Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. EcoBrum

    EcoBrum Member

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    @Danielkart when I say frustrated I'm referring to you, I apologize if it wasn't clear but the content of what you wrote doesn't make sense, it's surreal (as well as being serious) and I'm not defending anyone and I'm not part of any group and I don't think that your like to me refers to an interest in the file.
    You did it all yourself have the kindness to make this a quiet place and non-toxic. I want to talk about ffb stop, the problem is yours but let's move on.and I think it's everyone's will.;)
     
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  2. AntoAntoDD

    AntoAntoDD Member

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    I think it's just a problem of calibrating the various parts of the file with the new values and without saturations occurring which in this case inhibit the surface of the flat edges with some tracks and cars. Once this is resolved we can move on, let's hope we succeed otherwise we insert the proportions and scales of all the other files and move on. For now set only if you like in the main dials the rack to 0.75 and no 1.00. Thank you
     
  3. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    I have done some more testing. I switched the rack to 0.75 and noticed I had put one of the velocity values to 1.5 instead of 0.5. I tried the other values and both rack and velocity on 0.75 felt the best. The loss of grip feeling felt like it was there for the front, but sometimes it didn't feel like it was there for the rear though
     
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  4. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Further testing shows maybe the high velocity stiffness is too much and kerbs make the ffb clip when going at medium speeds and higher (F-U G2 as a reference). So a speed multiplier seems to be too high
    Edit: the clipping occurs at speeds greater than 160 km/h and I need to lower the FFB gain to less than 70% in the F-U G2 and Cadillac LMDh car to not get clipping through high speed corners
     
    Last edited: May 28, 2024
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  5. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    Clear you personal issues via PM guys, use the forums functions it provides if you can't get along, but also on the other hand refrain from accusations and distorting past occurances! It simply doesn't belong here, back to topic.
     
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  6. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    If only we had a problem to clarify and and if only he had sent me a message of doubt too ... but there were no problems before and there are none now, have arisen only unfortunately insulting accusations.
    I think I will activate the ignore user function because it will probably be the only solution to ensure that abusive situations no longer occur ... thanks anyway and sorry for disturb.
     
  7. Danielkart

    Danielkart Well-Known Member

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    Hey guys!

    As promised, here is my new file V2000 and the explanation. I noticed that the 3 tire resistances can interfere with each other or there is overlap.This causes the FFB to become disturbed and not as pure and balanced.That's why this file only works with 1 tire resistance, so I can tune it much more precisely and the center is filled better.This can also be clearly seen in the FFB histogram, which means that the forces work in a much more balanced manner.In addition, I increased the micro_bumps but at the same time smoothed them more to get more feedback.

    As always, this file also supports the following bases with my recommended settings (can be seen in the file)

    Optimized for Simucube 2 Pro (25Nm) (My reference base)
    Optimized for Simucube 2 Sport (17Nm)
    Optimized for Moza R21 V2 (21Nm)
    Optimized for Moza R16 V2 (16Nm)
    Optimized for Moza R12 V2 (12Nm)
    Optimized for Moza R9 V2 (9Nm)
    Optimized for Fanatec Podium DD1 (20Nm)
    Optimized for Fanatec Podium DD2 (25Nm)
    Optimized for Fanatec CSL DD Base (8Nm)
    Optimized for Simagic Alpha Mini (10Nm)
    Optimized for Simagic Alpha (15NM)
    Optimized for Simagic Ultimate (23Nm)
    Optimized for Assetek La Prima (12Nm)
    Optimized for Assetek Forte (18Nm)
    Optimized for Assetek Invicta (27Nm)
    Optimized for VRS (20Nm)
    Optimized for Cammus C15 (15Nm)
    Optimized for Cammus C12 (12Nm)

    Change log of the V2000 file

    1. New interpretation of tire resistances
    2. Micro_bump_scale adjustment
    3. slight increase in high curb feel
    4. slight adjustment of the IN-Game value FX

    Have fun with it

    Danielkarts V2000 for all bases
     

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  8. EcoBrum

    EcoBrum Member

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    Even if I am testing other files, I inform you, before I move on to conclusions, that for some time in everyday life I have been using your old modified V70 version file (without some aberrations) which from time to time I update with some values after comparing your new onesweekly files and change some values if I notice the improvement.

    But we have to be honest, we are exaggerating a bit, inserting 1 resistance at 90 with timing 0 is the same thing as setting three resistence at 30 with timing 0 (because they add at the same time to initial resistance), your file has been like this for a long time, not you changed absolutely nothing.
    Regarding the other entries, for many months lately you have been changing two items and publishing a file every week, then changing two more and republishing another.

    You are welcome here and thanks for your files, but you've become a bit of a troll in file postings for a while now. They are not your personal interpretations, they are your craving for protagonism.

    Now it just so happens it's the turn of the resistances and the kerbs, after you have accused the world and then complain that the others are offensive. Aren't all stupid here.

    I'm changing my mind about your goodness. The file is beautiful, like the others yesterday you can download it like all the others.
     
  9. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    @EcoBrum , please read the reminder again

     
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  10. SimRacer

    SimRacer Member AMS2 Club Member

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    Guys,
    Do I have to remind you all that KINDNESS goes a long way?
    Also, be aware this forum is in English but there are quite a few whose native language is not English. Some have to use a translator of sort and sure enough those posts can come across differently than intended.
    So, calm down and drive fast instead.
    Cheers.
     
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  11. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Ok so it seems like either you get info with too soft steering or you get no info with too hard steering. I have no idea if that helps, but it seems like something needs to be turned down without making the steering wheel too light and without clipping
    Edit: The clipping seems to be the biggest issue in high DF cars with stiff springs
     
    Last edited: May 28, 2024
  12. GTManSC2

    GTManSC2 New Member

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    I tried this with the settings recommended in the file, I think I didn't make a mistake, but I hear a background noise that is always present, the rally is too noisy in fact and as if there is an exaggerated load present in the background, as if there is some texturebelow.
    On the other hand, the control of the typical oscillation in the DD is good but you need to keep the damping on the bass as you indicated and not as Reiza recommends.
    Am I doing something wrong, does the lack of damping increase this noise?
     
  13. Danielkart

    Danielkart Well-Known Member

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    It's difficult for me to say what's bothering you. Maybe the base settings and you like it better with higher damping. Just try it. Or in the in-game settings the value FX. This is a very important control and can be adjusted very differently to suit your preferences. Here too you can simply test it and perhaps reduce FX a little to suit your taste
     
  14. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Agree and also a suggestion to whom may be concern, add a clear indication of nacionality at the identifyer (at each posted message).
     
  15. Dmand

    Dmand Active Member

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    I say that the custom FFB thread users should hold a friendly special Time Trial event and work out our differences on the clock.

    We all have things in common. Sim racing is a passion for most if not all of us here.
    Lets try and remember that going forward. Together, we are better and the community as a whole becomes better.

    I know, i sound like a mother hen. :hurrayreiza:
     
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  16. Dmand

    Dmand Active Member

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    I'll have to get back to you on this one, thanks
     
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  17. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Dmand @Racinglegend1234 and who wants ... I finally managed to digest these values ;)

    (master_rack 1.00) # Rack and road scale. Suggested range: 0.75-1.25.
    (master_road 1.35) # Road features scale (texture, bumps, details, kerbs and suspension). Suggested range: 1.00-1.50.
    (master_effects 1.45) # Effects scale (engine, scrub, tear and flatspot). Suggested range: 1.00-1.50.


    I think it is not very missing, I recovered the Kerbs and I am at the clipping limit ... I can still tuned something but if it is not a misunderstanding I need of your fast test for confirmation, obviously when you can ... now after one day I managed to do the test only on Kansai and FU Gen2 ... :(

    I go to empty the bag ... continuous tomorrow. :)

    In a few tens of minutes I attach the test file here, the file is the same as the other and if you notice changes in the order of the code is only to prepare for my neighbor file, but this is identical to the other except obviously the modified parts for the curbs and for clipping, just goes smoothly I think ... tell me if can.

    EDIT:
    The file is on line..... @ricxx and @john Ellis please update this file to collection and remove the old ... this must be replaced and not added to the first... it was also replaced in the main post ... in a day or two I will publish the second ;)
     

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    Last edited: May 29, 2024
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  18. Dmand

    Dmand Active Member

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    This is very nice.
    Tested with F-high tech, GT3, GTE
    Base settings at 11nm with no filter applied
    In game settings, 62,0,25,0

    Track bumps and weight feel nice and match visual sensation.:)
    Kerbs do not make you fight the wheel and have a good solid thumping.:)
    The brake weight feel is very nice but might be a little to stiff when losing traction, It does also make cornering a little stiff but i like the effect.

    I get a little red blip on the force feedback graph when i spin out. That was the only time i encountered any clipping.

    Feels very nice, well done. Totally fits my flavor.

    If you need anymore feedback on something specific just let me know.
     
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  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Perfect, the most important thing is to have found coherence for the functioning of the starting base (we will carry this with us in all the files and then it can always be resized or moved)... the information you are giving me corresponds with mine on the low range and correspond to those I receive privately... the rest are aspects that can be improved with simple personal tuning and everyone can resize the values to their liking and depending on the equipment they own... thanks, thank a lot!!! :)
    -------------------
    For All: I'll wait until tonight for more feedback and if there are no further problems (only structural not regarding the tuning), let's insert the second file BASE + Initial Old_D_raw :whistle:
     
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  20. EcoBrum

    EcoBrum Member

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    Just one word "Full_Force" a bomb. @Dmand has perfectly summarized all aspects, it is strong and coherent, there are aspects to be smoothed out but they can be taken up with simple tuning so as a base it seems ok to me... ;)

    @Stakanov send me the preview of the second file please... :p
     
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