Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. JRMCreative

    JRMCreative New Member

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    I have a Logitech G923 and wondered where I can get a useful FFB. Also, whats the telemetry hub I've seen mentioned that I can check for clipping etc?
     
  2. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    @JRMCreative Assign one of your buttons to the HUD Toggle function, then cycle thru until you get to the Telemetry screen, and you'll see the FFB widget at the bottom left.
     
  3. Fernando Alves Souto

    Fernando Alves Souto New Member AMS2 Club Member

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    Which configuration file is good for the G27?
     
  4. audio.pizarro

    audio.pizarro New Member

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    Hi @JRMCreative
    I've posted something a while ago:

    But at the moment, I love the default FFB, with Gain at 100, everything else on 0, damping could be at 50. It really works better for me right now across all the cars. Reiza did a great job with the latest FFB updates.
     
    Last edited: Nov 17, 2021
  5. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I hope not to have hallucinations, but I found a missing line of code (due to forgetfulness or typing error) in the section dedicated to BUMPS in original Karsten's files and then in all the other .... even if the correction does not upset anything please everyone to insert in your files the missing line indicated below in red and in bold ... even old files are flawed, therefore the advice is addressed to everyone. ;)

    (left_bump (* 0.002 (- FL_load (smooth FL_load 0.015))))
    (right_bump (* 0.002 (- FR_load (smooth FR_load 0.015))))
    (left_bump_pos left_bump_pos)
    (right_bump_pos right_bump_pos)
    (left_bump_pos (+ left_bump_pos (* (- left_bump left_bump_pos) (power 0.001 dt))))
    (right_bump_pos (+ right_bump_pos (* (- right_bump right_bump_pos) (power 0.001 dt))))
    (left_bump_pos (max left_bump_pos left_bump))

    (right_bump_pos (max right_bump_pos right_bump))
    (left_bump (spring left_bump_pos 10000 0.1))
    (right_bump (spring right_bump_pos 10000 0.1))


    Unfortunately the correction does not solve the bug of the historical tracks and parabolics ... :mad:
    -----------------------------------------------------------------------------------
    EDIT: @Karsten Hvidberg ... maybe, but I'm not sure, I found another anomaly. In these two or four lines of code there are 2 "If" conditions, where in the first there is only 0 and maybe it had to be 0 1 (if FL_bump_kerb 0), while in the second "If" condition is not specified the condition (if FL_bump_offroad....) but directly the argument (large_offroad_bump_scale large_track_bump_scale) without the operation to follow (blend, abs, +, -, etc) ... is that right???

    The complete 4 originals line are:

    (left_details (* left_details (if FL_bump_offroad 0 1) (blend (smooth FL_bump_kerb 0.01) micro_bumps_scale kerbs_surface_scale)))
    (right_details (* right_details (if FR_bump_offroad 0 1) (blend (smooth FR_bump_kerb 0.01) micro_bumps_scale kerbs_surface_scale)))



    (left_bump (* left_bump (if FL_bump_kerb 0 (if FL_bump_offroad large_offroad_bump_scale large_track_bump_scale))))
    (right_bump (* right_bump (if FR_bump_kerb 0 (if FR_bump_offroad large_offroad_bump_scale large_track_bump_scale))))


    Which is correct??? First two lines, the seconds two??? Or all 4 lines are correct or need correct???

    SharedScreenshot.jpg
     
    Last edited: Nov 17, 2021
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  6. JoKeR

    JoKeR Member

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    Very interesting files, even for a G25. The grip sensation is more "uniform" all the range, without loosing too much on other signals.
     
  7. Domagoj Lovric

    Domagoj Lovric Moderator Staff Member

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    @Stakanov

    Couple of internal testers mentioned jolts, particularly on Monza oval.
    I looked into it briefly, pls try file below / check the edits i did. Seems to have fixed them.

    upload_2021-11-18_1-23-16.png
     

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  8. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    This is it. I can confirm that with changing these two lines, the jolts are gone. Thank You.
     
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  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Wow …thank you @Domagoj Lovric :hurrayreiza:
    It is very kind of you to look into this for us.
    Seems to have done the trick. :)
     
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  10. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Domagoj Lovric thank you very much :) ... unfortunately last night I didn't see your message and now it's morning here and I'm at work ... I'll test it as soon as I get back to the home but I already have the confirmation of the guys above so I can only thank you infinitely!!! :hurrayreiza:

    @Peter Stefani Very good too, you had guessed it and I have not deepened!!
     
    Last edited: Nov 18, 2021
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  11. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Now if you can only get an answer on those 4 lines??? Would be good.
     
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  12. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Yes @Michael Enright it is also possible that it is correct as a syntax, strange but correct ... the first IF condition requires the "FL_bump_kerb" only to 0 and the second IF requires only the presence of "FL_bump_offroad" then apply the multiplication between i Bump (left and right) and the two values of the scales large_offroad_bump_scale and large_track_bump_scale
    we await confirmation ... ;)
     
    Last edited: Nov 18, 2021
  13. Scraper

    Scraper Well-Known Member AMS2 Club Member

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    Quick query: which file do you recommend for a T300?
     
  14. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Domagoj Lovric @Peter Stefani @Kuku Maddog @Michael Enright

    I am at home, I make the changes communicated to the file and I launch the game but unfortunately passing over the parabolic of Monza the car returns to skip and jolt as before ... to be sure that it is not my file I downloaded the file above but it is not there difference. :(
    I even re-downloaded Karsten's original and made the changes ... but nothing doesn't work!!

    Test carried out on Logitech G920, V10Gen2 car and Monza 10k track (both with chicane and without). :mad:

    I wrong something??? Please duplicate the test... o_O
     
    Last edited: Nov 18, 2021
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  15. Shriukan

    Shriukan Touristenfahrten Community AMS2 Club Member

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    Post your file please. I will try it
     
  16. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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  17. Shriukan

    Shriukan Touristenfahrten Community AMS2 Club Member

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  18. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    yes initially now I use that of Domagoj Lovric ;)
    With V10Gen2 the Jolt is here on the parabolic....
     
  19. Shriukan

    Shriukan Touristenfahrten Community AMS2 Club Member

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    So I just did a few tests with the file (same car and track as you) and I can't reproduce the forced steering to the right. I even used your FFB settings as I thought it was maybe gain, lfb or fx but i don't get that in the same car.

    What I do get is quick jolts as you move from concrete slab to concrete slab, but that was not the issue I or others had. The issue was the steering being completely overcome and turning right with max force.

    Can you maybe give me more details?

    Edit: I don't have a way to test this on my G29 as I would need to switch the wheelbases on the rig, so I went as far as setting the CSL DD to full power and no damping, with 100 Gain ingame and after a very shakey test, the steering still isn't being overcome
     
    Last edited: Nov 18, 2021
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  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    There is still a heavy bump feeling, because there is a couple of significant bumps , but the violent jerk left or right is cured. that was the issue, which with a higher strength set up was quite dangerous.
     
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