Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I do not understand why you feel some need to attack , all i said was that i agreed with karsten that the level of force seemed high. and when you factor in that and multiply it with a powerful wheel it can drown out details.

    and in terms of slip and grip feel i have no issues feeling that grip with older files and it’s easily adjusted by modifying slide factor.

    but most importantly the fall off from max grip to starting to slide the front tyres is able to be felt but not like an on off switch , it’s a slight variation.
    friction is still felt after that point.
    all i’m pointing out that in my testing since this active front axle was introduced by @Danielkart and expertly evaluated again by @Stakanov is not quite there yet , as the grip fall off is out of time and only feels different to max grip at full slide . at which point you are already understeering of the track even though the wheel is registering a high force of lateral grip.

    i have stated that i need to do more testing and that i find it’s easier to do so by just including this system into existing files that i know work well .
    This is part of the problem solving, and also being able to have a conversation about it .
     
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  2. Danielkart

    Danielkart Well-Known Member

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    I don't like to write whale books. I think the key is in the line (center_full.......). It should be very linear, from 2Nm to 15Nm. So you could use 4-5 (center_full......). Then select file for the base and have fun :D
     
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  3. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Ah ok, that makes sense. Thanks for the explanation. Will test the files later this week. :D
     
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  4. Gazzawesty

    Gazzawesty Active Member AMS2 Club Member

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    The file uploaded by Stakanov yesterday is fabulous on my g27. The wheel is tight in the center and the grip feeling is superb. I could even brake properly as I could feel the car slipping.

    Great work everyone❤️
     
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  5. Richard appleyard

    Richard appleyard AKA Neworder

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    Stakanovs file works very well with my t500rs great work my new goto file
     
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  6. Manolo

    Manolo Member

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    But which attacks and which victims...... now let's do the saga of the philosophy of physics!!

    Both the @Danielkart file and even more so the @Stakanov file are a huge leap forward and maybe need only to be adjusted in power on the DD and HIGH band and re-tuned in order to realign the effect of loss or slippage .... but even so it is superior now and not a little.
    I'm going to play it's better!!!
     
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  7. Danielkart

    Danielkart Well-Known Member

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    For me the basis. The rest is an extra :D
     
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  8. NBrembo

    NBrembo Member

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  9. Rob Davies

    Rob Davies Bobby Dazzler AMS2 Club Member

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    I tried on my DD1 but felt well out of balance (very strong turning vs anything else) so not sure it translates across devices yet? Currently running @Kuku Maddog ’s current file which I believe includes the rack improvements and feels good.
    Thanks everyone for all the continued work!
     
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  10. Danielkart

    Danielkart Well-Known Member

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    ohhh, it s your own fault. Is a small intervention, have corrected it. Will post it soon
     
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  11. Danielkart

    Danielkart Well-Known Member

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    oh my god it s fun:D:D:D:D:D
     

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  12. Rob Davies

    Rob Davies Bobby Dazzler AMS2 Club Member

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    Thanks @Danielkart - Just tried 4 cars for 15 mins so only quick impressions. Note: I'm DD1 50/10/30/0 (base on 100%)

    - Definitely onto something re: the rack feel :)
    - The wheel goes super loose (soft) under skids... what feels like 90% to 10% so it feels like it's on ice when the back-end is going round (I think there's a relax value that's adjustable here).
    - It seems there's much more 'relax' for the back wheels than the front, so I lose the feeling of front--end understeer vs. oversteer...
    - Maybe a one-off thing, but in a quali session it was fine, then very different in the race that followed, like 50% softer.... with the CPU spiking consistently and periodically, almost like there was a bug causing a 100% spike... whether this is FFB calcs or not I'm not sure.

    I'll let the experts pick up from here and develop - hopefully that makes some sense!

    Thanks again for your hard work.
    Rob
     
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  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Here is an experimental file inspired by parts from all the latest tunes posted here.

    * Allows very high force at high gain, as it seems from @Stakanov 's last file that might help help g-series wheel bases.
    * Experimental bump feel.
    * Experimental suspension feel.

    "rFuktor 5.0.1.4-experimental".
     

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  14. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I don’t know why you think this is some kind of competition, it’s just a collection of different techniques and ideas.
    Stakanov has always been the best option for gear wheel and good for other low power wheels.

    This has never been a debate.
    and as i have said , i’ve been in time limited testing to see how this might better suit more powerful DD wheels, as currently i don’t believe it does.

    So far i’ve converted the file to have power and steering forces similar to other files .

    So far i have got to this stage , but it’s very much a work in progress, but it’s getting there.

    there’s still fine tuning needed.
    But it may help showcase the extra layers of this file in a way that easier to digest for DD users used to other files.
     

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  15. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Karsten Hvidberg , yes the force are more manageable but the wheel oscillating in straight (left right in the center) with high speed and with auto Formula (try gen v10 gen2 kansai or spa).

    With this new lines in red oscillating
    (gain2 (* 2 (power (/ gain 1.2) 1.4)))
    (df_compression (power (max 0 (* (/ 1 0.6) (- (min 1.0 gain2) 0.4))) 1.5))


    With old lines the oscillation go away and at high speed rest only a little moviment from bump ;)
    (gain2 (min 1 gain))
    (df_compression (power (max 0 (* (/ 1 0.6) (- gain2 0.4))) 1.5))


    for the rest is all ok with note below ;)

    EDIT:
    1) Ok for no large bump, no problem and no difference, on the contrary, the road surface is more consistent and coherent with only the microbumps and the changes in level and texture are more evident and clear

    2) Ok for micro bump but is usfull rehabilitate these lines and the two variables, because, even if they slightly, make the effect of the jerks less pointed and round:
    (left_details (smooth left_details (blend (smooth FL_bump_kerb 0.01) micro_bumps_smooth kerbs_surface_smooth)))
    (right_details (smooth right_details (blend (smooth FR_bump_kerb 0.01) micro_bumps_smooth kerbs_surface_smooth)))


    (left_details (* 0.002 (- FL_load (smooth FL_load 0.006))))
    (right_details (* 0.002 (- FR_load (smooth FR_load 0.006))))
    (left_details_pos left_details_pos)
    (right_details_pos right_details_pos)
    (left_details_pos (+ left_details_pos (* (- left_details left_details_pos) (power 0.001 dt))))
    (right_details_pos (+ right_details_pos (* (- right_details right_details_pos) (power 0.001 dt))))
    (left_details_pos (max left_details_pos left_details))
    (right_details_pos (max right_details_pos right_details))
    (left_details (* (power (- 1 (min 1 (abs left_details))) supress_micro_bumps) left_details))
    (right_details (* (power (- 1 (min 1 (abs right_details))) supress_micro_bumps) right_details))
    (left_details (* left_details 0.6 (if FL_bump_offroad 0 1) (blend (smooth FL_bump_kerb 0.01) micro_bumps_scale kerbs_surface_scale)))
    (right_details (* right_details 0.6 (if FR_bump_offroad 0 1) (blend (smooth FR_bump_kerb 0.01) micro_bumps_scale kerbs_surface_scale)))

    (left_details (smooth left_details (blend (smooth FL_bump_kerb 0.01) micro_bumps_smooth kerbs_surface_smooth)))
    (right_details (smooth right_details (blend (smooth FR_bump_kerb 0.01) micro_bumps_smooth kerbs_surface_smooth)))

    (kerbs_details (- left_details right_details))
    (road_details (blend (smooth (min 1 (+ FL_bump_kerb FR_bump_kerb)) 0.02) (+ left_details right_details) kerbs_details))
    (road_details (spring road_details 5000 0.001 1))

    3) I like the new suspension out of box

    Thanks ;)
     
    Last edited: Mar 30, 2022
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  16. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Just had a quick look at file and have a question. Are these lines correct;
    (RL_start_load_rear (/ corner_FL 9.8))
    (RR_start_load_rear (/ corner_FR 9.8))
    or should they be;
    (RL_start_load_rear (/ corner_RL 9.8))
    (RR_start_load_rear (/ corner_RR 9.8))
     
  17. Danielkart

    Danielkart Well-Known Member

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    Now it works again, the way is right. There are now completely new possibilites. :) Will now watch and follow Stakanov development. Most of the other files are copies with few ideas. Thanks for you support Stakanov :D
     
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  18. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Thanks for the feedback, Stakanov,

    I have adjusted accordingly, but in slightly different ways, as you will see in the file.

    * High gain back down to normal, as it seems g-series did not benefit.
    * Experimental rear feel / lean feel.
    * Micro bumps adjusted lower and smoother.

    "ffb_custom_settings - 5.0.1.4-experimental2"
     

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  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Now 11:30 i am at work :mad:... i will go back home at 18:30 ;)
     
  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I'd like to post all these new files in the 1st post of the thread once they settle down and people feel them somewhat "final". It's great with this variety.
     
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