Automobilista 2 V1.6, IMSA Track Pack, Endurance Pt2 & Lamborghini DLCs RELEASED (V1.6.3.6 Live Now)

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 29, 2024.

  1. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    A lower default setting would likely be good for the majority. The rest of us who like lots of feedback can move it higher ;)
     
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  2. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    I would agree in general however, the Scrub-sound is really pretty bad as it is currently. In replays, it can be heard - almost 100% of the time with some cars (with the slightest turn of the wheel). Onboard is not as obvious but still overbearing in many cases. It may be less so when using HP-mix but, the mode-switching occurs on Sebring and I'm just not a fan of the muffled engine sounds (Even if it better represents wearing a helmet).

    I do think it will get sorted eventually but, it's also hard for me to ignore the scrub-noise (Almost like fingernails on a chalkboard). ;)
     
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  3. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Why do some associate tyre scrub with grip loss , it is not grip loss , it is a precursor to it, it is when the tyre is under duress and being strained and scratched across the track surface . But there’s still grip during it .
    It can tell you when the tire is going to be suffering the most wear and generating the most heat on surface of tire . .
     
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  4. 2FAST

    2FAST Member

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    I tend to agree.
    There is ALWAYS tire scrub when cornering anywhere near the limit of adhesion.
    If not, your not pushing.

    Does not mean you have lost adhesion.
     
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  5. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    The issue is that it's so loud. Turning it down solves that for me.
     
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  6. turbofish

    turbofish New Member

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    I was also a bit disappointed to see this feature removed. Maybe with tire hysteresis it is not as easy as it used to be to implement an acceleration factor. Still, I hope it comes back soon, because before the update you could add a strategic element to even "short" one hour races. Now with the GT3 Gen 2 it makes no sense to change tires, even if you have to stop for fuel anyway, because the small amount of wear on the old tires will cost you less time than a lap on cold tires.

    On the plus side, the rain is now working for our group, as it does not completely flood the track within half a lap, even when using tiny weather slots. We are also closer to the AI, although we cannot yet change its wet skill level (this would also be nice to have online). So this is a major benefit of the update, along with the improved AI and the track map.

    I don't know how many people race in small, rather casual groups, but if you don't want to do multi-hour races but still want tire strategy to be a part of the race, the accelerated tire wear feature was great. I'd really appreciate it if it came back in the near future.
     
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  7. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Of course, tire-scrub noise does not mean complete loss of adhesion but, the scrub noise should be variable in nature and gradual leading up to grip-loss or the tire-squeal phase. As it is, I can clearly hear it at almost no slip-angle in some cases.
     
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  8. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    running default sound settings , headphone mix on, and just master volume lowered to levels I can still hear discord voice well enough , I barely even notice it to be honest. It’s only an underlying sound and goes hand in hand with what I feel from the tyre through wheel , which is the stronger point of sense for me personally.
     
  9. deekracer

    deekracer Active Member

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    I'm learning to enjoy the "slideiness" of AMS2 now. Never driven a race car so can't judge authenticity, but I think I'm finding AMS2 really supporting what Driver 61 says about finding that sweet spot between slip angle and over the limit. You got be at or near the limit to find it.

    What I'm really liking about the update is that I can now figure out how to decrease my lap times bit by bit. Even the formula cars, way above my pay grade, give you clues on how to get faster. I'm also finding that little mistakes can even help you now. They can be part of discovering the limit.

    For context I use Danielkart's 6000 Extreme ffb settings on an Simagic Ultra. I vary between 8-16 nm depending on class.
     
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  10. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Guess AMS2 will never ever escape the "sliding" opinions no matter how much the physics change and improve. I feel no slideiness since 1.6 and if you try to slide your way you will be spinning out.
     
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  11. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    Can I ask for Mugello?

     
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  12. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Glad you DID LIKE to be dive bombed!! We all need a Max on every race :D.
    I won't post it here (it's not AMS2) but Dave Cam did a video 2 days ago I can agree 100%.
    I need to fear AI agressive moves or else I won't respect them ;).
     
  13. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    In regard to "Slide-y-ness", driving a car on the very limit is going to involve some amount of it. The margin of error may vary from sim to sim but, they all have some. The margin in AMS2 (pre-v1.6) for over-driving cars was certainly quite wide, and in a way - it may still seem that way.

    However, the difference now is how the consequences of doing so impact performance, especially over the long-term of a race session. Those who only occasionally run a quick test-run in AMS2 (post-updates) may never fully appreciate the difference, nor see it as an advancement, in simulation terms.

    I find I still have a slight tendency to occasionally over-drive cars in AMS2 even now, thinking that I can get away with it like we used to, but it often results in me losing time or control.
     
    Last edited: Dec 24, 2024
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  14. morpwr

    morpwr Active Member AMS2 Club Member

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    I have to agree with you. Thats the biggest thing ive noticed in the last update. I can immediately tell when and what i did wrong. It should be super obvious when youre over driving a car now. Where before id be asking what im doing wrong and just guessing. Alot of things you could get away with before you just cant anymore. It really forces you to drive properly now.
     
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  15. deekracer

    deekracer Active Member

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    Slipping and sliding are part of driving a car fast. Reiza's model reflects that. It was too extreme before the update but I think I'm calling slideiness a feature, not a bug.

    What I'm really liking how driving at the limit now brings its own rewards sometimes. Loving how now when I overcook a corner and somehow save myself from crashing, I get some more insight about where the limit is. AMS2 is really teaching me how to drive better. I see it in my lap times. i see it in how I'm cutting way down on silly mistakes.

    The other cool thing is that we're not starting from scratch. I feel this new confidence from learning how to drive AMS2 in the previous versions. I'm not changing my style much, but I already have shallowed out the learning curve quite a bit. Also helps that I can't wait to race just about everyday!
     
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  16. BazzaLB

    BazzaLB Well-Known Member

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    Merry Christmas everyone who celebrates and Happy holidays to those having one and Cheers to everyone else :) Here's looking forward to more AMS2 goodies and surprises in the future.
     
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  17. Odd Socks

    Odd Socks Active Member AMS2 Club Member

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    The thing I've noticed more since 1.6, is the fact that if you do spin the car you have to take the next few corners a bit easier.
     
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  18. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    Regarding the Sliding that so many people seem to have a problem with, my theory is that it relates mostly to the chasis feel you get with Default+ at 25FX, which is the standard that the game ships with.
    Even at FX 0 there's still chasis feel which can be surprising to those who don't expect it, I've been using a custom FFB file that only, and I mean only gives you rack forces and that "sliding" feel is completely gone. If anybody is still having issues give it a try!
    PS: It also completely removes the oscilations that some Moza users experience, Myself included
     

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  19. TKracer

    TKracer Active Member

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    There is a lot of talks about setups and ffb but that has nothing to do with it.

    Again, just look exactly at this timestamp and tell me a car should behave like that through a corner? It looks like a trolley cart with the whole rear moving around but the fronts gripping. No ffb or no setup can change this behaviour in the game that is very unique just to AMS 2.



    But yes 1.6 is a massive step forward. The edge grip much tighter and you will get punished for overdriving the car, but there are still things to be worked on.

    I think we should be objective here, we all want this sim to be the best. I love AMS 2 and ive seen massive changes since launch and I believe they will sort all things out in the end.
     
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  20. AllocDK

    AllocDK Active Member

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    There is really no reason for reposting that video all the time...
     
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