Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    Hi guys!

    After only one week I will post you the V6000 extreme 4. By introducing the Beginner-dd bases into the belt file on the V6000 extreme 3, I noticed a few things. I therefore do not want to withhold it from you and share it with you. I'm leaning back to 0-1% damping and 0-1% friction in the base settings. Why? Now it is the case that damping makes your wheel tough and sluggish and the friction will delay or even stop the self-centering of the steering axle to the zero position. But these measures to increase damping and friction are sometimes necessary to make the center tighter and reduce the "dead zones" or to reduce strong vibrations (swaying of the wheel). This is exactly where (tighten_range) and (tighten_falloff) come into play. I have noticed that this compensation of the "dead zones" (originally mainly used for gear bases) also works great with dd bases without causing other anomalies. This implementation in the DD file reduces "dead zones" in the center of the steering axle and makes the center firmer, tighter, and more precise without getting the drawbacks of damping or friction. This is a big advantage and will make the feeling on the wheel even more intense and immersive



    You can read the additional improvements and changes of V6000 extreme 4 further down in the changelog, all other improvements from V6000 extreme to V6000 extreme 3 remain as before. I also try to give you very precise recommendations for the in-game settings and base settings, so that you get as much feedback as possible, but as little clipping and anomalies as possible. The goal is to adapt your base and your in-game settings as perfectly as possible to the V6000 Extreme 4 file and to use the potential of your base as much as possible. However, I would like to point out that these recommendations of mine do not automatically have to work for previous files of mine or other files or Reizas defaults.

    Changelog V6000 Extreme 4 :

    1. Added a new bases to the dd file (Thrustmaster T818) and Conspit Ares/Platinum
    2. New base added to the dd file (Fanatec Clubsport Wheelbase 2.5)
    3. Adjusted in-game settings for V6000 Extreme 4
    4. Adjusted base settings for V6000 Extreme 4
    5. Power steering in DD file reintroduced and slightly increased
    6. The "dead zone" has been compensated in the DD file in the steering axle (The middle is now firmer, tighter and more precise)
    7. Minor adjustments in both files


    The 1st file is for dd bases (and as an exception for Fanatec Clubsport Wheelbase 2.5) and was adapted and tested with a Simucube 2 Pro and a Moza R21 V2 :

    Optimized for Simucube 2 Pro (25Nm) (My reference base)
    Optimized for Simucube 2 Sport (17Nm)
    Optimized for Moza R21 V2 (21Nm) (My 2nd base)
    Optimized for Moza R16 V2 (16Nm)
    Optimized for Moza R12 V2 (12Nm)
    Optimized for Moza R 9 V2 (9Nm)
    Optimized for Fanatec Podium DD1 (20Nm) (My Former Base)
    Optimized for Fanatec Podium DD2 (25Nm)
    Optimized for Fanatec CSL DD Base (8Nm)
    Optimized for Fanatec Clubsport DD Base (12Nm)
    Optimized for Fanatec Clubsport DD+ Base (15Nm)
    Optimized for Simagic Alpha Mini (10Nm)
    Optimized for Simagic Alpha (15Nm)
    Optimized for Simagic Ultimate (23Nm)
    Optimized for Assetek Prima (12Nm)
    Optimized for Assetek Forte (18Nm)
    Optimized for Assetek Invicta (27Nm)
    Optimized for VRS (20Nm)
    Optimized for Cammus C15 (15Nm)
    Optimized for Cammus C12 (12Nm)
    Optimized for Thrustmaster T818 (10Nm)
    Optimized for Conspit Ares (10Nm)
    Optimized for Conspit Ares Platinum (18Nm)

    Optimized for Fanatec Clubsport Wheelbase 2.5 (8.5Nm Belt-Base)


    The 2nd file is adapted and tested for belt/hybrid bases and beginner dd bases with a Thrustmaster T300RS:

    Optimized for Thrustmaster T128 (2Nm) (Hybrid-Base)
    Optimized for Thrustmaster T248 (3.5Nm) (Hybrid-Base)
    Optimized for Thrustmaster T150 (2Nm) (Hybrid_Base)
    Optimized for Thrustmaster T300RS (4Nm) (My tested base)
    Optimized for Thrustmaster T500 (5Nm)
    Optimized for Thrustmaster T-GT / T-GT II / TS-PC / TS-XW (6Nm)
    Optimized for Fanatec CSL Elite (6.3Nm)
    Optimized for Fanatec CSW V1 (5Nm)

    Optimized for Fanatec CSL DD Base (5Nm)
    Optimized for Moza R5 DD Base (5Nm)
    Optimized for Cammus C5 DD Base (5Nm)


    General information:
    All these recommendations and suggestions and these 2 custom files are based on my personal taste and my interpretation of how FFB should feel with all the compromises that a (simulation VS reality) entails. It is also based on my experiences with many different systems (bases and immersion hardware) and of course from nice guys based on their feedback, many thanks at this point to these guys. In addition, it should be very easy even for beginners who prefer a custom file, but don't feel like and have time to deal with FFB or all the complicated settings. Then just take the file for your base and set the recommended settings, that's it. Whether someone likes it or not is another subjective thing, if so it's good and if no it's good. There are enough other options with different customs or the defaults of Reiza so that everyone can find their preferred settings.
    The bases are very different. DDs are fundamentally different from belt bases. The forces, processing and output of FFB , the rotation speeds , the torque slew rates ..... and much more. In my opinion, these many differences cannot be solved with only 1 custom file. That's why I have these 2nd files, because they are very specific and precisely tailored to the systems (bases).
    However, there are exceptions in both files. The "Beginner dds" with 5Nm are included in the belt file and the Fanatec Clubsport Wheelbase 2.5 (8.5Nm belt base) is included in the dd file. Here the forces are more important and decisive than the other factors


    Notes for advanced custom users:
    Always use 100% vehicle-specific FFB for these V6000 Extreme4 files, otherwise you will change the file and you may clip or lose FFB. The most important slider for these 2 files is the IN-Game Value (FX). The recommended value should not be exceeded, otherwise clipping and other anomalies may occur. On the other hand, this value (FX) can be reduced at will to find your personal sweet spot. Especially interesting if someone is on the road with motion or butt kickers or VR or other immersion hardware and it can then lead to a sensory overload. I know people who then reduce it, I personally ride with the recommended FX values because I love to feel a lot in the wheel and thus in my hands, decide according to your personal taste. Finally, a recommendation from me: Reduce the throttle sensitivity and the brake sensitivity in the in-game settings, I have reduced both values from 50 to 0. Ams2 is the only simulation where I leave this linearity, but with it you achieve much more feeling on the brake and on the throttle and the dosage will be much more precise. Good examples are GT3 or GT1 or GroupC cars without ABS and TC, it will give you a great advantage to reduce the sensitivity . But enough of the words, it's time to play or rather it's time to simulate


    I wish you a lot of fun and fast and intense laps with the V6000 Extreme4

    1 File: Daniel's Custom File V6000 Extreme 4 for dd bases and (Fanatec Clubsport Wheelbase 2.5 Belt-Base)

    2 File: Daniel's Custom File V6000 Extreme 4 for belts /hybrid bases and beginner dds
     

    Attached Files:

    Last edited: Dec 21, 2024
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  2. AllocDK

    AllocDK Active Member

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    Last edited: Dec 15, 2024
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  3. Danielkart

    Danielkart Well-Known Member

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    Thanks for the info, I changed it and will change it in the file as well
     
  4. Jancaps

    Jancaps New Member

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    Hello, does anyone have an FFB for the g29?
     
  5. Remco

    Remco New Member

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    Whoo Daniel this custom file is really good with my cs dd 12nm thanks a lot!!!
     
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  6. ElenaBrandii

    ElenaBrandii New Member

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    Subtle changes but really good with more feel on slip loss in my opinion. Thanks Daniel for your great work...
     
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  7. Danielkart

    Danielkart Well-Known Member

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    I really like your profile picture :D I guess because I'm Swiss;)
     
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  8. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

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    Excellent! This is the most twinned to physics FFB I've tried in the whole 1.6 dev cycle. It's hard to nail this, but when it happens the driving experience on AMS2 is second to none. I had some practice already with the F-Classic G4M3 at Azure for a LFM race, and just switching the file and applying some of the recommemdations improved my feeling of the limit and confidence by a lot, and my consistency on a long run was noticeably better, besides being just plainly more fun.

    For the record, this is what I have and did...

    OSW IONICUBE w/ Small Mige, 2500ppr (rawr I'm a torque dinosaur! :p)
    In-Game gain: 50. FX: 15. Damping and LFB: Zero. FFB per Car defaulted at 100.
    Degrees: 540 (best compromise for dualling with RBR without switching configs)
    Filter on MMoS Firmware: 2. All other effects deactivated.
    On Granity firmware: Inertia 1.45, Damping 0.45, Friction 0.15. 12,86A max current for max power (that's something I have kept like that for years and will continue to do so, works best for me and have my reasoning for it).
     
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  9. Danielkart

    Danielkart Well-Known Member

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    Thanks Gabriel!
    When someone with your skills and experience says that, it's an honor for me;)
     
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  10. Raffaele S

    Raffaele S Member

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    MMM interesting , thanks . Should I'll try this new file with T818 or I can stay with the V3 ?
     
  11. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    @Stakanov Hey man, I'm loving your ffb atm (lffb_custom_settings - 4 - ATMOS IMMERSIVE v1.6.3 (rFuktorBaseEVO+NDef_imm))
    However on my csl elite, I'm struggling to feel the brake limit and subsequent lockup. Any suggestions how to increase this effect/feeling?
     
  12. Danielkart

    Danielkart Well-Known Member

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    Yes, sure, just test it and decide based on your personal taste. No matter what you take, you have to have fun
     
  13. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    No, not specifically for curbs. On FullFFB (current version) curbs are treated as offtrack, just like grass or gravel (with an incremented detail on medium frequencies).
     
  14. Lab Pong

    Lab Pong OG Sim'er

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    Daniel, just wanted to let you know you have typos in the readme file for Simucube bases. You have "90" for the truedrive steering range, not 900. ;-)
     
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  15. Danielkart

    Danielkart Well-Known Member

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    Ohhh... :eek:Yes, of course it should be 900. Thank you for seeing it and for your info, I'll change it when I get the chance:)
     
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  16. jimslimstraight

    jimslimstraight New Member

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  17. jimslimstraight

    jimslimstraight New Member

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    Hi,
    could try changing the TEAR values.
    In the file, under the heading
    #Effect scales turn all these settings below to zero.

    (engine_scale_at_still 0.00)
    (engine_scale_at_speed 0.00)
    (flatspots_scale 0.00) 0.00
    (scrub_scale_front 0.00)
    (scrub_scale_rear 0.00)
    (tear_scale_front 0.00)
    (tear_scale_rear 0.00)

    save the custom FFB file and run the game.
    play around with the effects slider to achieve the effects level you prefer.
    (there wont be a brake effect feel yet. there seems to be other effects occurring, even with the custom FFB effects set to zero. this step is to get a base line for the secondary effects.)
    i had set it to only about 2, give or take 1 depending on the car used.
    when set on only 5 the kerbs felt too strong through my wheel.
    then Exit the game.
    the tear values below can be adjusted to suit your taste.
    these are only rough settings in which i could feel a decent mild vibration on a VRS DD.

    (tear_scale 9.00)
    (tear_frq_scale 10.00)

    (tear_scale_front 7.00)
    (tear_scale_rear 5.20)

    They seem very high when compared to the original values, ( but the in game effects slider is set very low)
    another TEAR setting is under #TYRES Control
    (tear_threshold 0.20)
    i set it to 0.8 for the vibration to come in later.
    using an open wheel car is one way to compare the wheel vibration and tires locking up.
    When ever playing around with custom files, i turn the audio for tires- road noise down.
    can trick me into believing the wheel has a vibration when hearing tires skid, slip etc.

    once your happy with your tear values, you can adjust the values below for the other effects. (one at a time).

    (engine_scale_at_still 0.00)
    (engine_scale_at_speed 0.00)
    (flatspots_scale 0.00) 0.00
    (scrub_scale_front 0.00)
    (scrub_scale_rear

    scrub also has another setting to bring the effect in earlier or later.

    (scrub_threshold 0.35)

    Note: The tear settings also cause a vibration when spinning tires.

    Hope it helps,
    i actually don't use effects much.
    info above could be wrong, as i only learn about functions in files by adjusting values and noticing the differences in the feel through the wheel.
     
    Last edited: Dec 18, 2024
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  18. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    Exactly what I was after, tx bro. Now it's just perfect even after very little fiddling. But now I saw my larger issue was during some changes I've made, I deleted the")" behind (tear_scale 0.5) therefore not getting any!
     
    Last edited: Dec 19, 2024
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  19. Danielkart

    Danielkart Well-Known Member

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    Thanks again for your advice.I will repost the file shortly with the correct steering angle of 900 degrees for Simucube 2 Pro.
    In addition, both files reduce the vibrations when stationary.These "high-frequency sounds" could still be felt even when driving very slowly (up to about 30 km/h).A small intervention with a nice effect because less "smoothing" is needed, less smoothing means more details can be felt.With the Simucube 2 Pro, I was able to reduce the reconstruction filter V2 from 6 to 5. The files will remain on page 450 in this thread (V6000 Extreme 4)
     
  20. Nuck Chorris

    Nuck Chorris New Member

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    Hey Daniel, followed your instructions for the file and Pithouse software settings for Moza R5 on the second V6000 file. I know you have recommended to have the frictions and inertias at zero, and the damper at zero in the software, but just wanted to get rid of some of the vibration engine stuff as I leave the pits etc, should I do this in your file? or in the pithouse damper? or the game damper? basically looking for a smoother less detailed feel which still gives me the basic steering rack load up as i turn.
     

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