0.05)
    This has given me a bit more road feel at slower speeds while still feeling lighter than the previous blended file and I can still feel the load increase with speed and increased grip. It seems to have also settled down the snap back to center I was experiencing with this latest file.
     
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  7. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Less grip sounds odd, yes, did you raise ingame gain enough?
    I'm tempted to try to merge some of the new things in to the blended, to simply improve that one slightly, for another combo...
     
  8. Terry Ayers

    Terry Ayers New Member

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    Yes, tried raising gain and did provide more sense of grip but, at the expense of even stronger snap back to center feeling. That is what I was really trying to improve. In making the adjustments the byproduct ended up feeling like slightly increased front grip and less snap back to center on oversteer.
     
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  9. Dylbj

    Dylbj New Member AMS2 Club Member

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    I have been testing exclusively on FUSA Gen 2 & 3. I have played with setups to reduce the turbo/power on acceleration. But with the blended I can feel the loss of traction earlier and correct. With others there is a brief delay in the snap to centre, and more force with that, and when it happens I struggle to correct it.

    Could be age, and loss of reflexes that come with that :)
     
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  10. scotch lafaro

    scotch lafaro Active Member

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    I want to try raceroom more. I just don’t have the right pithouse and in game setting.
    For ams2, there are not really a lot of choose for modern endurance with imsa.decent graphic and good AI. All sim have their gt3, but none of them got the same duo of cars and imsa track.
     
  11. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    RR is a less complex simulator (no rain, no day/night cycle) and I guess the tyre model is also not as good as SETA. But it works well! I recently had a friend trying Portimão in LMU and RR and he prefers RR feeling. I did too... (not saying it's better, just... feels better :D).

    I didn't change a thing on my R12 - it's the same for all games. RR, like ASM2, also has the possibility to change FFB multiplier while driving - that's it!
     
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  12. Danielkart

    Danielkart Well-Known Member

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    I'm not saying the Ams2 GT3s are bad, but they do have obvious problems. The feel isn't good at the steering axis, in my opinion, regardless of the base. These cars are "boats" on the road for me, lacking any connection to the road. I hope Reiza will fix this at some point.
     
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  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    rFuktor2 - Eddie de Beer & Friends Tribute

    For some reason not stopping... Based on the feedback.

    * Combine various improvements from latest files with "blended" incl. a cpl bug fixes, for a "blended blended".

    (Will mix in the FRONT_GRIP_DROP_SHAPE stuff later too & let it be affected by the lfb slider as well as the FX slider, likely)
     

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    Last edited: Aug 20, 2025 at 7:44 PM
  14. Terry Ayers

    Terry Ayers New Member

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    You Sir are the Master LOL! This blended blended bug fixed file makes it much easier to catch the slides in an oversteer situation now with NO snap back to center in those oversteer moments. Really excellent on every level of FFB. I just shaved a full second a lap off my best time at Sebring in the MClaren 720s gen2. I am pretty sure this is cheating at some level ha ha! I can not wait to feel what this can become with the integration of the FRONT_GRIP_DROP_SHAPE stuff later. This latest file just breeds confidence in abundance :) Now to see how much better this file can improve my driving...
     
  15. Koos

    Koos New Member

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    Yeah well, about that lfb slider.... I had it quite high up with the blended version (50) and with that setting and trying the newer files I lost that great oversteer sensation. The moment I lowered it it came back :whistle:. Then I noticed the ffb strength lacking a bit through faster high downforce corners compared to the rest of the sensations so I lowered it again and "voila", it was as expected (25 now).
    That lfb slider changes the behavior so much I would not dare change anything in the file itself and have now completely lost my bearing as to which file I might prefer :D
     
  16. Peykan

    Peykan Member

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    As I mentioned before, AMS2 is the only racing title on my PC. I have deleted everything else except Dirt Rally 2.0 and American/Euro Truck Simulator because I have a CDL A license.
    I don't care what all the fan boys say, we have an issue in GT classes.
    I own a BMW M4. All I have done to it is some BBS wheels, coilovers and software tunning. I race the car at Qualcomm Stadium in San Diego and Willow Springs International Raceway any chance I get.
    There's no way on earth BMW M4 GT4 should handle like that in AMS2. Even my Datsun 240Z back in the days took the corners better and recovered by the force under my young adrenaline rush.

    All I roll with in AMS2 is Group C (that Nissan R89C makes my soul leave my body on Nürburgring), GT1 Class and some oldies. P1 and stuff suffer a bit also.

    I tried to contact Reiza to share some ideas and my honest opinion, but wasn't able to find any contact information to the studio.

    Boat is correct, you said it right
     
    Last edited: Aug 21, 2025 at 3:49 AM
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  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    rFuktor2 - Eddie de Beer & Friends Tribute

    Unstoppable. "Blending x3" - on speed.

    * More good stuff blended in from later versions, including FRONT_GRIP_DROP_SHAPE, set at 1.20, as found by @Terry Ayers
    * Slight re-grip feeling added.
    * Additional grip enhancements: Faster grip feeling recovery & safety gates.

    To me this is the best version so far, but I've not tested it super well....
    - Thank you all so much for all the comments that AGAIN helped to improve it and move it in the right direction!

    (had a small forgotten value in the first upload, so re-download if you downloaded it when this message was not there)
     

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    Last edited: Aug 21, 2025 at 12:11 AM
  18. Terry Ayers

    Terry Ayers New Member

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    Getting this message when trying to download file:
    Reiza Studios Forum - Error
    The requested attachment could not be found.
     
  19. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Likely it was right when I deleted the one with a wrong value, before uploading again. It works again.
     
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  20. PeterV

    PeterV Member

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    rFuktor(s)......

    I have been clocking through the 101 version 2 rFuktors....
    It remains to be AMAZING in how the FFB file can so massively alter your PERCEPTION of the car's grip. For example, I race a lot of 'loose' car types, like the Formula Junior, and 60's and 70's Formula One cars (into 80's F1). And those have rear ends going 'all over the place' - in real cars, or sim - unless you really tame them with smoothness and accuracy. These cars really show up FFB results......

    This applies to ALL FFB files - inbuilt FFB and FFB+ also - and in rFuktor, what I call Version 2 "F" (15-08-2025 Post9885), the rear end is very solid and planted. You drive the Formula Junior and feel like it has no rear end slide almost at all!!
    But if you go to Version "G" (21-08-2025 Post 9928) the rear end apparently "slides all over the place"!
    Though you were driving the exact same car, the exact same way, and had those two totally different PERCEPTIONS.
    One is "correct"...... they cannot both be (the perceptions)... or it could even be that reality is half way between those two! To determine that you can WATCH replays, or pay a lot of attention to visuals, or even Motec log the physics actions.

    When you race with the planted rear end, you drive a BIT differently to the loose rear end version! Each version has some benefits or detriment, in what it 'helps' you do with the car.

    So far I like Version "G" with the very loose rear end, because in these cars that IS what they are like to drive. No aero... narrow tires... and need that high skill to keep them in line and optimal - or even to have 'fun' with them sliding/drifting to optimums!
    But if you use the "G" version in a GT3.... then it is HORRIBLE! It turns a GT3 into one of those Formula Junior etc.... which they are nothing like really!
    This shows that you need "TWO" files..... you need to CHANGE the FFB file per car type!!!
    You cannot fix this with game sliders etc - it is INSIDE the FFB file code. (this rear end FFB function)

    So then, Version "G" is good for slippery car types, but Version "F" is better for GT3 etc.

    And I still have a few more of the more recent file versions to test.... but "F" and "G" are very good for those two cases. "F" with its planted rear end is also excellent for Forumla One seasons where they had high aero, and no TC, like 2012 onwards (at least 2012, but could even be mid late 2000's???). "G" gives those a much too loose rear end feeling, but "F is a bit too solid really (but the best to use), so it almost needs a slightly slipperier "F" version for those.

    In all other ways - like centering, or oversteer kick backs etc, ALL of the V2 file versions have been really good. Very "clean" in general - just doing what you would expect to happen for all the various car motion cases.

    I will have to try to determine WHAT is the key version "F" and "G" internal difference, and MAYBE steal a slider to control THAT aspect!! Maybe work out an FX level that is good for all cases, and steal the FX slider to control that rear end aspect! So you can tune that per car type, instead of needing to CHANGE the file and restart the game etc.
    And I guess that now makes me think about a 'flaw' in that ONE file cannot do ALL car types correctly. Well, at least not one in rFuktor. And I doubt ANY FFB file could cover this aspect (correct for all cars) anyway really. As it NEEDS a 'slippery' rear end version, and a more 'planted' rear end version, that changes PER CAR type.
     
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