Automobilista 2 V1.6, IMSA Track Pack, Endurance Pt2 & Lamborghini DLCs RELEASED (V1.6.3.6 Live Now)

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 29, 2024.

  1. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Maybe if you have a MOZA wheel ;)

    It is always best to start with Default+, properly configured, before switching settings or comparing custom files. F1 teams spend millions of dollars to ensure the chassis feel is vivid in their simulators. Make sure you try it long enough to be sure you want to lose it.

    Unfortunately, many DD wheels are incredibly difficult to configure in a neutral manner, which is the only state that a game's FFB will perform as the devs intended. No game has FFB designed to accommodate the thousands of combinations and permutations possible when you start fiddling with myriad (mostly useless distortion) sliders in the wheel control panel.

    When the wheel and FFB is properly configured, there are no oscillations, no exaggerated sensations, no dead zones, no omissions...just perfectly balanced FFB. With every car hand-tuned to maximize its accuracy. Rated by many as the best FFB in any prosumer sim. This should make you wonder what's wrong with your own set-up if the FFB is awful or clearly sub-optimal. Non-neutral settings on the wheel combined with myth-based settings in the game like zeroing-out Damping* because of a misunderstanding of what that slider does) results in crappy FFB...as one should expect.

    If you prefer numb or less feedback, that's fine. But what I read over and over and over again is people who have not taken the time to sort-out their own settings jumping to custom files where surely one of the dozens available might randomly work well on your existing (wrong or sub-optimal) wheel settings. You can be happy at the end, but it's still not the right answer or the best way to do it.

    * The FFB sliders in the game could be better named to generate less confusion!
     
    Last edited: Dec 25, 2024
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  2. wegreenall

    wegreenall Active Member

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    Speaking of which, I have for the most part followed your advice on FFB that I have found in drips and drabs. However, I still occasionally get oscillations when I take my hand off the wheel. It's not violent or excessive, and I followed the advice of the 1.4 FFB thread RE Fanatec CSL DD 8nm settings (NDR, NFR and NIN etc.) Should I just increase damping? It's a small oscillation but realising that my ffb is incorrectly configured I figured i'd use the opportunity to just check what the best thing to do is in that case, based on your experience (or, just a link to somewhere you've explained it all in more detail, it's hard to keep track of the different places these - sorry to bother you again).
     
  3. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Trimming the sound down helps but is not the final solution.
    I do agree thresholds and sound volume , for tyre various sound components, could receive an update.

    It's pointed the right timecode and it does't hurt either.

    About sliding....
    As a custom FFB modder, I test several physical quantities and their effects on FFB to try to get what I want.
    I recently tested a configuration that revealed rear sliding so well that I clearly could antecipate spins from far, far way. With that configuration, it was obvious what James was saying - the 'never completly planted' nature of cars in AMS2. At that moment, the sliding on the screen was perfectly in tune with the FFB.
    Don't get me wrong. All in all, v1.6 was an huge and necessary step.
     
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  4. cpcdem

    cpcdem Well-Known Member AMS2 Club Member

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    Just to add my personal observation, as someone who has never raced a race car IRL, but have only watched a lot of races and have a small idea from that on how race cars behave...

    I hadn't been touching setups at all in AMS2 till now (had only raced in default setup leagues previously), but since last week I was racing a lot with the G40 Cup car in LFM, I finally had to. The car on default is extremely planted but slow on tight corners, and after experimenting I realized that changing the differential made the biggest impact on that. I put it to one extreme and the car become extremely floaty, felt even like a boat in slow/medium speed corners and the good thing is that this was actually making me slower in most cases. After experimenting a lot, I found a good sweet spot for me between the default setup and the other extreme value, which was making the car lively enough and gained me much lap time.

    Now I have absolutely no idea if it is realistic that differential changes can make such huge difference (or if it is even possible in this car to touch the differential in reality), but the fact is that such changes made it feel like a (or three) very different car or have different "physics". And that's only from one setup change (I did make more afterwards)... So that got me thinking that when a real driver tests a car in a sim and says it's close to the real thing or not, to which version does he refer to? Probably to the default setup version, but that's certainly very different to what he uses in his race car. So from now on, I will be reading such "reviews" with a grain of salt. Unless the reviewer goes through the setup and adjusts settings to try to bring it to what he is familiar with. But this requires a lot more work and effort than just saying the car is good or bad...

    For me, behavior of many cars before 1.6 felt indeed funny at times. Now, at the very least they feel very plausible to me. I'm not sure how close to reality the sim has become, but it certainly does make sense now, so I am happy enough with that. If there's proof that something is off, I would like it to be further improved, but that requires some good and not "easy" input from real drivers.
     
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  5. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    Well, obviously with hundreds of hours in ams2 I did start with default+, and what I find is that chasis feel can confuse a lot of people, this is obv my opinion but in real life there are 2 very disctinct forces, rack force, the one you feel through the steering wheel, and "seat of pants", the force you feel in your back and bottom as the car yaws, IMO when you mix those forces toghether in the ffb you can encounter a sensation thats unpleaseant, at least it was to me. I could drive the car well and I could feel easily what was going on, but there was a lack of "tightness" when the tyres reached their peak.
    I understand why it's there but to me personally I only need to know what the tyres are doing, and honestly I find the cars easier to control with this profile.

    Regarding oscilations it's something to do with Moza mostly as it's always been a problem, however this profile eliminates the problem for me so there's that ;)
     
  6. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    @Inkta I have the lastest beta version of software and firmware from Moza (made available today).
    It works very well, no oscilations on FullFFB v22 wannabe (didn't test on FullFFB previous versions or Defaults one, but, definitely, AMS2 and Moza work well together).

    One more aspect on sliding - I have not doubts about the power sliding behaviour AMS2 was now, I'm more relutant to admit the same under coast as it seems to have a rounder behaviour. But, I enjoy v1.6 as it is and hadn't touch differential, suspention, etc. within this version, so that one is still on me...
    I've said earlier, AMS2 reacts very well to diff, brake balance, suspension bound/rebound and even asymmetric setups. So... lots to do!
     
  7. BazzaLB

    BazzaLB Well-Known Member

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    Try changing differential,clutches from default of 6/8 to 2. This eliminated this behaviour completely for me. Try it and by all means report back. This stopped the GT3s from feeling like a boat through some corners for me at least.
     
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  8. lion9zion

    lion9zion Active Member

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    I agree with that, and I’ve also noticed that increasing rear toe helps the rear wheels feel more stable, almost like they’re on rails.
     
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  9. cpcdem

    cpcdem Well-Known Member AMS2 Club Member

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    I also noted that he took a setup from time trial and that setup is using for downforce 0 front/2 rear. I don't have the game at hand right now, what is the default setup using? Is the aero balance similar to what he is using? If not, then that's another factor that might be playing a big role to how the car responds in fast corners.
     
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  10. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    First, to confirm, are you talking about oscillations when the car is moving in a straight line on a smooth track? There are sometimes tiny oscillations when a car is stopped and idling...as is the case with real race cars lacking all bushings for noise, vibration and harshness that you find in a road car.

    If you hit a curb the right way at the right speed in the right car, the wheel should be ripped from your hands. That, hopefully, is also not the oscillation you are referring to.

    If all else seems good and the oscillation is the kind where you are simply driving straight then it could be induced by bumps on the track that are not properly damped. So, yes, slightly increasing the in-game Damping would be the first thing I would try to see if that can be mitigated.
     
    Last edited: Dec 25, 2024
  11. Michael3

    Michael3 Active Member

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    Really? No setup change can affect the grip or handling of the car. You should definitely post that to the bug report thread. Good catch.
     
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  12. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    Yes reducing the clutch is somewhat smothering the sliding, but it costs laptime. In my experience, clutches on 6 in the GT3 cars and just accept the sliding is faster than setting the clutch on 2 and having a more stable car on corner exit.
    What I also noticed: I used to setup the cars in AMS2 very stiff, it gave me a better feel and now this is not working for me anymore, the cars seem to spin for no reason - but this is not a game flaw, just a fact that a ridiculous setup is not working.

    Edit: Ok, maybe I‘m wrong about the ridiculous setups, as they still seem to be a thing in time trial mode.
    Why are there no decent setup sharing discussions going on? And why is setup sharing outisde of TT not possible?
     
    Last edited: Dec 25, 2024
  13. BazzaLB

    BazzaLB Well-Known Member

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    I sometimes wonder what the general comments about sliding would be if they actually never exposed the "clutches" setting at all and had it set to 2 by default. No-one would be any the wiser and the comments about sliding by general youtubers for GT3 would probably be non-existent and certainly no-one would be complaining that its slower when doing so as there would be no comparison. After all, I don't see these settings in other Sims (but maybe I just missed them).
     
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  14. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    But does setting the clutch to 2 by default and than don‘t give the player the option to change it really „fix“ the sliding? Correct tire temperatures are also important (why don‘t we know these for every car? This info should be in the car information!) and anti rollbars etc. should also be considered.
    I‘m not even sure if the cars are really sliding. To me, it feels like the cars get light when you open the steering wheel mid corner (like they do in real life) and than the car moves to the outside of the corner, but the chassis wants to keep its line and the whole car starts to „wobble“. Somehow, FFB translates this into a sliding feeling.
    It‘s just my own feeling, but if you are driving two corners directly one after another, the sliding feeling is less preset (for example the whole last sector in Hockenheim).
     
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  15. wegreenall

    wegreenall Active Member

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    Thank you for responding. Yes, the oscillations are when moving down a straight, smooth-ish road. To be clear it is a periodic oscillation (rather than the kind i might expect from a bumpy road, with variations in its behaviour) and only appears when I take my hands off the wheel and wait a short while. I believe it likely starts as a result of an impulse from some bump in the road. Specifically, I interpret it as a kind of steady state of the wheel that it reaches under no 'physical' damping (i.e. from my hand). If i touch the wheel even a little bit it stops, so I believe presumably a bit of damping and friction are what I need to add - your (force?) feedback is very appreciated and I will try this.
     
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  16. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    FYI
    You can share setups in multiplayer with other people on the server, so not just in TT.
     
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  17. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Pre-race 2 minute countdown screen (Not my screenshot and it seems the monitor screen shows it differently) - can this please be made more see-through when looking at the "standings" screen" ? Playing in VR and this feels extremely claustrophobic because in VR there is zero see-through, not even a slight blur.
    Screenshot_2024121.jpg

    Just look how much better the old one was, properly see-through, still easy to read everything, was VR not tested for the new one ? I hope the background will be reverted back to the old one or at least an ON / OFF option would be nice !
    Screenshot_2024121.jpg

    Dang "Stepy", imagine disagreeing about an OPTIONAL setting ?
     
    Last edited: Dec 26, 2024
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  18. Marg

    Marg Active Member

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    I like the new one better, I'm not on the VR though.
     
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  19. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I liked being able to see the track ahead , and it’s not just a VR thing .
     
    Last edited: Dec 26, 2024
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  20. TomLehockySVK

    TomLehockySVK Well-Known Member

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    You like having a brick wall as the menu before the race ? I mean sure if that is your thing, but in VR having that in your face is absolutely awful. It helped when it was see-through to give time during those 2 minutes to get mentally ready and visualise things better, since the moment the timer runs out/everyone is ready you only get about 3 - 5 seconds .

    Heck there should be an option that if i click ready i would want the starting grid screen disappear so i can see everything clearly. I do not have the need to see the list of ready/unready drivers.
     
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