Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I just noticed that these 2 lines are now missing and everything related to it.
    (large_track_bump_scale 0.55) #How much bumps on the track are felt.
    (large_offroad_bump_scale 0.60) #How much bumps off the track are felt.
    I now notice that some of the track bumps, where there is a join in bitumen, or a something along those lines, are hardly felt now. Would be good to have that back, for me anyway.
     
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  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Yeah, in general I am not happy reg. bumps in the current file, so at least one more will come. Will put this back in.
     
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  3. Nolive721

    Nolive721 Active Member

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    I am sorry but any TS PC wheel owner that is keeping up with the last few weeks new custom files and could guide me?

    I am on this one below which is a bit outdated but its good, certainly one of the Custom file I am most comfortable with in last 12months but if there is something even better out there, I am happy to hear from fellow TS PC owners

    # NAME: rFuktor 5.0.1.1 - By Karsten with Shadak, Panos, Kuku, tUMi
    # The original
     
  4. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I must admit, I did think the same about the bumps. This file felt very smooth. I will wait for the next one before trying to adjust this one. Thanks for all your efforts.
     
  5. NicoRem

    NicoRem New Member

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    Hi everyone. Can someone suggest me the best T300 custom FFB file, in-game FFB settings and TM panel settings please?
    Thanks so much for your help.
     
  6. Richard appleyard

    Richard appleyard AKA Neworder

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    stakanovs files very good on my t500
     

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  7. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Thanks :)
    I have settled on these values for now (Fanatec DD1):
    Gain: 50
    LFB: 20
    FX: 30
    Damping: 10 (and some damping on the wheelbase to minimize oscillations).

    I ran Gain 35 before, but it seems like Fanatec did something with their latest drivers, so I had to increase gain quite a bit to get the same feeling.
    Very happy with these settings so far, I'll do some small adjustments on LFB and FX eventually, but I will wait for your exp 8 version :)
     
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  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    "rFuktor 5.0.1.4-experimental8"

    - Added "large" bumps back in.
    - Adjusted bumps & texture. Trying to get extract the most information from the road, both texture, small & large bumps, while not making it too much/intrusive at the same time.
    - Very minor other tweak(s).
     

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  9. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Karsten Hvidberg if I'm not mistaken I think this is missing this code in bold and red ;)

    ###########################################################
    #
    # Road features
    #

    (supress_micro_bumps 1)
    (supress_large_bumps 2)
     
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  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Thanks for checking again @Stakanov, really appreciate it.

    I will add it back in to next iteration. I would like to adjust kerbs surface slightly too...
     
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  11. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Karsten Hvidberg maybe, if I'm not mistaken, another check (in the rear code) .... currently is...
    (rear (+ (* left1 mom_RL2) (* right1 mom_RR2)))

    but now we have again the large_track_bump and the large_off_road_bump ... then maybe is necessary or appropriate insert this (like before) ... o_O
    (rear (+ (* left1 mom_RL2 (if RL_bump_offroad 0 1)) (* right1 mom_RR2 (if RR_bump_offroad 0 1))))

     
    Last edited: Apr 4, 2022
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  12. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Hi Karsten. I always thought that Scrub came before Tear. But in your file, you have tear coming in before scrub. I know it is easy to just swap values, but would be great to know which way is actually correct, so we can get it right. Thanks for the great files, all of you who are working on them.
     
  13. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Hi Stakanov. I am unable to find that line in the Exp8 file, only this one;
    (rear (+ (* left1 mom_FL2) (* right1 mom_FR2))) Is that the one you are talking about?
     
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  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Michael,

    They are coming in the order as designed, however according to many sources now the names are cause for confusion, so I might simply switch the names on them.
     
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  15. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Thanks for the reply. I don't know if it is just me, but if I put scrub_scale at 0.0 and put tear_scale and tear_hard at any value (even tried 5.0), I get nothing from a slide, acceleration or anything. I was just experimenting to see what both scrub and tear felt like individually. Should that be the case? Thank you.
     
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  16. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Yes @Michael Enright to replace the green line one in place of the red one, but I don't think it is mandatory ... it should serve to not execute the code if if we are off track.. it was in the 5.0.1.3 file before the large bump was deleted ;)
     
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  17. JDean

    JDean New Member

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    Great Job Karsten,
    very good overall feeling for all kind of Cars.

    How can i increase the Tyre Grip feeling on the Edge a little bit? (understeer effect)

    And How can i increase the feeling if you brake hard on bumpy surface or if the car goes light over a hill? That feeling is so immersive, espacialy on the Nordschleife

    Thanks
     
    Last edited: Apr 5, 2022
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  18. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    To increase tyre grip feel on edge you can increase "slip_crossover_line2_start_y" slightly.
    To increase the feeling when you go light over a hill I will have to look in to.

    Best,

    -K
     
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  19. JDean

    JDean New Member

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    THANK YOU SO MUCH Karsten
    this changes everything for me in SimRacing
    i put "slip_crossover_line2_start_y" from 0.15 up to 0.8 and the Grip edge is now perfectly clear .
    In long curves its like you balance perfectly on a rope. Or you balance a stick on your finger.
    More Grip harder steering FFB, and if you go in to understeer and loose grip, your wheel goes a little bit lighter. Find the perfect balance is awesome and so much fun. :) Riding the sweet spot
     
    Last edited: Apr 5, 2022
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  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    "rFuktor 5.0.1.4"

    - Added the missing suppression of large bumps as posted by @Stakanov .
    - Adjusted kerbs slightly.
    - Adjusted large bumps feel slightly.
    - Very slightly increased "slip_crossover_line2_start_y" for a little more grip loss feel as pointed to by @JDean .
    - One or two very minor other tweaks.

    This is 5.0.1.4, no more experimentals for this version :)
     

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    Last edited: Apr 5, 2022
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