Automobilista 2 V1.6, IMSA Track Pack, Endurance Pt2 & Lamborghini DLCs RELEASED (V1.6.3.6 Live Now)

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 29, 2024.

  1. Paulo Frazao

    Paulo Frazao Member AMS2 Club Member

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    Men when i remember the physics of AMS1 oh that was so good and immersive….that feel and behavior of the cars was so credible and so challenging….
     
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  2. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    Well AMS1 has some excellent cars while also some pretty bad ones IMHO, the F-V12 and the F-Vintage being 2 that are much better in AMS2. The Vintages feel as if they are over ice in AMS1 and the V12 is frankly a pretty bad experience overall, don't like anything about it in AMS1. All my opinion obviously and that's the beauty of having choices in racing games/sims, you drive what you enjoy and have fun with.
     
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  3. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    Since everyone is giving Santa their wishlist, I'd be really happy to see some more Rallycross content, cars and tracks. Reiza does them so well.
     
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  4. Dud

    Dud Member

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    The changes you made to the carcass sidewalls of certain cars in the latest patch, has transformed them, the cars feel so much more weighty when cornering. You should consider doing this to the other cars in the Sim.
     
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  5. David Peres

    David Peres Active Member

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    Well then...

    Dear Papai Noel, I've been a good boy this year so I'd like the Algarve track (Portimão) under my christmas tree. Don't worry, I'll leave the tree up probably until summer so you'll have time.

    Thank you in advance.
     
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  6. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    I generally pay zero attention to YT sim racing influencers, but just discovered one I now have a high level of respect for. Sorry for all those who already know about this, but it's relevant for the IMSA content/this thread.

    This video is a really nice explanation of GT versus open wheeler driving styles...best short and simple explanation I have seen and tackles the topic of why it's often difficult to switch back and forth between one category and another.


    The second video, here because some of it should be interesting to those who enjoy the IMSA and prototype vehicles, but is also, by far, the best "constructive criticism" I have seen from a real racer talking about a sim. It's LMU, but that's not the point. If we ever find this sort of detail and care taken with AMS 2, please post for all of us to learn!
     
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  7. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Nice. I like his comparisons from RL to simulation, he gives more attention to the areas that I often wonder about.
     
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  8. morpwr

    morpwr Active Member AMS2 Club Member

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    I openly admit i suck at open wheel cars except for the slower beginner cars. Door cars i have no problem going fast in. But i think that first video opened my eyes to why. I try to drive them basically the same as far as my lines go. Thanks for posting that.
     
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  9. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Big change! :cool:
    Keep making AI a pain in the arse!
     
  10. Raffaele S

    Raffaele S Member

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    ok thanks
     
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  11. TKracer

    TKracer Active Member

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    Highlighted pretty good in this video here.

    While 1.6 been a massive step forward I fully agree with James Baldwin here, that "drifty" feeling is still there. I think this clip right here shows exactly the issue, just look how wheel is pointing and how much that car yaws and how the tyres squeal during the corner. Any other sim and onboarding during those high speed corners the car just grips and goes where you are pointing it. Now the car can still dance on the tyres on the limit obviously, but the way the whole car just yaws and slides in AMS 2 is like anything else I'v ever seen on onboards or in sims.

    I really hope Reiza can crack this nut in the future!
     
    Last edited: Dec 23, 2024
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  12. paddler

    paddler Active Member AMS2 Club Member

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    In the meantime i believe, that we are "overdriving" the car and thats why there is this feeling. I now have fourd the sweetspot in my FFB setting. I am able to feel the tires gripping the asphalt much more then before and therefore am able to "hold" the speed at that level in a corner. Makes a big difference! But yes, the "grip feeling" of the tires could be more pronounced. The tire squeeling sound could be imroved as well. To me the 125cc go kart has that sound and grip feel i expect with the cars with slicks.
     
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  13. wegreenall

    wegreenall Active Member

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    I'm glad for the update - not glad that I lost 3 places when an AI dive bombed me into turn 2 in my British GT championship :D! Immersive as hell
     
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  14. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    The more times this Video gets posted around here , the more i notice how stupid that Magnifying Glass thumbnail is .
     
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  15. TKracer

    TKracer Active Member

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    Well yeah this happens when you are on the limit but what about his driving is "overdriving" he's close to WR and you don't get that by "overdriving" a car. And this has nothing to do with FFB, the ffb is great in my opinion.

    The issue is what he's mentioning and what you can see just by the onboard, that sliding behaviour and the feeling like the whole rear is turning on you but the front is just static.
     
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  16. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Copy and paste from another discussion about this video .

    Just remember it was made with previous tyre model for these cars, he used an unknown Random Set up that had max engine breaking and over sensitive steering and an unknown and probably not ideal FFB configuration.
    the engine braking information guide even says in its description, this is largely user preference… and is more or less set somewhere in the middle .

    I tend to increase ( reduce effect ) a couple of clicks myself, but even with Default set up I was able to just about keep up with his time -1.3 secs and lose 0.6 of that in final sector without low drag .

    With a set up bmw I’m only a few tenths away . ( considered the slowest car )
    And definitely wasn’t over driving , more trying to be as precise as possible right on the edge of grip and trying to not induce much yaw that would overcome it .
    I’m not an Alien or E-sports guy , I race weekly with guys faster than me .

    the crux is , if he actually tried to set the car up himself from default and sorted his FFB out , ( even though E-sports guys don’t tend to rely on it ) he should be good enough to set a better time by driving it properly.

    I like James , and his reviews, and passing knowledge of experience , but he really didn’t do a great job with this one .
     
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  17. lion9zion

    lion9zion Active Member

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    If you haven't tried it yet, increase the rear TOE value (reduces rear instability when turning in), slightly soften the rear ARB (helps the rear stay stable mid-corners), and reduce the number of clutches (smoothens the car's behavior on exit). This will completely eliminate the lively feel at the rear wheels and make the car feel like it's on rails. Additionally, I believe the GT3/GT4 and GTE classes have had this effect completely eliminated after the latest patch.

    I also think AMS2 does a fantastic job of simulating both car physics and driving dynamics. It just takes a bit of tweaking and a bit of an engineer’s mindset—understanding the setup and fine-tuning it—to get the driving feel close to perfection. This is actually what I love about AMS2: every adjustment to the car’s setup has a noticeable impact. Combined with the simulation of track temperature, tire behavior, and driving style, everything works seamlessly together, making it an incredibly enjoyable experience.
     
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  18. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    One very misleading aspect of grip-loss in AMS2 is related to tire-noise. The tire-scrub sounds engage abruptly and much too early. The sounds suggest way more slip angle is occurring than the physical & visual aspects support. This is also very evident in replay mode.
     
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  19. ulotrix

    ulotrix Member

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    Yes, they should tune it down. I set the tire sound to the 35% and sounds okay.
     
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  20. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    I'd be surprised if they're not planning to overhaul it, thats my guess as to why they're not doing anything with it atm
     
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