Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    I'm at work and unfortunately can't compare directly. But as far as I know, I set both to 0.5? Yes, you can certainly try to go higher at the back, it would be interesting to know
    Maybe 40:60 so (0.4 and 0.6) or 50:60 so (0.5 and 0.6)
     
    Last edited: Sep 30, 2024
  2. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Thank you. 0.5 and 0.6 was where I was heading.
     
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  3. Danielkart

    Danielkart Well-Known Member

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    You could be right Michael will test it in the evening and if it's true I'll change it. Otherwise it shouldn't do anything to the file and bring no disadvantages
     
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  4. Danielkart

    Danielkart Well-Known Member

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    I tested it Michael. It is clearly better with around 0.5 and 0.6 but needs to be tested more closely. The feeling of the rear tires can then be felt better. Small intervention with a nice effect and there are no disadvantages in terms of stability or oscillations. I will test different cars with it and also both customs and then update it today. Thank you for this feedback is greatly appreciated:)
     
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  5. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Thanks m8. This feels really awesome. :D
     
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  6. Danielkart

    Danielkart Well-Known Member

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    V6000 extreme files have been updated and the settings for the Simagic bases have also been updated.Thanks again to Michael for his feedback :)
     
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  7. MaxWrt

    MaxWrt New Member

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    where can you download the v6000 from?
     
  8. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Check page 427
     
  9. xNAPx

    xNAPx Member

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    thank you for this as usual, your files are amazing, one question, I feel that the curb effect is a bit too strong I don't know if it is for the new simagic simpro settings or the file itself but how can i reduce the strong vibrations? also lack of center resistance has come back from previous versions, on v5000 was better is this also for the change of simagic settings or the file? how can i modify that myself?
     
  10. newtonpg

    newtonpg Active Member AMS2 Club Member

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  11. Danielkart

    Danielkart Well-Known Member

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    The curbs are heavily influenced by FX, you will notice even 5% less. Simply reduce FX until you find your sweet spot. You can slightly raise the middle at your base with friction if you prefer a firmer middle
     
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  12. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    You can drop the Feedback Detail setting down in SimPro to see if it suits you better. I am now down on around 15. Or lower FX in Game. If all other effects are good, and you only want to drop the kerb effects down, there is an individual line in the file itself you could reduce. This is the line;
    (kerbs_surface_scale 9.0)
    Try 8.5 or less to see what effect it has for you.
     
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  13. KwaziPigInnit

    KwaziPigInnit New Member

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    Just tried these on my TS-PC and it feels really heavy/stiff, just like no power steering at all.
    This is with the JCW MINI
    Feel like I need to be Arnold Schwarzenegger to turn the wheel.
     
  14. Danielkart

    Danielkart Well-Known Member

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    If it's too strong for you then just go down with the power of your base until you like it
    or reduce gain in the game
     
  15. Stepy

    Stepy Active Member

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    I found the steering heavy as well on my R9 so i adjusted the master_rack 0.71 >>> 0.67
     
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  16. TheMattyOnline

    TheMattyOnline Active Member AMS2 Club Member

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    Hi Daniel

    Have given the V6000 file a good test now across a range of vehicles in the beta.
    A few oddities here and there but nothing game breaking, and also some of this content is new/unfinished regarding the development cycle so don't want to be specific and is obviously subject to change in the run up to V1.6.

    Regarding the V6000 file specifically on my TS-XW, initial findings were as mentioned by others, very heavy and curbs way too strong.
    I have left the in-car/per FFB at 100%, but dropped the FFB gain in the controls menu to 60, and i see what you mean about the FX being critical to set to your liking! I have settled currently on 17/18 which seems to be a nice compromise.

    I'm really liking these files, and driving identical content back to back with Le Mans Ultimate, which i gel with very well from a driving feel / FFB point of view, for me gives a very similar experience.
    These definitely feel a step up in quality from your already decent previous files.

    Anyway, off to tinker some more, it's never ending ;)
    Thanks very much for your efforts !
     
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  17. Danielkart

    Danielkart Well-Known Member

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    Thank you very much for your comment. As I said, it shouldn't be very difficult for anyone to find their personal sweet spot with these files. FX and gain on the base or gain in the game should be enough. And if someone wants to go deeper they can of course change anything in the file, there are no limits. Don't worry about update 1.6 I'll take it when it comes I'm not a teenager;)
     
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  18. KwaziPigInnit

    KwaziPigInnit New Member

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    Thanks I could not remember which one to adjust.
    Will have a go later and maybe tweek it a bit more
     
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  19. Danielkart

    Danielkart Well-Known Member

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    Hello guys
    Since the bases of Thrustmaster T-GT / T-GT II / TS-PC / TS-XW (6Nm) return the forces very high, I have adjusted and updated the in-game and base recommendations for these bases in the 2nd file.Thank you for your feedback to better adapt these V6000 extreme files to the different bases:)
     
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  20. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Yes, I'll post a version that reduces the force related to the differencial between front wheels velocity. That effect is very noticeable on a car, but not to that extend (is not as abrupt).

    The true is, if you break in a straight, most probably you won't feel a thing... tarmac is uniform.
    But on the acceleration zones (both braking and accelerate sections) often the tarmac has irregularties due to binary applied (rutting?) which make the wheels spin at different speeds, hence producing that effect.
     

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