Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    Hey man, was my pet peeve as well. Reduce this:

    (kerb_bump_scale 2.65 -> 1.8)
    Stops the severe kerb shaking, but still noticeable enough
    (large_track_bump_scale 0.25 -> 0.05 or 0.01)
    Now those severe bumps and shakes on straights are severely reduced but very much still enough.

    I'm a huge fan of the Reiza FFB brake feel, where the ffb gets heavier under breaking, and therefore I changed this:

    (brake_feel 1.80 -> to 6.0)
    Gives a nice tightening under braking

    Hope it helps

    Edit: Grammar and spelling
     
    Last edited: Nov 9, 2021
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  2. transfix

    transfix Member AMS2 Club Member

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    —disregard
     
  3. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    deleted
     
    Last edited: Dec 7, 2021
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  4. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Just tested a bit, feels a lot lighter than earlier versions, but that may in part be due to the latest Fanatec wheel base firmware...
    But promising, will test more this coming weekend :)
     
  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    will probably require higher gain values as i’ve pretty much maxed out the t300 . but that in part is because it’s running standard high end file static force reduction.
     
  6. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    Is it better to have the ffb in game at 100 and adjust your wheel ffb strength lower, or to have the wheel set at 100 and lower the in game ffb strength? I read somewhere one or the other might reduce your chances of clipping.
     
  7. newtonpg

    newtonpg Active Member AMS2 Club Member

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    I do use default at Control Panel for my TM TX, except for spring and damper both zeroed.

    Follow this routine to adjust ingame slides, both for standard or custom FFB: (1) everything = 0; (2) adjust Gain just before any clipping at telemetry hud; (3) adjust LFB and verify clipping; (4) adjust FX to your likes but it's common to induce clipping and then reduce Gain just a bit or reduce FX.

    [Edit] Forgot step (5) Move Damper slide aka power-steer to smooth forces till the overall felling is good.

    I`m no expert by no means, these are based on what I`ve read abroad and would be gladly if adviced by someone.

    I`m a happy user of @Kuku-Maddog files but didn`t tried yet the last version. @Stakanov files are also good to me while passing a light feeling. Standard FFB is "usable" too.
     
    Last edited: Nov 11, 2021
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  8. chonk

    chonk Well-Known Member AMS2 Club Member

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    It's better to set and forget the driver and adjust Gain to taste in-game.
     
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  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Delta plus Exp 2 added to testing roster in original post.

    These are just thinking out load tunes, and not fully optimized in all effects, but just testing out the operating system so to speak.
    eeking out the last possibilities of the tuning with a T300 before its removed.
     
  10. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Oka ... even if I like the particular discipline very much, I am not a drift driver, moreover, due to my bad interpretation of the english language (I use google translator) I did not understand which tests to perform ... in any case I did some research on this "custom_lock_stop" and it would seem that whoever claims to have solved it used a code similar to the one below ... there are more versions that I have inhibited using the # symbol (to use them one at a time,), but you could try copying it to your file and see if and which one solves the problem ... I go like a blind man but I hope it can help for testing ... i put the lines in pairs so that you can move the # symbol to activate the version you want (first or second line code)!!!
    Let us know!!! ;)

    EDIT: I tried the version below with a GT3 (if I'm not mistaken from 540°) and the V10 Gen2 (from 450°) and it seems to work, both by turning the steering wheel from stop to the end of travel (at the maximum rotation established it hardens), either starting with the steering wheel turned and aligning itself (up to the center), or trying to skid along a skid curve ... I forgot to rehearse with the original version of Karsten (which changes only for a passage that does not I know if it is necessary) ... @Oka give me confirmation if you read the message !!!!!!

    #########################################################################
    #
    # Lock Stops
    #

    (custom_lock_stop 2.0)
    (wheel_dir‎‎ (if output 1.0 -1.0))
    (stops (bumpstop wheel_dir 0.15 0.5 0.2 1.0))
    (output (+ output (* stops custom_lock_stop)))
     
    Last edited: Nov 11, 2021
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  11. Fernando Zamora

    Fernando Zamora Member AMS2 Club Member

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    We can expect some improvement or update of the ffb in the coming months
     
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  12. Nolive721

    Nolive721 Active Member

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    It would be nice to get LFB, Damping and FX key bidding like in PC2
    Being in default or Custom FFB that would be a car fine tuning on the fly or when you move to another one
     
  13. JRMCreative

    JRMCreative New Member

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    I have a Logitech G923 and wondered where I can get a useful FFB. Also, whats the telemetry hub I've seen mentioned that I can check for clipping etc?
     
  14. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    @JRMCreative Assign one of your buttons to the HUD Toggle function, then cycle thru until you get to the Telemetry screen, and you'll see the FFB widget at the bottom left.
     
  15. Fernando Alves Souto

    Fernando Alves Souto New Member AMS2 Club Member

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    Which configuration file is good for the G27?
     
  16. audio.pizarro

    audio.pizarro New Member

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    Hi @JRMCreative
    I've posted something a while ago:

    But at the moment, I love the default FFB, with Gain at 100, everything else on 0, damping could be at 50. It really works better for me right now across all the cars. Reiza did a great job with the latest FFB updates.
     
    Last edited: Nov 17, 2021
  17. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I hope not to have hallucinations, but I found a missing line of code (due to forgetfulness or typing error) in the section dedicated to BUMPS in original Karsten's files and then in all the other .... even if the correction does not upset anything please everyone to insert in your files the missing line indicated below in red and in bold ... even old files are flawed, therefore the advice is addressed to everyone. ;)

    (left_bump (* 0.002 (- FL_load (smooth FL_load 0.015))))
    (right_bump (* 0.002 (- FR_load (smooth FR_load 0.015))))
    (left_bump_pos left_bump_pos)
    (right_bump_pos right_bump_pos)
    (left_bump_pos (+ left_bump_pos (* (- left_bump left_bump_pos) (power 0.001 dt))))
    (right_bump_pos (+ right_bump_pos (* (- right_bump right_bump_pos) (power 0.001 dt))))
    (left_bump_pos (max left_bump_pos left_bump))

    (right_bump_pos (max right_bump_pos right_bump))
    (left_bump (spring left_bump_pos 10000 0.1))
    (right_bump (spring right_bump_pos 10000 0.1))


    Unfortunately the correction does not solve the bug of the historical tracks and parabolics ... :mad:
    -----------------------------------------------------------------------------------
    EDIT: @Karsten Hvidberg ... maybe, but I'm not sure, I found another anomaly. In these two or four lines of code there are 2 "If" conditions, where in the first there is only 0 and maybe it had to be 0 1 (if FL_bump_kerb 0), while in the second "If" condition is not specified the condition (if FL_bump_offroad....) but directly the argument (large_offroad_bump_scale large_track_bump_scale) without the operation to follow (blend, abs, +, -, etc) ... is that right???

    The complete 4 originals line are:

    (left_details (* left_details (if FL_bump_offroad 0 1) (blend (smooth FL_bump_kerb 0.01) micro_bumps_scale kerbs_surface_scale)))
    (right_details (* right_details (if FR_bump_offroad 0 1) (blend (smooth FR_bump_kerb 0.01) micro_bumps_scale kerbs_surface_scale)))



    (left_bump (* left_bump (if FL_bump_kerb 0 (if FL_bump_offroad large_offroad_bump_scale large_track_bump_scale))))
    (right_bump (* right_bump (if FR_bump_kerb 0 (if FR_bump_offroad large_offroad_bump_scale large_track_bump_scale))))


    Which is correct??? First two lines, the seconds two??? Or all 4 lines are correct or need correct???

    SharedScreenshot.jpg
     
    Last edited: Nov 17, 2021
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  18. JoKeR

    JoKeR Member

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    Very interesting files, even for a G25. The grip sensation is more "uniform" all the range, without loosing too much on other signals.
     
  19. Domagoj Lovric

    Domagoj Lovric Moderator Staff Member

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    @Stakanov

    Couple of internal testers mentioned jolts, particularly on Monza oval.
    I looked into it briefly, pls try file below / check the edits i did. Seems to have fixed them.

    upload_2021-11-18_1-23-16.png
     

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  20. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    This is it. I can confirm that with changing these two lines, the jolts are gone. Thank You.
     
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