Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    rFuktor 4.6:

    - Velocity is felt building up better. Adjustable values "velocity_res_scale" & "velocity_res_offset".
    - Caster trail & pneumatic trail used from the physics engine. This makes more variation between cars and also more sensation variation for each car.
    - Adjusted grip loss feel to come in later, more precise.
    - LFB changed: Now adjusts center_full up to 10% slider position and then the real LFB from there on top. Also it no longer indirectly adjusts gain & damping(power-steering). This makes for more adjustability. Important to remember to adjust damping slider(power steering) more now.
    - Decreased bump exaggeration for more natural feeling.

    As always this high end file is selected, adjusted and finally ok'd by @Panos Schoino and @Shadak, thanks guys!

    High end file: https://forum.reizastudios.com/attachments/ffb_custom_settings-silver-raw-rfuktor-4-6-txt.15718/
     
    Last edited: Jun 25, 2021
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  2. Panos Schoino

    Panos Schoino New Member

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    I have used lfb 10, damping 10, fx 30 and gain 35 in most cars. Only gain might need to slightly be adjusted per car. 100% strenght on SC2pro and 0 filtering.
     
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  3. ZeferinoCoutinho

    ZeferinoCoutinho Zef_mirror_man-zefthebestofcour

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    Excellent work!
    Sugestions of Settings changes on adapting it to a Fanatec CSL PS4?

     
  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    That is a hard one not having the base myself, but I would assume gain around 70 & LFB 5-20. Fx prob. 30-45 and power-steering(damping) 10-20 or so.

    Hopefully a file tune for CSL/CSW will pop up soon :)
     
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  5. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    For this latest one, for testing, I actually ran LFB at 0 mostly and instead adjusted the gain up/down depending on the car.
    I'm not saying LFB at 0 is the best, and also possibly having it at 5-10 would make the gain adjustments less required between cars. I am not sure.

    Btw, for new DD users:
    I will def. adjust the LFB per car if it feels better as there is nothing "incorrect" about using LFB higher than 0 on a DD wheel base. It is just a matter of combining the sliders to make it feel as we like it.
     
  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    You can increase this value:

    (brake_feel 0.85)
     
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  7. ZeferinoCoutinho

    ZeferinoCoutinho Zef_mirror_man-zefthebestofcour

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    Thanks, mate! :) I´ll be looking for it! :)

    Cheers!
     
  8. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Karsten Hvidberg & Co.

    No comment .... no tuning!!!!
    :whistle:

    Test on ALL cars type Formula (Ultimate, Reiza, Modern, Classic, Retro) ... only 3 or 4 different value tuning not important .... for now i report only your note with my personal emotion below:

    - Velocity is felt building up better. Adjustable values "velocity_res_scale" & "velocity_res_offset".
    True and Nice!!

    - Caster trail & pneumatic trail used from the physics engine. This makes more variation between cars and also more sensation variation for each car.
    Never felt the tires so good without tuning!!! ;)

    - Adjusted grip loss feel to come in later, more precise.
    OK!!

    - LFB changed: Now adjusts center_full up to 10% slider position and then the real LFB from there on top. Also it no longer indirectly adjusts gain & damping(power-steering). This makes for more adjustability.
    Much better, it is easier to find the balance between the 4 sliders and identify what to change!!
    LFB slide very nice and good center without high value ... :)


    Important to remember to adjust damping slider(power steering) more now.
    But even no more now!!! :p

    - Decreased bump exaggeration for more natural feeling.
    OK

    Conclusion: I got tired of writing over and over that maybe it is the best file ever ... so now I'm going to test all the GT cars and the others with covered wheels, if the judgment doesn't change I can only rewrite it ... I'll go!!! :cool:
     
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  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    @Karsten Hvidberg
    I haven’t had much of a chance to dial in latest 4.6 .
    it feels quite different in some ways so takes a wide range of different car and tracks to get a feel for what is best slider values as it’s probably a little more complicated than what i have been using.
    one thing i did do was adjust the multiple normal load smoothing values in file to match 4.4 tune , which was generally one click up .
    I did this to get a better read of things as out of the box it had quite a hardcore feeling over bumps, like the tires where very stiff.
    I then noticed that tire deform effects have been taken away . so maybe that’s part of it.

    I need to play with velocity a bit i think as it’s a little light in normal or low load weight .

    for some reason i found it very sensitive to turn in , maybe i need to lower my wheel sensitivity a bit as run a little higher than stock normally.
     
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  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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  11. R00bDriver

    R00bDriver Member

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    Hello lovely knowledgeable people!

    Just bought AMS 2 and am using one of the attached custom FFB files for my Fanatec CSW 2.5, which has drastically improved the FFB and overall car feeling.

    One thing I'd like to know:

    During long straights at high speed the wheel oscillates a fair amount, left and right, almost as if the wheels are unbalanced or tyres under inflated.
    How do I turn that effect down?

    Currently I've increased damping in Fanalab settings, which I assume, dampens all effects which I don't really want to do.

    Any help appreciated!

    Thanks very muchly
     
    Last edited: Jun 26, 2021
  12. Richard appleyard

    Richard appleyard AKA Neworder

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  13. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    We have come to conclusions. I was about to post the file, when Karsten posted the 4.6 file with the fix on the forum. I reload the values. I do the very limited tuning. I test everything again with more cars and I can only say one thing, it is the most beautiful file ever!!! :p

    I'm just a little ashamed to have put my name in tuned file because I really changed very little ... great job guys!!! ;)

    NAME: Silver Raw - rFuktor 4.6 (Fix) - Momentum Rack 6.3 - Tuned by Stakanov for Logitech and LowEnd Wheels (G920 and G923/G29/G27/G25/DFGT)
    In game setting select "Custom" with this starting value for Logitech:
    GAIN 95* - LFB 45 - FX 65 or 55 (to taste) - DP (PowerSteering) 00.
    *Then, in the car setting, use +/- % of Gain for car to taste!!!


    I almost always choose the values of the sliders in order to find an average that works possibly with most cars, I don't like hitting myself for every single car and when I launch the game, I start and have fun adapting the GAIN to the fly.

    GAIN high LFB medium FX medium, this at the weak logitech base allows body, strength (within the limits of the possible), decent center but not too high to create my hated oscillation with the all formula cars (it remains only present in the Ultimate and V10 formula).
    DP (PowerStering), it is from a couple of files that I find it not very useful to raise it even if with high GAIN, and if it happens I never go beyond 10-20, but regardless, I could also leave it at 0 and find an alternative solution by balancing the gain and lfb sliders ... is something detectable also on DD steering wheels?? If this were the case, one could think of making the power steering a variable in the file ... and returning the DAMPING cursor, an item that cannot be set as a variable in this last file ... what do you think?? :whistle:
    But I don't know what changes you have in mind for the future and therefore my reasoning may not make sense!!! ;)
     
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  14. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Is this file also for the CSW V2.5?
     
  15. mdecker79

    mdecker79 Active Member AMS2 Club Member

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    When I was using my CSW v2.5 I always used the high end file and it felt great. Give it a go and see is the only way to know.
     
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  16. Dan Elyard

    Dan Elyard New Member

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    this feels great on my 2.5 thanks for sharing
     
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  17. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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  18. Sundaygloom

    Sundaygloom New Member

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    I like the feeling of 4.6 overall on my trusty old CSW 2.0. Just personal preference I like to feel the curbs a bit more, would I just increase "Kerb_bump_scale" to do this or how would I go about this.
    Also when centered and going straight I'm getting some light ffb noise or vibration, is there something I can do to tune that out.
     
    Last edited: Jun 27, 2021
  19. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    For the curbs, yes, either Kerb_bump_scale or the curb surface scale, depending on which part of them you want stronger.

    Reg. the noise this could be the road texture or micro bumps, so try lowering those. If that's not it, then maybe lowering Lfb helps.
     
  20. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    Hey man, change this to 0.001:
    (large_track_bump_scale 0.05)
    The Fanatec damper settings have no effect (none that I can feel anyway) and remember the in game damper is for power steering
     
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