Track layouts to receive AI line redos

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Jun 26, 2023.

  1. MrTulip

    MrTulip Active Member AMS2 Club Member

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    Velopark AI turn 5 issue is annoying because they don't use the turn inside at all, and because of that they don't get speed for the back straight early enough either.
     

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  2. DannyDB

    DannyDB Member

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    Track & Layout Used: Monza (modern)
    Car Used: GT4, to be tested with other car categories
    Applicable Settings: Irrelevant
    Report: The cars take the entrance to the Ascari chicane with a wide trajectory, instead of following the ideal left-right line and cutting across the curbs. It would be nice if the AI were more aggressive on the curbs, even in the other corners of the track. This bot setting doesn't actually cause them to lose much time, but it is visually distracting when you're behind them and chasing.
     
  3. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

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    Spa 1983. Bit around the pit entry right after bus stop, the ai hits the guard rail or slow down causing accidents pretty much every single lap. Easily seen with gt1 cars.
     
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  4. Seb02

    Seb02 Well-Known Member

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    Track & Layout Used: Salvador Street circuit
    Car Used: Copa Uno, to be tested with other car categories
    Applicable Settings: Irrelevant
    Report: When the player goes inside the last hairpin, the AIs systematically touch the outside wall.
     
  5. deadly

    deadly Well-Known Member

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    Track & Layout Used: Watkins Glen (maybe some others, too)
    Car Used: F-HiTech Gen 1
    Applicable Settings: Qualifying
    Report: AI has problems when leaving the pits. They step too much on the throttle, than do donuts and often shred their car on the pitwall.
     
  6. pr07

    pr07 Member

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    What is the pit speed limit you were using? I had the same issue in Monaco a few months ago and found that they wouldn't do it if I lowered the speed limit. My guess is that they just drive flat out when leaving their garage.
     
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  7. deadly

    deadly Well-Known Member

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    Yeah, I know about that problem with speed limits that are too high for some car classes. But at the Glen, even 100 km/h is too much for the HiTech-cars (which did not have speed limits back then irl).

    Funny thing: In Watkins Glen, the cars do not come out of a garage..They just stay in the pitlane in direction of travel and could start going straight ahead. Instead of that, they often make a weird, exaggerated move to the left and then lose control.

    Edit: Saw the same issue at Road America. I had to lower the speed limit to 60 km/h in order to avoid the AI from spinning.
     
    Last edited: Jan 17, 2025
  8. deadly

    deadly Well-Known Member

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    Hockenheim 2001:

    The AI is extremely slow on the exits of the chicanes, they almost stand still and force player to break again on a spot where you should accelerate. Despite that "camping", they can all over sudden gain speed out of nothing and fight player like hell, if he dares to overtake.
     
  9. ercerro

    ercerro Member

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    Track & Layout Used: Adelaide
    Car Used: ARC Camaro, to be tested with other car categories
    Applicable Settings: Irrelevant, tested with various difficulties
    Report: AI will take too much kerb in t4 (the first right hander) and flip.
     
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  10. ercerro

    ercerro Member

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    Track & Layout Used: Silverstone 1991
    Car Used: German Group A
    Applicable Settings: Tested with various difficulties and high aggression
    Report: AI is slow out of the chicane after stowe until the priory corner right after the bridge, they don't accelerate in Club and they lift too much into abbey.
     
    Last edited: Feb 7, 2025
  11. ercerro

    ercerro Member

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    Track & Layout Used: Buskerud Long
    Car Used: GX390 Kart
    Applicable Settings: 120 MAX aggression
    Report: AI is slow out of the s2 harpin this lack of speed makes them slow until the beginning of s3. Also track limits in the downhill section are non existing as I cut the corners and were not given any warning.
     
  12. deadly

    deadly Well-Known Member

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    Track & Layout Used: Montreal (all layouts)
    Car Used: N/A
    Applicable Settings: Race
    Report: When being overtaken before the chicanes, AI still tends to cut corner and drive through the grass.
     
    Last edited: Feb 13, 2025
  13. RNoctua

    RNoctua New Member

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    Track & Layout Used: Sebring
    Car Used: GTP/LMP2/GTD
    Applicable Settings: AI 105
    Report: AI slowly pulling out of turn #7(Hairpin)
     
  14. deadly

    deadly Well-Known Member

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    Track & Layout Used: Monza 1991
    Car Used: Open wheelers of all kind
    Applicable Settings: Races against AI , strength between 105 and 110
    Report: AI still transform first double chicane (Variante del Rettifilo) into a slaughterhouse regularly by driving way to aggressively and forcing each others into a spin/off track, no matter which aggression settings are chosen.
     
    Last edited: Mar 1, 2025
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  15. Alastre

    Alastre New Member

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    Track & Layout Used: Imola 1998
    Car Used: Formula Classic Gen4 but mainly any open wheelers
    Applicable Settings: Irrelevant
    Report: AI keep jump on kerbs in the right-left change direction at Variante Gresini (Variante Alta), losing a lot of time especially on exit.
     
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  16. Alastre

    Alastre New Member

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    Track & Layout Used: Silverstone1991
    Car Used: Formula Classic Gen4
    Applicable Settings: Irrelevant
    Report: AI often lose control at Copse and spin at Maggot-Beckets and Stowe, repeating the same mistake\pattern every one or two laps...problem is that if they are close (like lap 1) it will became hard to get out of the pack alive, wiht lots of cars spinning at the same place, same time.
     
  17. deadly

    deadly Well-Known Member

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    Track & Layout Used: Buenos Aires No. 6
    Car Used: All
    Applicable Settings: Qualifying
    Report: AI still destroy lap of car which is on fast lap on purpose when coming out of pits. Instead of staying on the right side and driving carefuly, they rush out of pits like in race and always move over to the ideal line in the last moment before T1, right in front of fast car and then break excessively.
     
    Last edited: Mar 1, 2025
  18. Ace

    Ace New Member

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    Track & Layout Used: Velopark (all layouts)
    Car Used: All
    Applicable Settings: Irrelevant
    Report: In turn 5+6 (3+4 on 2010 layout) the AI slows down way too much, even on max difficulty. Also they don't accelerate correctly out of it so they don't carry any speed onto the straigth, making AI races on the track way too easy.
     
  19. deadly

    deadly Well-Known Member

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    Track & Layout Used: Spa 1993
    Car Used: All
    Applicable Settings: Irrelevant
    Report: Instead of going for an overtake in the fast sections like Kemmel straight or between Stavelot and Bus Stop, faster cars constantly just go for the rear of slower ones and ram them.

    They all still stick to the racing line in a manic way instead of using the free space on these long straights.
     
    Last edited: Mar 8, 2025 at 10:30 AM
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  20. ChasteWand

    ChasteWand Member

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    Track & Layout Used: Spa 2022(?) Most recent version.
    Car Used: lmp2 g2, gt3 g2
    Applicable Settings: Irrelevant
    Report: Cars very rarely reach the apex of Blancimont. Have more speed at the exit of Radillon onto the Kemmel straight. Brake early into Bus Stop chicane, very obvious when racing in a pack of cars.
     

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