Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    Stakanov, I checked your post. Maybe I found the mistake? I dont know ? I can't go to the rig today.
    With Tear FX the values are missing

    (tear_scale_front 0.3)
    (tear_scale_front 0.3)

    And then set the effect to about 0.1 or 0.2 based on my previous experiences with tear_scale. I'm not a programmer, maybe I'm completely wrong?
    Greetings and Happy Sunday everyone:)
     
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  2. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Its not ready yet unfortunately, I found that changing to formula cars like f-USA, that it wasn’t giving me the confidence and control.
    so ahead of what’s coming I need to get to the bottom of that, but my back is sore and I’ve got a league race tomorrow night to prep for. I like how it’s feeling for the old corvette I’m running but not the fast formula cars.
     
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  3. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I'm trying to implement them in the current tear code but I don't think this is the problem because we add in the effect only two intensity variables and if you lower the values maybe you hide only the problem that remains in the background ... without haste as soon as you get home you explain to me better by message, maybe I am missing some steps ;) ... in the meantime I try something else.

    Good Sunday to everyone! :)
     
  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    "rFuktor 5.0.1.4-experimental7"

    Adjusted

    - "early tear" to come at lower frequency.
    - Tear to start slightly later as @Dean Ogurek posted.
    - Micro bumps slightly.
    - Center full to change from 0-80 kmh.
    - Some center rubber feel (center_full_rubber_feel).
     

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  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    such timing :whistle:
    was just about to turn off pc and zzzzz.

    but not now ..;)

    Edit, Yes its defiantly rubbery.:) quite interesting , higher rubbery value and higher scrub freq seemed more life like, but hard to say with short play around.
    Tire feel a little muted in comparison to other sensations , and bumps quite strong.
    felt a little loose or vague with the relax's active.
    will be interesting how the feature crosses over to other stable tunes tomorow.
     
    Last edited: Apr 3, 2022
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  6. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    :hurrayreiza: And the winner is "EXPERIMENTAL 7" :hurrayreiza:

    everything has returned coherent and without anomalies with the obvious different sensations as a result of the changes implemented ... I feel in my comfort zone so I think I can move quietly to seek my own harmony ... @Karsten Hvidberg you are great!! :cool:

    Now i have so much to try and test ... think about modifying it again with an experimental 8??? :D:D:D
     
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  7. Danielkart

    Danielkart Well-Known Member

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    I'm looking forward to testing the new custom file, but I'm not home yet
     
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  8. Danielkart

    Danielkart Well-Known Member

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    W
     
    Last edited: Apr 3, 2022
  9. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

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    Hahaha it made my day. :D
     
  10. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Danielkart breathes :D do not be rushed ;), you have to recalibrate the center, if you want you can also reuse the previous code and now have another setting for speeds below 80kmh .... The tear code moved and modified to me has solved the anomaly (I do not know why) ... then, after this little has changed and you can or not implemented ... I am sending you my file updated to test ...
     
    Last edited: Apr 3, 2022
  11. Danielkart

    Danielkart Well-Known Member

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    I do not know what you mean? I do not understand? I took this file and everything was gone. But I saw that you sent me something else, I'll look at it later
    Thanks
     
  12. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Feels very nice, but need to experiment a bit with the in-game FFB settings now. Haven't touched them in a while...
    What are your preferred in-game settings currently?
     
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  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Torstein,

    On my sc2 pro, in-game I run:
    - gain ~ 25-35
    - lfb ~ 0-7
    - fx 25
    - damping ~30
     
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  14. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    After using experimental file 7 a little more, i have come to these conclusions, namely, that the only thing I don't like is a slight return of oscillation around the center at high speeds with the use of auto formula. I don't think it depends on the new center, maybe it depends on the change that took place with the introduction of the stering_angle_rack2, maybe it depends on the change at slope_large2 or maybe it depends on the slight changes to the bumps code (blend and spring), tonight I'll try to put back those of the exp.6 file and see if I solve, but it is nothing to spoil the experience. ;)

    For the rest, everything can be safely implemented:
    - The new center with the use of two fixed values based on the speed I like a lot and it is very consistent

    (center_full 0.6)
    (center_full_low_velocity 1.2)
    (center_full_rubber_feel 0.006)


    I just don't know if this new line of code is better (lighter and smoother)
    (angle_d_l2 (smooth angle_d_l2 center_full_rubber_feel))
    (angle_d_r2 (smooth angle_d_r2 center_full_rubber_feel))

    or if better the old adapted (more seasoned and thicker)
    (angle_d_l2 (blend grip_fl angle_d_l (smooth angle_d_l2 center_full_rubber_feel)))
    (angle_d_r2 (blend grip_fr angle_d_r (smooth angle_d_r2 center_full_rubber_feel)))


    - The Tear I don't know why but the changes have eliminated the anomalies and therefore I can only be happy;

    - The Rear i think feel good

    - The Yaw is only just a change of nomenclature then ok

    @Karsten Hvidberg I hope it will be helpful or even just indicative ;)
    Good morning to everyone.
     
    Last edited: Apr 4, 2022
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  15. Danielkart

    Danielkart Well-Known Member

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  16. Danielkart

    Danielkart Well-Known Member

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    sorry wrong thread
     
  17. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I just noticed that these 2 lines are now missing and everything related to it.
    (large_track_bump_scale 0.55) #How much bumps on the track are felt.
    (large_offroad_bump_scale 0.60) #How much bumps off the track are felt.
    I now notice that some of the track bumps, where there is a join in bitumen, or a something along those lines, are hardly felt now. Would be good to have that back, for me anyway.
     
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  18. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Yeah, in general I am not happy reg. bumps in the current file, so at least one more will come. Will put this back in.
     
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  19. Nolive721

    Nolive721 Active Member

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    I am sorry but any TS PC wheel owner that is keeping up with the last few weeks new custom files and could guide me?

    I am on this one below which is a bit outdated but its good, certainly one of the Custom file I am most comfortable with in last 12months but if there is something even better out there, I am happy to hear from fellow TS PC owners

    # NAME: rFuktor 5.0.1.1 - By Karsten with Shadak, Panos, Kuku, tUMi
    # The original
     
  20. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I must admit, I did think the same about the bumps. This file felt very smooth. I will wait for the next one before trying to adjust this one. Thanks for all your efforts.
     

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