Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. GoGoGadgetArms

    GoGoGadgetArms New Member

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    Daniel,
    First I would like to state that your files are the only files that feel natural to me, everything I feel and expect in real life is translated via these files, so thank you for creating them.

    When I move back to default+ etc they feel so unnatural and almost invented or the the opposite to what I expect..

    with that said, I use an older base CSWV2 and would like a little a heavier wheel, do you have any recommended settings for a CSWv2?
    Isn’t fine to turn up the volume, or will the FFB clip etc?
    I would like to feel more resistance when turning, heavier wheel when in a straight line etc and would turning this up from 70 to 80/90/100 etc resolve these issues?
    Thanks for creating these files they truly have transform the game for me.
    Looking forward to 1.6 and ahead.
     
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  2. AntoAntoDD

    AntoAntoDD Member

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    @NBrembo thanks for the report anyway … here too (both on DD1 and T300) there is no drop in FPS, only marginal movements but which do not represent any drop in FPS... what do you mean by old files, which version are you referring to??
    I ask you this because if you compare the last 3 versions of ATMOS files only the tuning has changed and the code is practically identical... in any case if you don't solve it and continue to live this, do as @Manolo advises you and report the problem to Reiza... if anyone else warns him, let him know that we will forward the report. :)
     
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  3. Danielkart

    Danielkart Well-Known Member

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    Thank you!
    For your base which has around 6-7Nm I would recommend a combination of the custom file and the in-game settings.That would be roughly what is described below:

    In Game: Gain 70-80 / LFB 0 / FX 20-25 or according to personal taste / Damping 0

    In the custom file V4000 change the line described below to the value 0.92

    (master_rack 0.92)

    This should help you to get a better feel for your base:)
     
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  4. NBrembo

    NBrembo Member

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    thanks for the replies. Made sure again. Default + and Danielkart v4000 runs game fast. So its a mystery. Still on Win 7. GTX1070. 18 cars at Spielberg. So its not graphics. But happy to stick to previous files.
     
  5. GoGoGadgetArms

    GoGoGadgetArms New Member

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    Thanks Daniel.
    I will try these new settings and see how they feel.
    I was previously using the V4000 file, and setting my in game settings to the same as the recommendations for the CSL DD 8nm as they were “close” to my base power.

    It still feels fantastic, I honestly can not play the game without your file it just feels correct in every way.
    I do need a little more powerful base, which is my next purchase as I like to feel the weight when turning etc and my little 7nm wheel is quite easy to move, but for now my CSWv2 with these FFB and now these slightly tuned files should do me a few more months/years, so thanks again.

    Amazing work, and I know you can’t cover all bases on the market, but maybe if you can add a few older legacy wheels to the files recommended settings it will help out the archaic old fashioned belt users (like me) out :)
     
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  6. Danielkart

    Danielkart Well-Known Member

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    Yes, maybe I will still do that after the Reiza update 1.6. As you can see, very little intervention is required in the file along with the in-game settings. A second file for perhaps 5-8 Nm, especially for strong belt bases. In my opinion, that doesn't mean much anymore because the dds are now very affordable and have become a mass product. I hope for you that one day you will also be able to enjoy a dd and until then enjoy your good and strong belt base (by the way, in my opinion the best belt base there was);)
     
  7. TargetRace

    TargetRace New Member

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    Thanks again for the development of this file, the reduction of the bumps is very productive and also the reduction of the curbs is good (perhaps a little more to be adjusted downwards),
    On my base it is felt very, very well and I confirm there are no differences in performance between the Default, Default+ and all versions of the ATMOS. All run smoothly. ;)
     
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  8. GTManSC2

    GTManSC2 New Member

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    I've been going back and forth between the Default and the equivalent ATMOS Old_D_raw for a month, I'm in love with the Default Reiza and its essentiality so it won't be easy for the other files to oust it from the top of the podium, I can therefore only certify that I haven't never witnessed any stuttering or performance drops.
    Regardless, these files (all files) intrigue me because I understood that the advantage lies in the fact of being able to intervene not only on the effects but also (and above all) on the RACK:eek:, which I cannot do on Reiza's Default profile:mad: !!
    I'm experimenting by changing the values in the file to try to get used to modifying them (always keeping an original copy aside to be able to go back), so on a couple of occasions I accidentally set 100 and not 1.00 and almost my arm was flying in the air at start of game but otherwise everything was ok :)
     
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  9. Xzanman

    Xzanman Active Member

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    Having tested your Atmos.x base ndef_imm file I have found that it feels very similar to the default+ file with improved centre and tire feel. However I am finding that your file doesn't translate the large bumps in the track.

    My test car was then 99 stock car on Goiânia the layout with the long straight after the first corner, has you go over the hill on to the straight leading to the last corner there is a bump in the track. The car visibly reacts to the bump, and with the default+ it is clearly felt, with your file there is no feel to this bump.

     
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  10. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    @Stakanov
    How can I decrease the excessively heavy steering when braking. As soon as I touch the brake, the steering will go very heavy. If I don't brake through a corner the weight is fine, but, touch the brake, and it just goes excessively heavy. Thanks.
     
  11. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Thank you for your test @Xzanman , I am pleased (not a little) by your feedback on the similarity with the Default+ profile and I am (also) very happy that you like the feeling of the center and above all the sensation you had of the wheels... even if it might seem obvious to you, it means that karsten's Rack_Momentum is doing its job, that the extension of the code and effects on 4 wheels has not disturbed your experience and that the new Reiza code infiltrated in the file has reminded you exactly the Default+ profile ...;)
    Having said this, adjusting what you underline is not difficult and I will include it among the things to do in the next revision but since it is only a leveling of the effects (and not a structural modification) I will do it later when further needs arise or after updating the game (I don't want to clog up the forum with lots of files and few changes).

    However, increasing what you need is very simple and you just need to intervene on one or two pairs of objects, that is:

    large_track_bump_scale from 0.50 to high value 0.65-0.75-0.85-1.00 and large_track_bump_feel_follow_weight different from 0.50 in the range 0.00-1.00
    (but this two items can change the feel of street then if you don't like when modify return to original value)

    or intervene in the same way on the suspensions and precisely on these two objects suspension_scale from 0.50 to high value
    suspension_feel_follow_weight 0.50 different from 0.50 in the range 0.00-1.00
     
    Last edited: Jul 2, 2024
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  12. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hi @Michael Enright which file are you using? I think it's the ATMOS NDef_Imm.. (Initial or Partial)

    However the answer is the same i.e. lower the variable... brake_feel from 2.50 to your like

    The BASE and the BASE + Old_D-raw only has the brake_feel then if you set brake_feel to 2.50 result is 2.50, 2.00 is 2.00, 1.50 is 1.50, 0.50 is 0.50 and 0.00 is 0.00 ... then what you set is the final result, but I don't think so you are using these two files.

    In the BASE + NDef_Imm (Initial and Partial) the brake is the sum of brake_feel (set to 2.50 or from you) + vehicle_braking_mz (set from Reiza and the standard value is 2.00 but change for each car 1.8-1.7-1.9.....) ... then if you set brake_feel to 2.00 and the vehicle_brake_mz from Reiza is set to 2.00 the total is 4.00 ... so in this file it's almost double and you can decrease the value brake_feel even close to 0.00 the final brake will always be the one established by Reiza.. :)

    I personally like this hardness only when I brake and I feel the weight of the car and the limit of lateral force .... but obviously your tastes are the real captain so go as low as you like. ;)
     
    Last edited: Jul 2, 2024
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  13. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I tried both the BaseDpFr+Partial NDef_imm) and the BaseDpFr+Initial NDef_imm files. I will try the changes you suggest and see how it goes. Thank you.
     
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  14. Rintintin78

    Rintintin78 Member

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    @Danielkart
    I was reading your recommended settings for the DD1, in particular:
    In Game: Gain 62
    Fanalab: FFB: 50-60% (Depending on the car and route)
    Why don't you use FFB at 100% and Gain at 31-37?Are there any differences?
    Thanks
     
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  15. Danielkart

    Danielkart Well-Known Member

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    Hello Rintintin!
    Yes, that is a very big difference in Ams2. Unlike other simulations, in Ams2 there is a "sweet spot" for in-game gain for different bases. If this is not true you will either have a lot of "clipping" and the details of the FFB will be cut off or superimposed or in the other case you will not feel the full FFB details enough or not at all. Now there is the file that is precisely tailored to the forces of the base and thus uses as much dynamic range as possible but at the same time causes as little clipping as possible. The gain at the base is then just your preferred power that you want to feel with your Fanatec dd1 and that can vary depending on the car and the route:)
     
  16. Xzanman

    Xzanman Active Member

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    I tried your suggestion first with the bump scale and then suspension scale. Then with both even at 0.85 in all four variables I can't feel the bump.

    I also tried JPs fullffb custom file, the bump can be felt with that.

    Visually it seems that when hitting the bump the front right of the car lifts and then as the car lands this is where the bump is felt in the default+ file.

    I hope this information helps you in your future development of your files. They have a lot of potential.
     
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  17. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I will personally try the profile change and the bump at the point where you indicated as soon as possible, hopefully by the weekend... thanks for the details, I need them, I'll let you know if I have any news! ;)
     
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  18. Djin

    Djin Active Member

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    Hello, I'm a bit lost with custom FFB settings. I find the default FFB quite good, but I would like to try other solutions. I tried rFuktor 5.0.1.3 with my Fanatec CS DD+ (15NM) but without much success. I really like the subtle feeling of the tires on the road surface, but I still can't get a good feel of the car. Maybe my settings weren't right. Does anyone with a CS DD or CS DD+ have any recommendations for this custom FFB or another one?
     
    Last edited: Jul 3, 2024
  19. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Hi again @Stakanov. I have found a reasonable setting for the steering heaviness on braking, but have another question. For me, there is too much loss of FFB when the understeer starts, Wheel goes very light, then, when the grip comes back, it comes in pretty hard. What setting would I change to get a bit less FFB loss in this situation? Thank you.
    Edit: I'm using the Partial NDef_imm file
     
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  20. Xzanman

    Xzanman Active Member

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    I find the most user friendly and also a very good file is JP's FULLFFB. Use the recommended settings found in the file and you will have a good time.

    The Atmos files are also good but takes a bit more effort to find the right settings but they are in the development stage at the moment.

    Danielkarts files are very popular and have given settings for each wheel base.

    Kuku Maddogs file is one of my favourites but I find I have to tweak the in game settings to get the best from it.

    To be honest there are a lot of custom files none are terrible and most are at the least good, only by trying them and tweaking the in game settings will you know which is best for you.

    The default profiles are both also actually good but again with those it will take some time to get the in game settings just right.

    The gain is easy to set with the in game clipping monitor. Set gain with all the other settings at 0 then work through the other settings. Revist gain after you have set everything else. Remember gain can also be set car to car also, I suggest mapping buttons for this.

    Low force boost shouldn't be necessary with your wheel base, but if it feels a bit dead on the straights then knock it up in stages of 3 till it feels right.

    FX is usually recommended to be set at 50 but I find this way too much and have found 0=20 works best. I suggest starting at 0 and go up in stages of 5 until the car starts to feel exaggerated in its movement or the wheel starts to feel grainy, then knock it back a bit, till it feels right.

    Damper, I suggest starting at 40 if the wheel feels a bit quick knock it up 10 if it feels slow then knock it down 10 repeat until it feels good.

    Hope this is at least a little helpful.
     
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