Automobilista 2 V1.6.7 RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Aug 30, 2025 at 5:05 PM.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Automobilista 2 V1.6.7 is now live! The new update brings a new Formula Vee generation and the Ligier JS P4 to complete the Ligier Endurance Series, along with some further valuable netcode & AI developments & other Quality of Life improvements.

    Users who for whatever reason encounter issues with the new V1.6.7 or who might have an imminent league race to run may still remain on the previous V1.6.6.3 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.

    The new Formula Vee Gen2 represents the latest model of the Brazilian F-Vee and has been developed in close collaboration with the series, featuring in-game with the factory configuration the grid is set to run in this weekend´s event at the Velocittá circuit.
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    While the car´s VW DNA is still very present with the original VW Beetle front suspension, the old air-cooled Beetle engine and 4-speed gearbox as used in the Gen1 car have given way to a modern and VW Fox 1.6L engine with a 5-speed gearbox, with the hair-raising swing axle rear suspension also being ditched in favour of a more modern independent arrangement.
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    The Ligier JS P4 also joins its Ligier European Series co-star JS2-R as a late arrival to the Endurance Pack Pt3 — the agile entry-level prototype is a new addition to the Endurance Pack Pt3 released a few weeks ago, and free for all who already purchased the DLC.

    Along with the content, V1.6.7 progresses the ongoing Multiplayer overhaul to Stage 2 with several new reliability developments as listed in the changelog below.

    Some important AI developments ahave also been introduced as we´ve updated the way the center of gravity is calculated for AI cars; this has allowed us to greatly improve their overall stability particularly for fast cars with substantial rearwards weight distribution like F-Retros, F-Classics or mid-engine GT and Prototypes. While some fine-tuning is still in progress, V1.6.7 already presents better behaved AI for those classes that is both more capable of adhering to the track and also more suscetible to losing control in case contact does occur.

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    On the physics front, a couple of aerodynamical adjustments should see slightly stronger drafting effects and rear wing in high downforce cars being slightly less sensitive to yaw; v1.6.7 also features tread revisions for road radial tires (both new and and scrubbed as used by series such as Copa Truck)
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    Some quality-of-life developments are also present in the update, including the reintroduction of the car reset function, now both fully functional and optional in a MP environment.


    V1.6.6.3 -> V1.6.7.0 CHANGELOG

    CONTENT
    • Added Formula Vee Gen2 Class
    • Added Ligier JS P4 to Ligier European Series

    GENERAL
    • Fixed the presented race results being inconsistent across different users and third-party platforms
      Improved the precision of final race results and timings by more accurately detecting the order of finish line crossings
    • Fixed multiplayer issue in which a retiree from the race would not show in final results Note: disqualified participants are also now included in the results but they go in last positions regardless of travelled distance due to infringement of rules
    • Fixed multiplayer issue in which a participant that had finished the race but left the session before the final results would not show in final results
    • Fixed Multiplayer issue in timed races which could lead to some participants doin one extra lap & spoiling final race results
    • Safety car is now excluded from the final arbitrated race results in multiplayer
    • Added further session and scoring logging information to multiplayer logs (MP hosts & clients continue to be encouraged to submit these logs for evaluation in the event of troubled sessions)
    • Fixed vehicles moved to track via reset button not being ghosted (they are now ghosted for 6s)
    • Fixed MP vehicle collidable state not properly replicating to remote clients after vehicle reset is used
    • Recently added extra road reflection now also affects the road outside the racing line at a lower intensity, Reduced the intensity of the recently added extra road reflection
    • Fixed inconsistent cockpit exposure being set to whichever vehicle loaded last

    UI & HUD
    • Added Multiplayer Realism option to allow / disallow vehicle reset to track
    • Added option to disable HUD live edit messages (Gameplay > Display)
    • Added new HUD Options ICM page to allow editing of some HUD options on track
    • Enabled HUD map mode option on the in-game gameplay options screen
    • Fixed some HUD live edit messages still duplicating instead of replacing existing messages of the same type
    • Add support for toggling all repairs on and off in one action and group setting suspension and brake repairs on pit strategy editor page

    PHYSICS
    • Revised Road Radial tread physics (F-Vees, Opala 1979, Opala Old Stock, Copa Fusca, Camaro ZL1, Caterham Academy, Copa Truck, TSI Cup
    • Minor adjustments to tread friction fade with velocity to F-Dirt, GT1 & Group C
    • Slightly reduced yaw sensitivity of rear wings in high downforce cars
    • Corrected minor inconstiencies with yaw aero losses for Mercedes Evo 2 & Sprint Race
    • Slightly increased drafting effects
    • Copa Fusca: Adjusted suspension rates, camber, toe settings & track width (setup reset required)
    • TSI Cup (All models): Added minor amount of positive lift on both ends

    AI
    • Implemented new function to scale center of gravity for AI physics & improve balance in cars with substantial front or rearwards weight distribution cars
    • Various adjustments to AI center of gravity height scalar, bringing it closer to original physics
    • Various adjustments to AI oval parameters for better performance & racecraft
    • Further brake usage adjustments for F-Classics & F-HiTech Gen1
    • Further reduced AI lateral rates for classes in which AI were still prone to jerky lateral movements
    • Daytona Road Course: Adjusted the corridors around T1 and the chicane

    AUDIO
    • Adjusted interior rumblestrip sound for road legal cars
    • F-Vee (both gens): Adjusted chase and external view engine sound pitch
    • Ligier JS2-R: updated transmission sound

    TRACKS
    • Adjusted start / finish trigger to more precisely match textured S/F line in various tracks where that wasn´t already the case
    • Nurburgring 2025: Removed some unwanted ads from 24h layout
    • Daytona Oval: Moved safety car parking near the piane exit: Oval is now configured as Superspeedway
    • Barcelona: Moved finish line from the light gantry to the white lines near the front of the grid boxes
    • Road Atlanta Grid boxes are now moved behind the checkered finish line (extending up the hill past the fox bridge)

    VEHICLES
    • Calibrated & normalised 'Cockpit Exposer %' for all non halo Formulas, Prototypes P2-P4 & Karting
    • Corvette Z06 GT3R: added extra dirt on all exterior materials, modified orange peel parameters and texture; modified windscreen texture and banner material; fixed number plate mesh z-fighting
    • Reduced downshift & throttle release backfiring scalars for GTP, GT3
    • Puma P052: Adjusted RPM LED range
     
    Last edited: Aug 31, 2025 at 9:46 AM
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  2. ams2at

    ams2at New Member

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    Bravo Reiza Team!
     
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  3. GearNazi

    GearNazi Well-Known Member

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    Yeah, was surprised to be greeted by a blue button in Steam.
    Way to spice up our weekend!
    Bummer I need to have dinner first, can't wait guys!
    (This is definitely the way to do this, overwhelm the public with a release before they get a chance to grab their keyboards...)
     
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  4. wegreenall

    wegreenall Well-Known Member

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    Exciting!!

    Does anyone mind explaining what this means?
    • Reduced downshift & throttle release backfiring scalars for GTP, GT3
     
  5. AllocDK

    AllocDK Active Member

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    • Added new HUD Options ICM page to allow editing of some HUD options on track
    This is huge and a start - Now we just miss to turn off flags and the FCY box and VR will be a dream
     
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  6. MAK

    MAK Member

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    Last edited: Aug 30, 2025 at 6:29 PM
  7. Rodger Davies

    Rodger Davies Well-Known Member

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    Super! Great news, thanks for the AI improvements - anything to make them more player-like is appreciated. Still getting some 'trains' but they improve every patch and it's much appreciated thank you.
     
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  8. TomLehockySVK

    TomLehockySVK Well-Known Member

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    While i appreciate being able to disable Live Edit Messages i do not like that it is now a permanent part of the ICM ? When i want to be switching between Car Adjustments and Pit Menu i have a third menu to switch between that has no use to me. Is it please possible to completely disable the menu on the right ?
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    Last edited: Aug 30, 2025 at 7:00 PM
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  9. FS7

    FS7 controller filters off please AMS2 Club Member

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    The 2 Ligier cars are great to drive. I've spent more time driving them than the Astons.
     
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  10. GJDriessen

    GJDriessen Member

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    The new ligier car is cool but also really difficult to handle, lot of sliding and exit oversteer. When I select a full grid of both ligier cars, I get only 4-5 of the newer faster one and the remainder of the slower/previous Ligier car.
     
  11. Matej L. Kleindienst

    Matej L. Kleindienst New Member AMS2 Club Member

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    In this case it would really be better to separate them. You set multiclass race and put as many cars of the class you want. What if you pick JS P4 car to drive, do you race against 4 - 5 AI cars or you get more opponents in this case?

    Sorry, I am not home, so that s why these questions.
     
  12. NedimMehmedovic

    NedimMehmedovic Member

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    Wow Reiza. I thought we would have a newbie by around October or November, but this was a nice treat! Thanks a lot! And I adore the Ligier!
     
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  13. Akak7

    Akak7 Active Member

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    So both ligiers are part of the same category, meaning you can't split points in championships? Is that how the race IRL? Do they perform similarly? Sorry for the questions, I can't test it yet
     
  14. Ace

    Ace Active Member

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    The Ligier European Series is a multiclass series, meaning the JS P4 is a labeled a prototype and the JS2 R a GT. Each car is driving in it's own class for it's own points. Having them into one combined class in AMS2 makes no sense since JS P4 is the faster car with less weigth, better Aero and more power.
     
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  15. UnclePat

    UnclePat New Member

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    Bravo Reiza, the "minor" tweaks to downforce reduction on yaw have given me so much more confidence in fast corners. Turning into a fast sweeping corner (e.g. braking for T17 or T1 at Sebring or slightly shifting the weight balance to the front on T14 at Barcelona) feels now much more natural, where you can feel the slip angle on the rear axis develop in a controlled manner whereas before the update, snap oversteer on corner entry was always a big fear factor. Driving LMDH, LMP2, or any Formula car feels now much more in control, while finding the limit is still challenging!
    It also makes keeping up with the AI cars more uniform, I have always lost ground on corner entry into fast corners where downforce was active. Now, I may have to tweak my setups a bit, but the gained confidence allows me to carry more momentum into the fast corners.

    Edit: One thing, the LOD jumps on the rear brake duct openings on the new Ligier JS P4 are quite irritating (at least in VR). They switch from black at far away to the medium gray mesh structure at closer distance abruptly. In a certain distance following another car, this jump always happens between braking into and accelerating out of a corner, so it almost looks like an additional brake light and is quite distracting. Changing the far distance LOD color closer to the average of the near detail mesh would be an easy fix imo.
     
    Last edited: Aug 30, 2025 at 8:52 PM
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  16. kmikiwi

    kmikiwi Member

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    Simply love it
     
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  17. TheMagicYeti

    TheMagicYeti New Member AMS2 Club Member

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    Feels like the AI deal with side-to-side contact much better now and don't get stuck together anymore.
     
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  18. wegreenall

    wegreenall Well-Known Member

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    I did a great race with GT3 and GT4 at Oulton - it was a closely matched difficulty level. At one point I aimed to use the GT4s to pass because usually the faster class slows down a lot with the slower one. I'm happy to say that the AI GT3s navigated the GT4s better than I did. Assuming this has been influenced by the update, this is major.
     
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  19. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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  20. GearNazi

    GearNazi Well-Known Member

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    Yeah I can't imagine I could be more content than I am with the F-Vee atm.
    They were always a fantastic class but what an upgrade to already good this is!
    The model looks spot on to begin with, the neat little digital display, the sponsor decals in all the right places. Safety pin that holds the bolt for the halo, when they have to rescue someone from a wreck.
    The lively suspension in action the whole time...
    Those reworked road radials came together nicely too there.
    Brilliant drive, off course it already has the tracks where it feels right at home.
    This really, really sells the illusion doesn't it? (This is also what VR was made for imo)
    Been at it for an hour or 2 and it's just been splendidly good with the AI everywhere for me.
    That JS P4 is an interesting entry and I think was very high on many people's lists.
    Planted like the JS2r but less understeery and more punishing with inputs that aren't incredibly disciplined and well-controlled.
    I'd say both the cars in this release are highly danceable, in their own specific and unique way.
    They very much invite you to find the limit.... And then proceed to unceremoniously murder you if you even stray a little from laser focus.

    What I find with the title in general is that it just keeps dragging me back in.
    Some brilliant mods, the latest skinpack for the F-reiza that had me up 'til 3am last night.
    And now a surprise build like this, complete with a litany of tweaks, features and content...

    Really superb stuff this lads!:hurrayreiza:
     
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