Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Grip4x4

    Grip4x4 New Member

    Joined:
    Oct 15, 2024
    Messages:
    8
    Likes Received:
    0
    I thank you for your arguments but I have not lost any point of view and I have not said anything to justify what you are supporting with this cut and this interpretation deliberately demeaning and annihilating.I repeat, FOR ME now the custom Atmos file is an opportunity (FOR ME the other files are obligations, constraints, difficulties) and therefore, now, I reap the benefits that I did not reap before due to too much tinkering. FOR ME it is a very apt point of view.
    Will I be free to say it? Are my preferences bothering you to come and specify that they are out of focus, almost useless and that I have to go play?

    I will go immediately as hoped and I reciprocate the wish hoping that on this forum everyone does it a little more than me.
    Now with this I am already at the third message (two definitely useless), do not make me write a useless fourth.
     
    Last edited: Oct 17, 2024
  2. Manolo

    Manolo Member

    Joined:
    Sep 28, 2021
    Messages:
    83
    Likes Received:
    57
    Which file are you referring to? If it refers to the ATMOS we do not detect any anomaly, but the scales of effect are a personal parameter that can be set by itself in the file, you can set more scale, less or 0 smooth or more kerb_bump if you want...

    (kerb_surface_scale 5.60) #How much you feel the kerbs_surface effect. Suggested range-values: 2.50-7.50.

    (kerb_surface_smooth 0.005) #How much smooth the kerbs_surface. Suggested range-values: 0.001-0.010 (strong effect) or 0.010-0.050 (smooth effect).

    (kerb_bump_scale 2.40)


    If it does not resolve you can try different cursor with a little more LFB and if necessary a little less GAIN (1-2 step), if again not resolve,then it is necessary to have its settings that it has in its base, the settings in play and to know if it has changed values in the file and if so which ones.

    If you reffering to another files, I think that this information is also useful but the author or someone for him will surely respond.
     
    Last edited: Oct 17, 2024
  3. EcoBrum

    EcoBrum Member

    Joined:
    May 4, 2022
    Messages:
    45
    Likes Received:
    35
    Didn't it occur to you that it was Stakanov who asked his tester friends in his post to try the 1.6.0 evolution because they didn't know about the update?

    If his tester friends are the ones posting the reviews, don't you think they're enthusiastic about what they've also brought forward in the past?

    Don't you think that punctually with every publication of an Atmos, there's someone here who's very annoying, it doesn't matter if they're absent for a month or a year, as soon as they come back the same attitudes come out, doesn't it seem strange to you?

    Now the users who are normally in favor of others will arrive, the users from 1 message or just signed up, those who will see non-existent defects and then the umpteenth advertisement of others will return.

    Nobody talks about others and about what happens behind the scenes??

    Nobody wants to attack you, but if you're in good faith don't fall into the trap I've already fallen into. If we talk about FFB and Code of FFB nobody will ever be able to get offended!!! ;)

    To all: Guys this place has become a ****hole of squadism ... I'll stop here for now i don't want war for nothing.
     
    Last edited: Oct 17, 2024
  4. Xzanman

    Xzanman Active Member

    Joined:
    Jun 8, 2023
    Messages:
    360
    Likes Received:
    235
    Yeah, I'm not going down this rabbit hole...
     
    • Agree Agree x 1
  5. Xenix74

    Xenix74 Active Member

    Joined:
    Jun 27, 2022
    Messages:
    147
    Likes Received:
    100
    I've gotten used to the default+ FF but would really like to increase the FX powers. When I drive over the curbs with bass shakers, it thunders underneath me but it stays too peaceful behind the wheel.

    Can I also edit the default profiles? I mean, just edit it as a beginner and noob? And if so, maybe a little tip how and where?

    Thanks in advance for any tips, this has been bothering me for a long time.
     
  6. Xzanman

    Xzanman Active Member

    Joined:
    Jun 8, 2023
    Messages:
    360
    Likes Received:
    235
    Not really, what wheel base are you using? And in game settings? You really should be able to feel the kerbs. You should be able to play around with the sliders in gamen so you feel the kerbs. Less Damping, more low force boost, or maybe less LFB depending on how much your using. With FX on 0 you should still feel the kerbs of any substantial size.
     
  7. Justdave

    Justdave Member

    Joined:
    Aug 28, 2022
    Messages:
    49
    Likes Received:
    19
    Thank you very much, my wheel feels much better now with your file and settings. Nice job!
     
    • Like Like x 1
  8. Xenix74

    Xenix74 Active Member

    Joined:
    Jun 27, 2022
    Messages:
    147
    Likes Received:
    100
    I can feel the curbs, but i want just this Effekt a little bit stronger. (~20%)

    TS-PC Wheel. 60-70% Force, Low Force Boost 15% Damping 10-20%
    FX 70-100%
     
  9. muzarati

    muzarati Active Member

    Joined:
    Mar 15, 2016
    Messages:
    181
    Likes Received:
    25
    Thanks for your input but what I mean is the forces are there but only with a certain amount of lock on, with the wheel at dead centre, they are really weak. I don't think it is file specific but I will try others to confirm.
     
  10. Xzanman

    Xzanman Active Member

    Joined:
    Jun 8, 2023
    Messages:
    360
    Likes Received:
    235
    My suggestion would be to lower your low force boost, I don't think your base needs that much. using too much kind of muffles the forces. FX seems rather high too, perhaps try the default 50. Your gain seems about right depending on the car your using. Don't be afraid of a little clipping. Perhaps try lowering damping in the wheel software. Or maybe turn down your bass shakers to be more in balance with what your feeling in the wheel, maybe they are over loading your senses somewhat.
    If none of that works then perhaps a custom file will suit you better, I personally like JPfull but the Atmos file based on the Default+ profile gives out strong bump forces and you will be able to edit it to your likings, it feels very familiar if you are used to default+.


    Hopefully someone else will give you some better advice.
     
    Last edited: Oct 17, 2024
    • Like Like x 1
  11. Dmand

    Dmand Active Member

    Joined:
    Oct 3, 2022
    Messages:
    240
    Likes Received:
    80
    I don't think that i am very annoying
     
    • Agree Agree x 1
  12. KwaziPigInnit

    KwaziPigInnit New Member

    Joined:
    Aug 13, 2023
    Messages:
    14
    Likes Received:
    2
    I'm probably going to get bannned for this but here goes ;)

    Your Avatar is F5 or restart/repeat.
    Your Name is Dmand.
    You say 'I don't think that i am very annoying'

    How to tell us your a Woman (whatever that is :whistle:)
    Without telling us your a Woman.

    I shall leave now :(
     
    • Funny Funny x 3
  13. Dmand

    Dmand Active Member

    Joined:
    Oct 3, 2022
    Messages:
    240
    Likes Received:
    80
    You caught me... My real name is 'Dmanda'
     
    • Funny Funny x 4
  14. Sammo

    Sammo Member

    Joined:
    Oct 9, 2024
    Messages:
    36
    Likes Received:
    18
    @Stakanov - am really enjoying the new Atmos thank you! Feels so good, especially when supplemented with a few transducers for seat of the pants effects.

    Quick question - is there a parameter within the file that adjusts the amount of 'snap / spring' back to centre you get in default / default + when you correct oversteer? Hoping that makes sense.

    Thats the only thing I personally miss a little with this file, but assume its just a line in the file somewhere.
     
    • Like Like x 1
  15. Knok56

    Knok56 New Member

    Joined:
    May 22, 2024
    Messages:
    3
    Likes Received:
    2
    Bonjour, c'est vrai que l'on ne retrouve pas sur les effets personnalisés celui plus ou moins prononcé de retour au centre du volant pourtant présent dans default et default plus, ce retour central du volant est souvent présent dans d'autres simulations comme LMU par exemple. Est-ce un effet réaliste ?
     
  16. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,209
    Likes Received:
    335
    Hi @Danielkart I like you V6000 Extreme2 file, but have a question. When a car locks the front wheels, the steering will normally go light, but I do not get that effect from your file. Is it just a case of it not being implemented? If it is, is there a way of making it a bit more noticeable? Thanks for all your, and others, great work.
     
    • Like Like x 2
  17. AllocDK

    AllocDK Active Member

    Joined:
    Jun 22, 2024
    Messages:
    447
    Likes Received:
    186
    Man i have been waiting for 1.6 to release so i could get your new version - Thank you, I cant wait till i get home and try them out :)
     
    • Like Like x 1
  18. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    Hi Michael
    There are a few reasons for this. This feeling of a lighter wheel when you lose traction varies greatly between cars and physics. For example, a Formula car will simulate it more than a GT3 car. Additionally, I personally don't like it when it gets too much because it makes the car unstable and uncontrollable and also creates a floating feeling. And because a simulation cannot simulate real G-forces, this loss of grip is subject to compromise. I can't even compensate for it with butt kickers or my motion platform and that's why stability, the feel of the tires or the grip level are much more important to me personally. An additional factor that must be taken into account here is the different processing of the bases. A Simucube2 will give me finer and more precise differences than a Moza Base. As I said, it's my interpretation of FFB like Reiza has for the defaults or other people for their customs. There will never be a perfect FFB from anyone because there are too many personal preferences and expectations
     
    • Like Like x 1
    • Agree Agree x 1
  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

    Joined:
    Feb 7, 2020
    Messages:
    594
    Likes Received:
    821
    Thanks, I'll send you to experiment a lot with the sliders (most of the time it solves any initial shortcomings), but I'm especially interested if you highlight structural anomalies during the game as has already happened in the past with other users who made me solve anomalies on bumps and curbs (while I leave personal sensations, tastes and the level of effects to the user so I'm not very interested), so if you like when you can share, here or privately, your game and steering wheel settings.

    ------------------------------------------------

    I'm already working on the next evolution which could be just a regulation (based on your feedback) or it could also have other implementations such as the extraction of lateral and longitudinal forces outside the rack and even further ahead or subsequently the insertion in the ffb code of the sensations inherent to the camber (to date I haven't been able to implement it without problems or rather it works very well and is wonderful but I can't exclude it in cars where it causes discomfort and not benefits), we'll see...
     
    • Like Like x 1
  20. PeterV

    PeterV New Member

    Joined:
    Oct 20, 2024
    Messages:
    23
    Likes Received:
    2
    This is the first version of the ATMOS (and almost any other custom FFB files) I have used. LOTS of things about it are great- better than others I tried, or the stock FFB sets. BUT.... I get the result of what you outlined above, when I drive the Group C XJR-9 at Oulton Park. On certain 'rear slides', and who knows what exactly unfolds in that sequence, the steering suddenly REVERSES with a severe kick, and that sequence can actually injure you! You are holding high pressure to corner, fighting against the tire forces and then "BAMMM" you are assisting an extreme rotation in that same direction, so all your high force input (of your arms/hands) is now suddenly helping the steeeing wheel rotate and take them around a huge rotation that is unexpected and not physically possible - so your hands get 'thrown off', luckily, but in some cases not before they were 'captured' by the wheel for a bit.

    I found that lowering the Gain a LOT meant it did not occur anymore, but then it is too low and you then have 'weak' cornering forces. Maybe the effect is still even there, but not triggered the same way seeing your steering input is much lower and might not 'append' to that reversal and then it is not a 'cascading' expansion, like when the FFB Gain is 'normal' (high).

    In all other ways the ATMOS seemed better/great, and I dabbled in various settings to try to erase that 'reversal' case, but it remains - relative to the Gain strength being enough for it to be seen (or even show up?).
     
    • Agree Agree x 1
    • Informative Informative x 1

Share This Page