The Feature Request Thread...

Discussion in 'Automobilista 2 - General Discussion' started by VFX Pro, Jul 3, 2020.

  1. ams2at

    ams2at New Member

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    I’d like to propose the addition of the Chevrolet Intrepid RM-1 to the game’s roster too.

    1088213-1536.jpg



    The Intrepid RM-1 is a rare IMSA GTP prototype designed by Bob and Bill Riley and built by Pratt & Miller in 1991. What truly sets it apart is its extreme focus on downforce. Riley deliberately sacrificed top speed to achieve unbeatable cornering grip, making it arguably the fastest car around twistier American circuits of its era. Now that AMS2 already has licenses for several Chevrolet (aka Pratt & Miller!) models, it feels like a perfect time to bring in this Chevy powered icon.

    Structurally, the RM-1 features a carbon fibre and aluminium honeycomb composite monocoque with full pushrod actuated suspension front and rear. Its mid-mounted, naturally aspirated Chevrolet V8 (built by Katech) produced around 800 hp and was paired with a five speed Hewland manual gearbox. The car’s driving experience would be unique in the sim, with massive cornering loads and a distinct high downforce balance that would set it apart from existing prototypes.

    Despite its brilliance in handling, the RM-1’s competitive career was short lived. A catastrophic failure at Watkins Glen in 1991 caused a career threatening accident for Tommy Kendall and halted its momentum. It managed a single victory in New Orleans that year, but development and funding challenges brought its IMSA run to an end by 1993.



    Including the Intrepid would not only expand AMS2’s historic prototype offerings but also allow players to experience a car with a truly unique aerodynamic philosophy. Its story as an ambitious but ill-fated challenger adds historical depth, and the Chevrolet engine connection ties neatly into AMS2’s existing licensed content.

    Again and given its rarity, it might work perfectly as a DLC or “historic prototype” pack addition, appealing to both dedicated sim drivers seeking a technical challenge and motorsport history fans.
     
    Last edited: Aug 14, 2025
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  2. Khalid

    Khalid Member

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    I'm hoping for the Aston Martin AMR1 group C car to come with the recent license
     
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  3. Ace

    Ace Active Member

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    I think AMS2s implementation of the Safety Car is a great immersive feature. Since I'm mostly running multiclass races I would love to see some additions to it:
    • Sorting the cars by class at SC phase instead of current lap position. When the whole field is not on the same lap what happens is that every car in front of the raceleader is allowed to complete a whole lap and sort in at the end of the field, while cars that haven't passed the raceleader will be stuck behind it. So your distance of like 10 seconds can suddenly become a whole lap if the raceleader is in this distance when SC is deployed. Obviously this can ruin races. (this also applies to racestarts, where cars are not sorted by class but qualify times)
    • SC phase should not move to green flag if the whole field hasn't catched up yet. It can happen that the race already restarts before all cars closed the gap to the SC especially for slower classes in a multiclass race.
    • I guess it will be hart to implement at this point, but a differentiation between FCY (countdown to a speed limit without sorting cars) and SC (sorting all cars by classes and position) would be awesome.
    And since this is a feature request topic, one more thing
    • Please add the speed limit check at rolling racestart to ALL cars not just the leader. Right now for all cars behind the leader it just checks if you're in the right position, but not your speed. You can easily cheat by hitting the throttle before green lights without any penalty as long as you're still behind the car in front of you at green light. This is a huge issue for multiplayer
     
    Last edited: Aug 14, 2025
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  4. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    An almost identical car is already in the game--twice in different series. Ginetta GT40 (it's own cup series as you request and a slightly different version in GT5).

    I know everyone loves the Miata/MX-5, but from a racing point of view, the G40 will give you the same thing.
     
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  5. DaWorstPlaya

    DaWorstPlaya Active Member

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    Multiplayer feature request.

    Could you guys look into additional griding options on a multiplayer server?

    During a MP multiclass race, the default option is the faster class car gets gridded between the slower class cars, if it gets a slower quali time than some of the slower class cars.
    Would you guys please consider implementing the "Same Class" gridding MP option in multiclass races? Where cars in the same classes are gridded together, with an empty row between the different classes. That way, if a faster class's car gets a quali time that is slower than a slower class car's quali time, it is grouped in the grid together with it's own class.
     
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  6. Odd Socks

    Odd Socks Active Member AMS2 Club Member

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    It would also be great to have separate qualifying for each class.
     
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  7. Alain Fry

    Alain Fry Well-Known Member AMS2 Club Member

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    “All Tyre Compound Must Match” Rule

    [​IMG]


    I’d like to suggest a small but important feature that would greatly improve realism in AMS2, both offline and online: enforcing the rule that all four tyres must use the same compound.

    Currently, the game allows us to mix compounds freely (for example, hard tyres at the rear and softs at the front). While technically possible for most classes, this is unrealistic for modern F1 cars such as the Formula Reiza, Formula Ultimate Gen1 & Gen2.

    In reality, sporting regulations say that all four tyres must be of the same compound. This restriction was even coded back in rFactor and AMS1, so it feels like a natural addition to AMS2.

    Implementing this restriction (only for relevant classes like F-Reiza, F-Ultimate G1/G2, etc.) would p
    revent unrealistic “mixed compound” setups, increase immersion and authenticity and improve the fairness of online racing.

    It’s a simple rule, but one that would add a lot of depth and realism.

    Thanks for considering!
     
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  8. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    I suspect this will come along with limited tire sets, since that will require assigning the appropriate settings for every series. I also hope a single compound as the only choice will be reflected in any UI changes. We shouldn't even be tempted to do this except in very rare cases. The default should be pick once and it is applied automatically to all four tires.
     
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  9. Khalid

    Khalid Member

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    With towing of cars back to the pits coming sometime in the future, Is it possible to have an option that limits the amount of cars that can be towed simulaneously in the game. This way the towing option won't completely kill chances of a safety car happening. So if there are only 3 towing "vehicles" allowed and all are in "use", another car that has crashed or has a fault and cannot get back to the pits can potentially cause a safety car
     
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  10. DannyDB

    DannyDB Member

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    Is there any chance we might get the Lamborghini GT3 Gen1 in the game at some point?
     
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  11. BT123

    BT123 New Member

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    Unless I'm daft enough to have not found it,
    Could we add menu button mapping, so I can map the buttons on my wheel the same way my Xbox controller is natively mapped rather than trying to blindly find my controller when my VR headset is on.
     
  12. FreewheelingDynamo

    FreewheelingDynamo New Member

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    Following extensive testing on both the AMS2 Discord and from others on in the forum, it was determined that the probable cause of the slidyness/oversteer many cars suffer from in AMS2 stems from low preloads, power ramps, and coast settings provided by the default in game car setup.

    Therefore, what I would like to request is that moving forward, the default setups for all cars stick to adapt to the following powertrain settings that were found to work best.

    Rear Differential
    Clutch LSD: On
    Preload: 160Nm
    Clutches: 2
    Power Ramp: 89 deg
    Coast Ramp: 50 deg

    Powertrain
    Engine Braking: 2

    While this is not a fix for all cars and was primarily focused on the improving the Valkyrie, this could act as a starting point to help eliminate the sliding sensation that nearly all cars in AMS2 experience out of the box.

    Thanks!
     
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  13. Seydlitz

    Seydlitz New Member

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    Traction Control Override Button

    Imo this feature would be really helpful in a lot of situations. For example in Watkins Glen in the Esses the TC often cuts needlessly and you gain a little bit of time by using TC off. However the Esses come right after T1 and if you are on e.g. TC6 it’s quite hard and annoying to frantically cycle through the TC stages to TC0 and then back to 6. Same goes for Eau Rouge and other corners. A press and hold TC off button would solve this problem and make it much easier to disable the TC at a part of the circuit where you don’t need it.
     
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  14. NedimMehmedovic

    NedimMehmedovic Member

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    Classes like GT3 G2 and GT4 have loads of liveries combined which making it rough to stack in all cars, especially if one car has more liveries over some others which is making it a bit unbalanced.

    Therefore I hope AMS2 can have a feature that allows the player to choose which car(s) and liveries the AIs will be using for the race(s)
     
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  15. CrapsJarrard

    CrapsJarrard New Member

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    I would like the option to populate the circuits and events from the mid-1990's and earlier with custom character models and animations to help increase race weekend immersion. Specifically, when pulling into the pits for a splash of dinosaur juice and new rubber, I'd like to see pit crew members shirtless and in very skimpy 1980's short shorts. Additionally, everyone in the paddock, in the pits, and in the stands need to have lit cigarettes.

    When I pull into my pitbox, I want the person holding the lollipop to have an enormous Magnum P.I. mustache and for them to look exceedingly disinterested in the process (as if they worked for Ferrari). Also this person needs to be smoking. The lollipop sign should also have a lit cigarette attached. When it is time to safely leave the pit box, I'd like the lollipop man to just kind of shrug and use his cigarette hand to point me back towards the racing surface. Maybe some shirtless team members can also hang off the concrete walls with pitboard signs (and lit cigarette) separating the pitwall and starting straight

    And if it's not too much to ask, adding some animations where the cockpit cam driver hands smoke a cigarette during a pitstop would be really cool.

    For anyone who may claim this isn't realistic, I submit a photo of the mid-80s Ferrari garage at Jacarepagua. ferrari80s.jpg
     
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  16. Ace

    Ace Active Member

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    I'm pretty sure you can already define a button to toggle it on and off instantly. It's not a hold to deactivate, but close enough
     
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  17. Khalid

    Khalid Member

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    Adjusting engine braking on the go, especially on the higher tech cars would be very useful
     
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  18. PeterV

    PeterV Member

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    Probably mentioned and requested many times before..... An improved REPLAY system.
     
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  19. Cabriojoschy

    Cabriojoschy New Member

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    It would be great if we could get the missing track combinations (NLS, combined with Mercedes Benz Arena) of the Nürburgring as well, that‘s the only thing I feel kind of a bummer, not that the overhaul cost some quid. Hope this will be updated with the joker quali lap option…
     
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  20. LooseyMoosey

    LooseyMoosey Member

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    Any chance of a refresh of the menu music or at least some different tracks to choose from? It's long overdue for a change as it's quite dull (IMO).
     
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