Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    yes too bad you can't test it and you're gone again. Or that nobody else notices. Have a nice week and see you soon Stakanov;)
     
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  2. jimortality

    jimortality Active Member AMS2 Club Member

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    I like this
     
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  3. Aza340

    Aza340 Active Member

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    Hi . Just wanted to say what a lovely experience I've just had while testing this file . Felt wonderful with the formula ultimate gen 2 and the f3 . Tested with the BMW gt4 and Caterham 620 also but might need to tweak either my wheel settings or game settings as the slip crossover with these cars seemed a little to soon and the kerb feel was slightly subdued . Excellent file though and for me it's a keeper . Thanks for sharing .
     
  4. Shodan0000

    Shodan0000 Active Member

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    Glad you like it! Of course credits go to @Karsten Hvidberg for the original file. I only tuned the settings to my liking with the simagic alpha mini.

    I tuned the values to my favourite car at the moment, which is the Porsche Cup car, which has slightly higher FFB effects than some other cars.

    Feel free to change the values of Kerbs in this section:

    # Road features settings
    #

    (texture_scale 0.5)
    (micro_bumps_scale 0.4)
    (kerbs_surface_scale 3.0)
    (kerb_bump_scale 1.0)
    #How big the tall curb bumps are.
    (micro_bumps_smooth 0.0)
    (kerbs_surface_smooth 0.03)
    (rear_micro_bumps_scale 0.3)
    (rear_kerbs_surface_scale 1.0)
    (suspension_scale 0.35) #how much the suspension is felt.
    (large_track_bump_scale 0.06) #how much bumps on the track are felt.
    (large_offroad_bump_scale 0.05) #how much bumps off the track are felt.

    In the original file, these values are way higher, but they give excessively high FFB output on the Simagic Alpha mini so I toned them down a lot.
     
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  5. AntoAntoDD

    AntoAntoDD Member

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    (Son)
    Mr. @Danielkart , i tested your advice for @Stakanov that is absent...

    (accel_weight_scale (/ 500 (/ (+ corner_FL corner_FR corner_RL corner_RR) 9.8)))


    It's true the formula with 500 works fine then thanks a lot, then i talking to Stakanov privately and he realized that in his file the correct value on 4 variables would be 1000 (and not 250 as initially set for his mistake), so I tried this

    (accel_weight_scale (/ 1000 (/ (+ corner_FL corner_FR corner_RL corner_RR) 9.8)))

    and with 1000 everything is fully functional and pleasant, and the other values that i used in my test with T300 are

    (accel_feel 0.35)
    (brake_feel 1.35)
    (accel_feel_follow_weight 0.35)
    (brake_feel_follow_weight 0.35)
    (bump_feel_follow_weight 0.25)

    I hope it is indicative. Thanks to all of you and good evening.
     
    Last edited: May 23, 2022
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  6. WarmRed

    WarmRed Well-Known Member AMS2 Club Member

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    sorry wrong thread
     

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    Last edited: May 23, 2022
  7. RubénGarMo

    RubénGarMo New Member

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    Excuse me @AntoAntoDD (or anyone who know this), could you say me what 4 variables do you mean? I have been searching to try this for myself and only have found 3 that match with the description (accel_weight_scale, bump_weight_scale, brake_weight_scale). Which is the fourth?

    Thanks you!
     
  8. AntoAntoDD

    AntoAntoDD Member

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    @RubénGarMo for four variables I refer to corner_FL corner_FR corner_RL corner_RR, for correction change in the file ATMOS 1.3.1 in Dynamic code all 3 values 250 to 1000 , whatch here down in red and bold

    ###########################################################
    #
    # Dynamic adjustment to accel feel based on car weight
    #
    (accel_weight_scale (/ 1000 (/ (+ corner_FL corner_FR corner_RL corner_RR) 9.8)))
    (accel_weight_scale (+ 1 (* accel_feel_follow_weight (- accel_weight_scale 1))))
    (accel_feel (/ accel_feel accel_weight_scale))

    ###########################################################
    #
    # Dynamic adjustment to bump feel based on car weight
    #
    (bump_weight_scale (/ 1000 (/ (+ corner_FL corner_FR corner_RL corner_RR) 9.8)))
    (bump_weight_scale (+ 1 (* bump_feel_follow_weight (- bump_weight_scale 1))))
    (texture_scale (* texture_scale bump_weight_scale))
    (micro_bumps_scale (* micro_bumps_scale bump_weight_scale))
    (kerbs_surface_scale (* kerbs_surface_scale bump_weight_scale))
    (kerb_bump_scale (* kerb_bump_scale bump_weight_scale))
    (suspension_scale (* suspension_scale bump_weight_scale))
    (rear_micro_bumps_scale (* rear_micro_bumps_scale bump_weight_scale))
    (rear_kerbs_surface_scale (* rear_kerbs_surface_scale bump_weight_scale))
    ###########################################################
    #
    # Dynamic adjustment to brake feel based on car weight
    #
    (brake_weight_scale (/ 1000 (/ (+ corner_FL corner_FR corner_RL corner_RR) 9.8)))
    (brake_weight_scale (+ 1 (* brake_feel_follow_weight (- brake_weight_scale 1))))
    (brake_feel (/ brake_feel brake_weight_scale))



    And then up in the item set this values:
    (accel_feel 0.35)
    (brake_feel 1.35)
    (accel_feel_follow_weight 0.35)
    (brake_feel_follow_weight 0.35)
    (bump_feel_follow_weight 0.25)
     
    Last edited: May 23, 2022
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  9. RubénGarMo

    RubénGarMo New Member

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    Oh, thanks you very much! It's super explanatory for a newbie like me. I am going to try this in a while :-D
     
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  10. DirtyStonerNL

    DirtyStonerNL New Member

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    I fixed it by changing from “legacy” to “custom” wheel in the settings for my Simagic m10. Still some oscillation but I can scratch my nose again while driving
     
  11. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    1.3.3.jpg

    As usual, I attach two Atmos 1.3.3 files (with and without YAW) ... and as usual the last original Karsten's file v.5.0.1.4 .... ;)

    Name: MOD ATMOS 4.1 (4xFX.1WHEEL) V.1.3.3 by Stakanov (with & without "Yaw") and based on 5.0.1.4

    Name: rFuktor 5.0.1.4 Original Karsten Files

    --–--------------------------------------------------------

    EDIT - THE FILES ARE NOW UPDATE TO 1.3.3 :)
     
    Last edited: May 31, 2022
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  12. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Thanks for all your effort. Enjoy the family etc. Gaming is nice but you can easily live without. You also can live without a family but life is a lot better with a nice family..:D
     
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  13. EcoBrum

    EcoBrum Member

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    Exellent this file, I just changed some effects a bit, but I think they are personal taste. Thanks and welcome home.
     
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  14. Manolo

    Manolo Member

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    I'm happy and also this time you have overcome it :) and with all this you have not abandoned us as you said :mad:.
    The file is beautiful and stable now, so do me a personal favor, leave us for a while and enjoy your life!!! ;)
    Thanks as always I wish you the best.
     
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  15. AntoAntoDD

    AntoAntoDD Member

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    (Son)
    Thanks to you for your availability, you even video chatted with me to give me a helping hand while you were in an unpleasant place and in any case I have to congratulate you on your outfit :p, really trendy:D.
    Regarding the file, I have little to say since I had previously applied the correction.
    Thanks for all.

    (Father)
    I was noticing, when testing this and the previous file, that it is almost superfluous to present two more versions (one with and one without yaw), the difference is really laughable and tiny, perhaps on the powerful DD it is more effective to reset the tightening to 0.0 than not to remove the yaw, therefore it could be thought to re-publish only one file for all the steering wheels, perhaps proposing a smaller alternative value of yaw fast and delay as in Karsten's original file. I don't know if you agree with this but otherwise I have little to say technically,
    I like it a lot. Thanks.
     
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  16. RubénGarMo

    RubénGarMo New Member

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    Thanks you very much for your the new version of the file! I have no doubt that it is going to be an improve. Also, I hope you have enjoyed your time.

    By the way, I have noticed an issue and I would like to ask if anyone has noticed yet. I was driving in Guaporé and have noticed that I was not feeling anything when driving over the kerbs. Nothing, really, even I go completely off the track. Only a little jump, because the grass zone is more elevated than te road. I have tested with Caterham Superlight and Ginetta G55 with the same result.

    Is it the same for you? It could be a game bug or is it related to custom FFB?
     
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  17. AntoAntoDD

    AntoAntoDD Member

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    Guapore is a track practically without curbs, the few that exist are located only in the center of the curve and are homogeneous with smooth and rounded surface, for the rest you pass from the track to the grass, except for some short part in the exit of the curve but very flat.
    But what it says is true @RubénGarMo , I have tried various cars including the Catheran and G55 (but also the GT3 and GT1) and the feel of the curbs on this track is practically flat or nothing and only a slight bump is heard. ;)
    But the same cars (or rather all cars) have a great curb feel elsewhere. You can try them for example at Watkins Glen and the Caterham Superlight and G55 feel great too, so I don't think it's the file and maybe it's the game that's like that or a low level of effect are set by default or maybe a bug but I'm not sure looking at the size and type of the curbs of Guapore. ;)

    EDIT/UPDATE
    To be sure I did a test using the Default / Default + profile in track Guapore, the feeling is the same, flat, smooth and with a slight bump in the highest parts of the curb (to be honest those very few times it vibrates on the curbs it does in a bit different than the custom but it does not have a greater force or intensity and therefore I think it is normal since the default is another code) ... so I now deduce with almost certainty that:
    - or is it the track that is actually characterized by this flat feeling on the curbs;
    - o Reiza wanted to interpret this low level of effect curb;
    - either it's a bug or an absence of texture or thickness above the curbs that still need to add by Reiza.
     
    Last edited: May 28, 2022
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  18. RubénGarMo

    RubénGarMo New Member

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    Yes, I think you are right! Yesterday I have tested those cars in another circuit to make sure, and I checked that it wasn't the neither Caterham nor Ginetta (I didn't tell you in the comment, sorry). I only feel that flat effect on Guaporé. And now I have tested Default/Default + and agree with you, it is not related to FFB profile.

    Between your thoughts on possibilities, I think it is the last, a bug or absence. I find so strange the feeling on that curves...
     
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  19. Champrt78

    Champrt78 Member

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  20. DoZZa

    DoZZa New Member AMS2 Club Member

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    Which of the several files would be good to use with a SC2 Ultimate?
     

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