Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. AntoAntoDD

    AntoAntoDD Member

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    Guapore is a track practically without curbs, the few that exist are located only in the center of the curve and are homogeneous with smooth and rounded surface, for the rest you pass from the track to the grass, except for some short part in the exit of the curve but very flat.
    But what it says is true @RubénGarMo , I have tried various cars including the Catheran and G55 (but also the GT3 and GT1) and the feel of the curbs on this track is practically flat or nothing and only a slight bump is heard. ;)
    But the same cars (or rather all cars) have a great curb feel elsewhere. You can try them for example at Watkins Glen and the Caterham Superlight and G55 feel great too, so I don't think it's the file and maybe it's the game that's like that or a low level of effect are set by default or maybe a bug but I'm not sure looking at the size and type of the curbs of Guapore. ;)

    EDIT/UPDATE
    To be sure I did a test using the Default / Default + profile in track Guapore, the feeling is the same, flat, smooth and with a slight bump in the highest parts of the curb (to be honest those very few times it vibrates on the curbs it does in a bit different than the custom but it does not have a greater force or intensity and therefore I think it is normal since the default is another code) ... so I now deduce with almost certainty that:
    - or is it the track that is actually characterized by this flat feeling on the curbs;
    - o Reiza wanted to interpret this low level of effect curb;
    - either it's a bug or an absence of texture or thickness above the curbs that still need to add by Reiza.
     
    Last edited: May 28, 2022
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  2. RubénGarMo

    RubénGarMo New Member

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    Yes, I think you are right! Yesterday I have tested those cars in another circuit to make sure, and I checked that it wasn't the neither Caterham nor Ginetta (I didn't tell you in the comment, sorry). I only feel that flat effect on Guaporé. And now I have tested Default/Default + and agree with you, it is not related to FFB profile.

    Between your thoughts on possibilities, I think it is the last, a bug or absence. I find so strange the feeling on that curves...
     
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  3. Champrt78

    Champrt78 Member

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  4. DoZZa

    DoZZa New Member AMS2 Club Member

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    Which of the several files would be good to use with a SC2 Ultimate?
     
  5. Gary_S

    Gary_S Active Member AMS2 Club Member

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    Hi All, I am new to AMS 2 and have noticed some strange countersteer FFB forces.
    Here is a blurb from a post I made, and a video.
    So I'm new to AMS2 and really enjoy it I must say. What I notice is that during corrective counter-steer, the ffb forces peak to ridiculous levels. The forces are even greater than a high downforce car at full load. This is not realistic, and also stops you from trying to correct a slide beyond a certain point.
    I done a stock pro race last night, skip to the last few minutes to see my issue in action. The wheel goes crazy. It's not the speed of the wheel that's the issue, it's the forces that countersteering slides seem to create.
    My base is a DD2 set at 70%. In game gain at 70% and car specific multiplier is 56%.

    Go to 10:45 in the video to see what I mean. I also made a clip of the piece I mean.
    https://youtube.com/clip/UgkxMljpq365F0D6-0vwulNoO8eMrY2CkTS0
     
  6. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    Thanks to the team, the file is awesome as always (MOD ATMOS 4.1 (4xFX.1WHEEL) V.1.3.3 by Stakanov with yaw).
    1. How can you reduce the constant underlying vibrations. It kinda detract from the necessary forces that could otherwise be felt much better. The micro bump settings does not remove this, even at 0.0 setting. What else could be turned down a bit?
    2. Upon wheelspin at the start of a race, there is a severe rattle/shaking - what can be turned down a bit to reduce this?
     
    Last edited: Jun 3, 2022
  7. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    1. Have you tried changing this line. (texture_vibes_scale 1.20) Try from 0.0 and see if that helps.If it does, work your way up to a comfortable level.
    2. No idea as I have exactly the same problem, and have had for some time. Have asked the same question, but no-one seems to be able to solve it.
    Good luck.
     
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  8. Mikk Schleifer

    Mikk Schleifer Active Member AMS2 Club Member

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  9. AntoAntoDD

    AntoAntoDD Member

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    @Marnus Zwarts in addition to what @Michael Enright specified, I use (micro_bumps_smooth 0.008) and (scrub_vibes_scale 0.00), instead as for the rattle at the start it is true it remains a little annoying but I cannot completely eliminate it even with the others and the original files where it remains even if in a very small way. Good night.

    Edit: If the road is much informative try to set down this (master_road 1.35) 1.32-1.30..... to taste. ;)
     
    Last edited: Jun 3, 2022
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  10. Danielkart

    Danielkart Well-Known Member

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    I really didn't want to write or post anything else in the thread. But a member changed my mind about making it available to the people. For me it was always the goal to offer people the custom file as an alternative to the default. Yes, everyone can use Default and Default+ if they like it, but Custom also have their place (Ettore). Above all, many people with default have massive problems with strong dd bases, it is even dangerous because people injure their fingers or hands, this shouldn't be the case. Strong vibrations are possible even when standing still, it should be a simulation for cars and not a helicopter sim. I think that both worlds together (physics and modding) give the best results and achievements. Now to the custom file, they go round in circles antoanto only changing the individual values does not bring any success. Now see for yourself how difficult it is to mod (not just tune) well. It takes ideas and intuition just like Stakanov did. His idea with 4 powered wheels is excellent, even if it hasn't brought the desired success. Now to my custom which I will post to you tomorrow. After my introduction of the dynamic braking and gas feeling based on the weight, it showed me completely new insights and new paths. I reintegrated relax_os and this opened up fantastic new possibilities. Accel_feel and brake_feel are only slightly needed 0.1, you could even set them to 0. The dynamic brake and gas feel now takes over this work. The under_steer_scale and over_steer_scale are now extremely different you will see. If you lose grip, the steering will be lighter, not too much but not too little either. There will also be no yanking and tugging on the steering. And there will be some other changes. In any case, the file is absolutely free of vibrations or dangerous deflections, which is very important to me. Good night
     
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  11. AntoAntoDD

    AntoAntoDD Member

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    I begin to think that you have some problems, but what does this poem have to do only because I gave 2 values to another user, but then with what arrogance you talk about me and others!!
    This time I limit myself in answering, learn to speak politely, publish what you want without offending me or anyone and not disturbing users with this useless science, the world was waiting for you by chance???

    This forum needs more moderation by Reiza and above all more control over the users' education.
     
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  12. Danielkart

    Danielkart Well-Known Member

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    [QUOT
    I see them using exactly my Fanatec settings, but they find it useless, okay:)
     
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  13. Danielkart

    Danielkart Well-Known Member

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    The custom
     

    Attached Files:

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  14. Shriukan

    Shriukan Touristenfahrten Community AMS2 Club Member

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    IT! IS! ALL! SUBJECTIVE!

    FFB is a matter of personal taste. It is thus impossible to please everybody.
     
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  15. Danielkart

    Danielkart Well-Known Member

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    Absolutely correct. But when it gets dangerous with the powers on dd bases, then something is just not right. That should and may be communicated in a thread
     
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  16. Steve D

    Steve D New Member

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    Personally speaking, I'm indebted and incredibly grateful to @Karsten Hvidberg, @Kuku Maddog, @Stakanov and @Danielkart, (sincere apologies if I've missed anyone who has also made a meaningful contribution), for the considerable work, dedication and effort they've put in to developing custom FFB files for AMS2 and catering for a wide range of wheelbases.

    They've not stood still either and collaboration and experimentation has been constant with the odd mis-step and disagreement along the way. But that's simply the nature of progress and trying to improve. I've used and greatly enjoyed files from all of the aforementioned, which have remained in place until something slightly better comes along for me, which is as, @Shriukan says, entirely subjective. I'm currently using the latest one from @Danielkart, which as I said in a previous thread, provides me with an FFB experience that is close to rFactor2's on my SC1 DD and I consider the FFB in that sim to be at a level of quality, which I wish every sim could achieve. (Again subjective)

    For me, the quality of FFB is highly influential as to whether I continue to keep a sim on my hard drive, or not. Had I been reliant upon the developers to give that to me then I would have very likely removed AMS2 long before now. That I haven't is entirely down to the dedicated enthusiasts producing custom files for our benefit, and to a really high standard, and as a result, I continue to launch this title, before anything else, on a regular basis. You've therefore brought me a a lot of enjoyment and escapism and that cannot be understated.

    So 'hats off' to you all and I really hope that you all recognise that your great work, whether you're done with sharing it with us, or not, has been, and remains, hugely appreciated and that you continue to be motivated to try new things to share with us. And I'm sure I speak for plenty of others when I say that. No doubt your efforts, as we've already seen, will also inspire others to have a go and potentially 'move the game on.' That's completely normal and there's absolutely no downside to that.

    Thank you.
     
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  17. Gazzawesty

    Gazzawesty Active Member AMS2 Club Member

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    I agree... My g27 has a nice feel too it and without all the rattling too. The files truly are superb (I use Stakanov yaw). Thanks you guys.
     
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  18. nemesis

    nemesis Member

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    Hi all
    What’s everyone now using for Thrustmaster wheels I still own a TX and I’m after a new ffb file if anyone has any recommendations
    TIA
     
  19. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Anyway you can see my sig.
     
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  20. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Well, I think it's clear now that I was completely wrong when I said the respect between the guys is obvious. I thought you guys were 'working' together, helping each other out but it seems there's some kind of unhealthy competition going on.

    Such a shame to waste the power of a community to learn from each other, and instead get into some arguments.
     
    Last edited: Jun 4, 2022
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