Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I would say that the table recommended by Reiza and indicated by @john Ellis is quite correct, lately I would also extend the damping on the low range to a level of 0-25 (obviously not beyond so as not to flatten the steering wheels that are too weak), on the medium range between 25-50 and on the high end between 25-75.... the rest of the values are almost all to your liking except for the GAIN... and I must say that the whole problem lies in the approach you intend to follow with it.

    For some time the used on custom files by many users has been (and still is) to maximize the GAIN as much as possible until obtaining the greatest possible forces from their equipment while maintaining coherence and the greatest possible informativeness Once this is done season everything with an adequate level of FX effects, this has informative advantages, but working close to the maximum limit of possible power implies using or lowering the LFB and DAMPING to avoid oscillations or peaks of both racks and effects... it should be underlined, however, that the author of the rFuctor files has never made this tendency explicit, on the contrary it has always represented the opportunity to keep a GAIN a bit lower to have and/or obtain the opening necessary for the use of the remaining sliders without the constraint of the maximum possible power.

    In the past I also applied the maximum possible GAIN on the low end wheel (G920) and consequently all the other sliders (95-15-65-15), but now or recently I have returned to a slightly more Reiza style approach (certainly influenced by my own file which now inserts part of the Reiza profile code inside it) and using the other sliders more, in the case of maximum gain at 95-25-50-25 or in the case of not maximum gain at 85-50/75-50-25.
    I have to tell you that a lower gain helps a lot and you have less banging ... anyway these are my generic tables to set in the game, but a lot depends on how you have set your base at the driver or software level of your wheel. ;)
    Advice Cursor.png
     
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  2. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I don't know if is possible what you're asking in terms of the wheels, but certainly a right combination of features could simulate the sensation better ... we'll see as soon as we get to the final version of the game after the release of version 1.6 ... in the meantime Soon I will publish my files updated to version 1.5.9.x

    Edit: Maybe I have already found something among the codes of the old Karsten files, it doesn't seem like a reduction in damping (as you define it), but this function (or additional code) inserts into the construction of the wheels (resistance + stretch) a deformation element typical of hardness that depends on the speed, the rotation of the steering and the amount of slip (or grip), it could be what you are looking for, but first I should test it, then it should work and finally it should match what you describe ... I can't now I'm exhausted physically, but tomorrow or the day after if it works I'll post you a test file... and then we'll decide what to do. ;)
     
    Last edited: Jun 24, 2024
  3. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    1.5.9.jpg

    Ok I hope I haven't made any typing errors, I made a small change to the code of the latest file published in version 1.5.7.x NDef_Imm and I made the necessary changes for the anomalies in the acceleration ... having done this I realigned all the previous files with the changes that had occurred in the meantime to the last ... I delete the Initial Immersive file as it is redundant and therefore we keep 3 different files for now:

    ATMOS 1.5.9.x BASE
    ATMOS 1.5.9.x BASE + Partial Old_D_raw
    ATMOS 1.5.9.x BASE + Partial NDef_imm


    All files are tested on last AMS 1.5.6 and AMS Beta 1.5.9.x.... a good evening everyone!!

    EDIT:
    @ricxx @john Ellis I think you can replace these 3 files with the previous ones ;)
     
    Last edited: Jun 23, 2024
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  4. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Thanks for the head's up; I added your new 3 files (Nos 0, 1, & 3) to v2.86 and moved the previous 4-file series into a new Z-Appendix folder.
     
    Last edited: Jun 23, 2024
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  5. Danielkart

    Danielkart Well-Known Member

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    It is practically impossible to make recommendations for game settings and basic settings for all files. Basic Defaults or Customs all have completely different approaches and work differently. Added to this are different hardware and, ultimately, personal taste. What good does it do for a user to receive recommendations that differ by 50% or even more? I think every user should test it for themselves and decide based on their personal taste. However, it is possible to give very precise recommendations for individual custom files with little deviation. Personally, I have this range very limited and tried to tailor it exactly to my files. For this reason, I don't like to give custom file recommendations for changes. It can completely change the file and also the interaction with the in-game and base settings
     
  6. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    That's a good call, definitely something I can add to the OP.
     
    Last edited: Jun 24, 2024
  7. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    For most users who prefer to use a custom FFB file, at least 95% of the work has already been done by the authors, such as yourself. The remaining variability in settings is more subjective and is a trial-and-error affair that remains the responsibility of the individual user.
     
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  8. Danielkart

    Danielkart Well-Known Member

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    I don't see a problem with the custom ones, the modders offer their recommendations and change them as the simulation progresses, but with the defaults from Reiza I still see the same recommendations as years ago. It's really a shame that Reiza doesn't communicate anything here. The physics have changed fundamentally and so have the in-game settings or the base settings. Maybe Reiza will give new recommendations soon, which would be helpful for many people
     
  9. ConCarRace

    ConCarRace New Member

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    GAIN 50-55
    LFB 00-05 (rarely i go up in the range 05-10)
    FX 20-30
    Damping 50 +/- 5 but still w.i.p. sometimes (if the car is not very informative about tires) I'm going down to 25 other (specially if i use high gain above 60 and if the car is informative) i'm going up in the range 50-75,
     
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  10. Leen-q

    Leen-q Active Member

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    For the TM T300 I use the ffb_custom_settingsJBHSPEC3.1

    Type - Custom
    Gain - 66
    Low Force boost - 0
    FX - 25
    Damping - 0
    Menu spring strenght - 0

    TM T300 profiler settings
    Overall strentgh - 75
    Constant - 100%
    Periodic - 100%
    Spring - 0%
    Damper - 0%
    Auto Center - 0
     
  11. Massimo Ballinari

    Massimo Ballinari New Member

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    Hi, i'd like to try your file, but i'm a noob. Which one (of 3) have i to insert in the ams2 folder? =)
     
  12. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    If you want to test them all, try them one at a time and then keep the one you like best... if you don't want to try them all and you currently use one of the 2 Reiza profiles then if you use the Default choose the second Old_D_raw, if instead you prefer the Default+ then choose the third NDef_imm ;)

    However, the base is in common and is identical on all 3 files, i.e. they include a MOD or rather an extension of Karsten's original rFuctor with the insertion of the complete code of all 4 wheels and not just the two front ones.
    The first (BASE) does not have the infiltrations of the Reiza code, the second (BASE+Old_D_raw) includes part of the code of the Default Reiza's file in addition to the base by taking the raw data directly from general and car physics, the third (BASE+NDef_imm) includes, compared to the second, part of the Default+ code and adds further car customizations to the ffb code which are prepared by Reiza for each individual car.

    I remember that the file is in development state and is currently deliberately a little exaggerated in some effects and a further slight refinement of the settings will arrive by next Sunday to start relaxing the sensations without losing informativeness.
     
    Last edited: Jun 27, 2024
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  13. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    @Stakanov hi bud, haven't played for a while so tried your latest today, feels good but the kerbs almost shook my fillings out! I've dialled them out but the average user may not know what to do. Can I ask why you have them so harsh?
     
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  14. Cobble

    Cobble New Member

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    Hi folks

    Pretty new to this game and with my G29 I’ve been using Brian Kiponen’s settings as I do with my other sims. He uses a modified rFuktor 5.0.1.3 with his settings, and I was wondering if anything better has been produced for the Logitech wheels over the past couple of years?
     
  15. Periophtalmus Spintirus

    Periophtalmus Spintirus [3DP]BumbleBee AMS2 Club Member

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    G29 owner here and i prefer default+. From time to time trying new customs but everytime i'm returning to my beloved default.
    Will definately try this one and let's see if it can catch me.....
    But personal preferences seems to be very different!
     
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  16. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    FYI, Brian provides a version tuned by Peter Stefani. I am fairly certain Peter has updated his version of rFuktor since then. Look a few posts up from this one to find a link to a collection of custom files, including many of Peter’s tunes.
     
  17. Cobble

    Cobble New Member

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    Thank you :)

    *edit*

    He appears to have recently moved to a VRS wheel, but I found his final Logitech file over at Overtake G920 Custom FFB file for AMS2 NOV 30, 2023 update 1534.2451
     
    Last edited: Jun 28, 2024
  18. TKracer

    TKracer Active Member

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    Just tried this out, been running # NAME: Rack_Force for months and really happy. But heard great things about JP v12.

    Overall i'm very impressed. Weight transfer is a lot more pronounced, something that I loved from AC but not as easy to feel in AMS 2.

    Trail breaking is a lot easier, you can really feel how much the tyre is loading up and what amount of grip you might have.

    I really think you can drive a bit more proactive instead of reactive, its easier to predict what will happen.

    Only thing I can comment on is that kerbs does feel a bit odd compared to other ffbs, it kinda grips the wheel quite hard almost like a magnet that sucks you in. I would be happy with just some rattling that indicates you are on a kerb.

    But hey man what a great baseline! Great work!!
     
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  19. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Thanks. See this.
     
  20. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hi @Alegunner68, what you feel at this moment is right, for now I need to keep the scales a little oversized during the development phase and therefore you feel some aspects or effects that are a little pronounced for now... for now I need it to better understand where any possible factors may come from anomalies when I introduce the new Reiza code in the rFuctor (in parallel with these files I am making other implementations for future files) ... this helps me to understand better and more easily if I have to intervene in the new code, in the Karsten rack or in the effects ... in in this case you can already greatly reduce the rumble of the curbs by bringing the kerb_surface_scale from 7.5 to 5.0 ... tonight I will already publish an advancement in version 1.5.9.2 with other small changes that reduce not only the curbs but also some bumps.

    EDIT: Further information, you will feel the curbs in the ATMOS slightly different from the original rFuctor, there will always be a bit of resonance because on each side (right and left) the effect will be given by the sum of the sequence of the front wheel and the rear wheel to follow ...obviously this must be adjusted to the right level that provides information and not disturbance. ;)
     
    Last edited: Jun 29, 2024
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