Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Gosh your busy today.
    by the time i get around to having a go you guys should have it all ironed out :cool:
     
  2. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Ok @Karsten Hvidberg

    I’ve tested the last 3 files and found the last two with the combine relaxers to be lacking in front axle and tire feel, and the wheel is quite slow or has more friction.

    the last one poster before them that @tUMi liked is much better in that regard. And apart from the exaggerated bumps , it’s pretty good.

    still think I will continue with Easter file for now though.
     
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  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Does this experimental 3.4 fix the issue?
     

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  4. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    oh yes it Does :cool:
    Feels awesome, and very similar to my last posted tune, but just a little nicer on the edges, after a direct back to back comparison with no settings changed apart from tightening. ( 0.09 0.02)
    I might reduce micro bumps a little for comfort.
     
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  5. tUMi

    tUMi Active Member

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    Thanks for the final rFuktor 3.3 file. I've tested this final 3.3 file with the Formula V12 and the McLaren MP4/12 and no more that annoyingly excessive wheel pulling side to side on a straight line. It seems you have managed to tame that effect successfully. Other than that, I have no complaints, it is much less brutal now on higher downforce cars. The final version of the rFuktor 3.3 seems to work really well on my wheelbase, feel of grip loss is also very well adjusted. Good work! :)

    I have also tested the experimental rFuktor 3.4 file and wow, it's very, very good! On higher downforce cars like Formula V12 and McLaren MP4/12 it definitely feels more refined than the final rFuktor 3.3 file, the feel of grip loss is just spot on. FX related stuff feels now a bit lighter and less distracting (however I can still feel the kerbs just as well I could feel then in rFuktor 3.3), also the wheel pulling side to side on a straight line at higher downforce at high speeds is even better tamed in this experimental rFuktor 3.4 file than it was in the final rFuktor 3.3 file. Very nice work with the experimental rFuktor 3.4 file, Karsten! For me this file is definitely a keeper, I see no reason to go back to the final rFuktor 3.3 file. :)

    By the way, your experimental rFuktor 3.4 is mental when driving at the limit. I just managed to take a whopping six tenths of a second off from my yesterday's WR lap time on Nurburgring GP in AMS2 Time Trial (now the difference between my WR and the 2nd best lap time is two seconds). :cool: Screenshots below:

    http://www.dropbox.com/s/3vftf2al3n...gring_gp_tumi_world_record_11-04-21.png?raw=1

    http://www.dropbox.com/s/ncmykw2r4w...ng_gp_tumi_personal_record_11-04-21.png?raw=1
     
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  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, so posted 3.4 with only a minor additional tweak to the Kart velocity limit control compared to the experimental version.

    These comments describe the step from 3.3 to 3.4:

    * Refined Karts.
    * Refined relaxation values for over-steer, under-steer and yaw.
    * Relaxation values split up in relax_os, relax_us and relax_yaw values. Desmos graph links for each added.

    High end file only.

    Direct link: https://forum.reizastudios.com/attachments/ffb_custom_settings-silver-raw-rfuktor-3-4-txt.13935/
     
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  7. Kevin del Campo

    Kevin del Campo Active Member

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    Ive also been testing the various files these last couple of days and my main "complaint" was the fuzzyness on the edges of the FFB.
    This file feels absolutely spot on, possibly the most informative FFB Ive ever used.
    One thing though is that Ive had to set my Gain and FFB on my wheel base to 100 and it still feels fairly light to me.

    Is that something that comes with the settings or am I doing it wrong?
     
  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hi Kevin,

    It's hard to say, but which wheel base and what are all your in-game settings?
     
  9. Kevin del Campo

    Kevin del Campo Active Member

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    This is on a CSL Elite running 100-10-50-0 InGame atm.

    It feels especially light around the center of the rotation but overall FFB feels way lighter than it did before on 65-80 Gain even.
     
  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Which car?
    That is important when it comes to both LFB setting as well as how much downforce it generates.
    Did you look at the in-game HUD ffb signal and see if it's low there too?
    Additionally, one of the 3.3 experimentals was quite brutal, so if you happen to be comparing against that particular one, then that might also be part of the explanation.
     
  11. tUMi

    tUMi Active Member

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    I replaced the 3.4 experimental version in my Documents/Automobilista 2 folder I tested earlier today with this one you posted.

    Everything's still good in my end. I'd say this is the best Silver Raw custom FFB file so far I have ever driven with. The feeling I had with this file when I was driving in Time Trial mode with the Formula V12 on Spa-Francorchamps was just fantastic. :) You can propably guess already, what's coming next... ;)

    That's right, I did another new WR with a quite large margin (eight tenths of a second)! It seems I'm on the roll this weekend and your new rFuktor files has surely helped my driving a lot with my still fresh wheelbase. :) It's my first time to hold an WR in Spa-Francorchamps. :cool:

    http://www.dropbox.com/s/492mxhhnpj...hamps_gp_tumi_world_record_11-04-21.png?raw=1

    http://www.dropbox.com/s/iocbuhqyg6...ps_gp_tumi_personal_record_11-04-21.png?raw=1


    Wheel/FFB settings are still the same as before. They've been unchanged since the EasterFuktor file:

    http://www.dropbox.com/s/saptjhrqfv..._world_record_09-04-21_ffb_settings.png?raw=1

    http://www.dropbox.com/s/ofcaukn0fo..._09-04-21_ffb_settings_true_drive_1.png?raw=1

    http://www.dropbox.com/s/brslgsmene..._09-04-21_ffb_settings_true_drive_2.png?raw=1

    http://www.dropbox.com/s/p5xfgfr41h..._09-04-21_ffb_settings_true_drive_3.png?raw=1
     
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  12. Kevin del Campo

    Kevin del Campo Active Member

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    Ive been testing in the McLaren GT3 on the 24H layout of the Nurburgring.
    I havent checked ingame ffb HUD, frankly because I didnt know there was one lol. (Google also didnt give me much after a quick search unfortunately.)
    But Ive been sim racing for over 4 years and tried most of the bigger sims, so Im not basing it on that one file alone :).
    The FFB strength is really quite light even on maxed out settings.
    Even tried raising the FFB for the specific car and it didnt fix it, just made it a little bit heavier over the full range.

    I can try upping the LFB as thats the only slider Ive turned down as per your recommendation earlier. But maybe I should turn it up a bit for GT3s...

    Ill give it a try and report back.
    Thanks!
     
  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, right, prob. the LFB is too low in your case.
    For fun I guessed at some changes that might go further in your direction and still feels good on my base, so here is an experimental file you can try.
    Forces are slightly higher, so it's easier to take advantage of more of the spectrum(but also easier to go too high and clip). Also adjusted quite a few other things, might be interesting.
     

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  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I find it extremely amazing that you're doing the records with up to multi-seconds difference to 2-3-4 that then are within the same sec. Also this one, almost a sec., it's just quite frankly insane. I'm guessing your new wheel base is a large part of that too! :) For myself I can say that a DD might not make an alien any faster, but for the average me it's been much simpler to control the cars in most sims, compared to my old TS-PC.
     
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  15. Steve D

    Steve D New Member

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    DD OSW SC1 user and 3.4 is a huge return to form and the best yet in my opinion.

    I'd become a little despondent with recent files and felt that whilst there were clear steps forward, there were a fair few backward ones as well, that I either couldn't dial out or, if I did, it compromised something else.

    3.4 has just changed all that and ofters wonderful balance and feedback everywhere and especially at the limits of grip, with correction requirements far more intuitive and natural than before.

    Absolutely awesome work fellas and unless a future Reiza update changes things, I'm sticking with this one and leaving well alone. (Famous last words :D)

    Thank you.

    My settings: (McLaren F1 GTR @Spa)

    SimuCube (Small Mige)

    Strength - 100%
    Force Reconstruction Filter - 1 Fast
    Other Filters - all Off
    Direct Input - all 0%

    In-game

    GAIN - 38 (Typically run FFB at 80%)
    LFB - 12
    FX - 25
    Damping - 40
     
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  16. Kevin del Campo

    Kevin del Campo Active Member

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    Youre an absolute legend.
    Just gave this file a go on the Nords and Im beyond happy.
    FFB Is not just super immersive (tuned to audio/visual clues) but also feels more informative than any other sim Ive tried.
    I might even enjoy driving this more than the GT3s in ACC...

    Give this guy a job Reiza!
    And also, add a GT3 DLC pack so I can give you more money :D
     
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  17. bandqit

    bandqit Active Member

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    This feels excellent to me, straight out the box. Tested the P4 MetalMoro @ Kansai. CSW 2.5 - Gain 55, LFB 15, FX 35, Damping 55. I have my “dri” set at -1. Haven’t tried other car/track combos yet, but this feels pretty amazing.

    Thanks again!
     
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  18. tUMi

    tUMi Active Member

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    Yeah, I'm definitely thinking that a DD upgrade really helped my driving and it certainly did make my old TS-PC Racer wheelbase to feel like a toy. :)

    Now when comparing my current DD wheelbase to my old belt driven TS-PC Racer wheelbase, it is clear that controlling the cars with a DD wheelbase has been much easier as I can feel a lot better what the car is actually doing when driving at the limit. The road and tire feedback coming from a DD wheelbase is just so crisp and accurate, the feel of grip loss and under/oversteer is just totally different when comparing to the typical consumer wheelbases (Logitech/Thrustmaster). Also it does help to have a good quality wheel rim at your disposal which fits you like a glove and gives you the confidence to push on in the track. :)
     
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  19. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

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    Sorry, I don't normally follow this topic but would like to try the latest custom file on my g920, is it compatible? The default is good enough for me, but I don't like the vibrations which come from the road itself. Some tracks can cause too much tripdation. Thanks!
     
  20. bandqit

    bandqit Active Member

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    Go to the first post on the first page of this thread, find the G920 Stakanov file... away ya go!
     
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