Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    The original files always have:

    tear = small slides
    scrub = larger slides

    So in the files we made the tear effect feel like we think it should feel with beginning/little slides, and scrub feel like we think it should feel when it's sliding more.

    They are 2 differently calculated effects and there's nothing wrong in having them in opposite order, as I can see some people like them and with modifications to their frequencies etc.
     
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  2. Danielkart

    Danielkart Well-Known Member

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    I have the same values for the karts. Because it is the best feeling for dd1
     
  3. Danielkart

    Danielkart Well-Known Member

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    Hei Kuku
    With which value for dt.... is the Alpha a best? Should be the all-round file for all belt wheels? Great idea with the all-round file
     
  4. BlaKArg

    BlaKArg Member

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    Hello guys, quick question: (and probably easy answer for the experts)
    I really like the feel of the default+ profile on my Thrustmaster TMX, but there's a "notchy" feel in the center. Like the wheel snaps to a slot when centering the car. This doesn't happen in other sims and the only way to mitigate it it's to lower gain and LFB with the sliders, but then the wheel becomes very light.

    Is there a setting within the custom files that affects only this center feel?
     
  5. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Guys, thanks for continuing on this ffb road :)

    I added a few slight improvements to the script, copied some values from @Kuku Maddog and @tUMi files and tuned some values for my liking.
    The new script parts allow for some more tuning too.

    So here is rFuktor 5.0.1.1:

    * Damping slider is for damping.
    * Improved feel of changing suspension pressure.
    * Added building up lateral feel.
    * Tear feel slightly tuned.
    * Tyre rubber feel slightly tuned.

    direct link: Deleted, the file was not tuned well at all.
     
    Last edited: Feb 8, 2022
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  6. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I knew you would be coming up with something soon :)
    Can’t wait to try it.
     
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  7. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Go to test.... in the meantime maybe I noticed something ... in these lines the highlighted in bold is correct ??

    (force_scale (* 1.2 1.7 (/ 0.23 centering)))
    1.2 or 1.7

    (sp1 (min 1 (max 0 (* 2 (- sp1 1)))))
    (sp2 (min 1 (max 0 (* 2 (- sp1 1)))))
    maybe in the second line sp2

    (FL_load_norm (max 0 (* FL_load_norm_s (min 3 (/ (smooth FL_load_norm sp2) (max 0.01 (smooth FL_load_norm 1.0)))))))
    (FR_load_norm (max 0 (* FR_load_norm_s (min 3 (/ (smooth FR_load_norm sp2) (max 0.01 (smooth FR_load_norm 1.0)))))))
    maybe in the first line sp1
     
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  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Thank you for checking Stakanov!

    File updated with fixes & links replaced.
    the first one (* 1.2 1.7 ...) is not a bug, but the others are.

    (1.2 might be too high, however, I did not have the time to adjust further)

    Best,

    -K
     
    Last edited: Feb 7, 2022
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  9. Kurupt CDN

    Kurupt CDN Active Member AMS2 Club Member

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    Thanks again guys for your great work!!

    I quickly did some laps around road America in the gen3 and BMW GTE and this is the best the game has felt for me on a mid range wheel Thrustmaster TX.

    The only tweaks id make and are probably due to the lack of power/detail of a low mid range wheel is...
    The braking feel is somewhat vague and flat, I can feel a bit of initial bite under braking but noticed I could see what tire was locking up in the gen 3 but couldn't feel an effect like the default + offers which gives a pull in that direction before going light. A tad more weight transfer would help too.
    2nd a tad more rear grip loose feel.

    If I can get those two dialed in it would be perfect for my taste.

    TM profile
    900 75/100/100/100

    Ingame
    75/45/50/45
     
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  10. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    managed a couple of laps in both a gt3 and f-usa and liked the way the tires felt prominent but smoother without the skipping.

    the lateral and suspension load feel was nice and progressive, although a bit ( oof) strong in peak force, so will probably need to lower gain for a start.

    look forward to delving into it more tonight
     
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  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Yeah,

    I agree a few values are too high, hopefully will be better when well tuned!
     
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  12. Danielkart

    Danielkart Well-Known Member

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    Unfortunately the new file is not good. No car control, too little tire feeling. Steering is too heavy. Too many hits on the wheel, and the cutbs too extreme. 5.01 is much better. I may not have any friends now, but that's my opinion. It would have to be optimized a lot
     
  13. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I still can’t tell to be honest, the dt / 1 300 has the best wholesome feel, but does nothing for oscillation.

    Dt 0.003…… doesn’t quite feel in sync or as tight but still doesn’t do much to counter oscillation.

    Dt. 0.0044 smooths out oscillation but feels a bit vague.

    Dt 0.0400……. seems a good compromise but still has a slight feeling of latency.

    so yeah…my internal debate rages on . o_O
     
  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    @Danielkart No worries, most is simple to dial down.
    To me the older files feel too flat now, so I think some of the changes are good, however not well tuned.
     
  15. BobS

    BobS New Member

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    Delete
     
  16. Danielkart

    Danielkart Well-Known Member

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    Yes Karsten I know where I have to change the files. But I still don't see any improvement. I also hidden files in my 5.01. There are things that cannot be felt on the wheel a simulation. I then do that with motion or tactile. Your file is excellent but some data is too much. I also saw that they took my kart file. I think there could be further optimization , with the people here. Sorry, english is not my mother tongue
     
  17. Danielkart

    Danielkart Well-Known Member

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    adjusted a little
     

    Attached Files:

  18. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I’ve spent some time reverse engineering in a way, to better understand the differences, and made some steps forward, but also steps back.
    It’s a tricky one…
    Oscillation is quite bad with high speed , high downforce cars too.
    Macro forces are quite strong and mask micro forces or details , but I’m not sure if it’s a case of lowering macro forces or perhaps raising micro forces up …
    I like it better when using the shorter form slide factor calculation as the drop off is too steep and wheel goes to light when front wheels lose grip.

    will need to revisit tomorrow with a fresh mind,
     
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  19. Danielkart

    Danielkart Well-Known Member

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    Yes, sometimes less is better. Too many signals mask more important signals. So for me 5.01 is better
     
  20. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    I like this version a lot but, may do some back-to-back testing vs. 501x. I like the progression of cornering forces with the SC2, here. The bumps are present but, not overly strong. Nicely done.
     
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