Automobilista 2 V1.6.7 RELEASED - Now Updated to V1.6.7.2

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Aug 30, 2025.

  1. Dave Stephenson

    Dave Stephenson Administrator Staff Member AMS2 Club Member

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    It's a leftover from some internal testing I think. It will get sorted in a future build.

    For clarity as has been noted above 48 is currently the maximum participants we support and consider stable.
     
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  2. Odd Socks

    Odd Socks Active Member AMS2 Club Member

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    Would love to have more cars on le Mans and the Nord 24.

    Maybe I'm just unstable.
     
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  3. Akak7

    Akak7 Active Member

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    Both Ligiers are my favorite cars from the last additions, so I will ask again... There are no plans to separate them into different categories? Championship points lose all relevance otherwise being one car just not competitive against the other, you can't also decide how many cars of each are going to race, and in multiplayer everybody will just use the prototype...
     
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  4. TomLehockySVK

    TomLehockySVK Well-Known Member

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    In multiplayer when you create a lobby just select "Identical" to make sure everyone has the same one. But i agree about separating for custom championship.
     
  5. Alistair McKinley

    Alistair McKinley Well-Known Member AMS2 Club Member

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    I totally agree. It's okay to have both classes on track at the same time like in real life but there has to be a separated ranking system for both cars.

    The fundamentals seem already to be present because AI is already separated into two classes when you do a quick race without qualifying. I chose the P4 and started last. On the grid I was in front of the first 2R - that was a very pleasant thing to see - like you race with different classes.
     
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  6. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    For anyone who loves the new Vee G2, or who might want to try it out, or for anyone who wants to learn some basics about how to go about adjusting the car settings in the garage, here is a great video from my friend Andy:



    The Vee is a very basic car with few adjustments available (so less chance to confound ourselves), but AMS 2 is so awesome that even these limited settings still affect the car to a significant degree.

    As usual with all of Andy's videos, it's about the journey, but you can skip to the end to see the revised setup and try it yourself if you are not interested in the process of how to get there.

    Can I also ask that we don't clutter this forum with replies--if you want to leave a comment about it, please use YT. And, no, this isn't click bait because Andy's videos could not possibly be more opposite than the traditional influencer's, nor could he be less interested in becoming one :)
     
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  7. WizL94

    WizL94 Member

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    This comment was the reason I tried LMDh again. Those cars never really klicked with me since every fast corner seemed like a gamble. That's why I sticked to the GT3/GTE class and used the LMDh as setdressing. :rolleyes:
    Yesterday I drove a 1 hour race on Road Atlanta in a SC63 and it was one of the best AI races I ever had. The car felt amazing (planted in corners but still aggressive and a little oversteery on exit) and gave me the confidence to really attack the course.
    I appreciate that Reiza aims for those tire and physics updates insetad of focusing on the campaign right now. This way thousands of new players will get an amazing experience from the get-go once it is finally released.
    Only thing I need now is (optional) faster dirt-buildup on cars and windscreens as I don't always have the time for 30+ minute races until the first specks of dirt appear... :whistle:
     
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  8. GJDriessen

    GJDriessen Member

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    Perhaps we can also have a time acceleration (ie 2x, 3x etc) for this effect
     
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  9. scotch lafaro

    scotch lafaro Active Member

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    I think you one of the only in ams2 that enjoy gt3/gte As for me i enjoy almost every class in the game. I can’t get why everyone hate that much what are new and popular. We should be happy to get gr3 in all of our sim.
     
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  10. Kongweihao

    Kongweihao Member

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    Are LMDh and HY the same type of car? I notice that many of them look very similar. In LMU, except for the Toyota, other HY cars are quite difficult to drive. The brakes overheat and lock up easily, some understeer badly, others lose traction—even the championship-winning 499p doesn’t perform satisfactorily. However, in AMS2, all these DH cars and LMP2 cars are almost all very driveable, and I really enjoy driving them. They clearly don’t have ABS, yet they hardly lock up. I'm just not sure how realistic this is.

    In my opinion, the early issues with GT models in AMS2 have been quite well addressed. Combined with setup adjustments, the driving experience is now quite satisfying. On the contrary, I find that overly grippy and heavy driving styles can become tiresome fairly quickly. Of course, I have no way to discuss whether this is realistic or not, since I’ve never had the chance to drive these supercars myself.
     
    Last edited by a moderator: Sep 10, 2025 at 3:41 PM
  11. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    Not really the same cars but very similar.. LMU focuses on the WEC spec Hypercars, that includes both the LMH and the LMDH, AMS2 focuses on the IMSA spec hypercars, which excludes cars like the Ferrari, Toyota and Peugeot (we do have an LMH car in IMSA now, the Valk, but its not using batteries, while the rest of the LMH were), the rest are the same cars but with the specs from IMSA, they're very similar AFAIK but not entirely the same. As for drivability, AMS2 has a far lower brake pressure threshold than LMU, so for example if you want a similar feel in terms of brakes, I'd sugest going 100% brake presure in AMS2 and about 90% pressure in LMU, but thats not something more or less realistic, is just how devs want to model the brakes.
     
  12. Kongweihao

    Kongweihao Member

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    In the new version, I've tried setups from several top leaderboard drivers, but they were all extremely difficult to drive—nowhere near as comfortable as the default settings. I can't even imagine how they managed to achieve such fast times with those setups.
     
  13. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    those might have been set on an older version of ams2, with different physics/tiremodel etc,etc which could be the cause of them not feeling so great now
     
  14. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    Fast setups also aren't necessarily comfortable to drive - Hotlap setups aren't requiring as much stability, when you can gain time by sacrificing it. No need to endure long distances. A default and race setup is more focussing on competitiveness over longer duration.
     
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  15. Pahvi0

    Pahvi0 New Member

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    AMS2 has now one of the best physics of any sim, but one issue remains which totally butchers it.
    It's the endless front end grip in middle/late corner - you can't literally lose front grip after the braking phase.
    Of course the front tyres "slide", but they always slide to the direction where your steering wheel points.
    This is just my own misguided guess, but that's maybe some legacy issue of the Madness engine.
    The yaw adjustment of recent patch was a decent upgrade, because the rotation is not as absurd as it used to be.
    Still you can rotate the max amount in every corner, the car balance literally doesn't matter.
    You only need to worry about the oversteer.
     
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  16. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    I'll just assume you're talking about the GT3s right? Because thats not what I experience with a good number of cars in ams2, I'd agree the front grip on the GT3s is quite pronounced atm but imo thats more of a general stiffness issue than some legacy madness engine thing
     
  17. Pahvi0

    Pahvi0 New Member

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    IMO it affects all classes from the karts to the Formula Ultimate, but in high df cars the issue is more apparent.

    I've tried my best to overload the front and cause loss of grip/understeer, but i haven't been successful. The result is always unnatural rotation, unless i severely miss the corner entry.

    There's no way to upset the car in this sim when cornering. You only need to control the oversteer in mid corner.
     
  18. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    IMO just from the top of my head, cars like the GT1s or the Group Cs are very understeery mid corner, they tend to snap if you keep aplying throttle towards corner exit, but the main problem is understeer in those cars for me. Other examples are the Fretro G3 cars, in those the tyres are very hard to heat up so the front feels mostly disconected for a while, also leading towards understeer, and cars like the Catherham 620R is so understeery that at high speeds you litterally have to ease of the throttle or you're just gonna drive off track.
    Obviously cars that understeer will also tend to snap if you keep pushing them leading to a big oversteery moment, but in general in those cars I just mentioned I see fairly understeery tendencies, if however you're expecting a criminal amount of understeer where cars are just naturally front limited that I agree is not present in ams2, ams2 is by far a more rear limited type of sim.
     
  19. Pahvi0

    Pahvi0 New Member

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    This stuff really belongs to the physics thread, but i answer here:

    It's not about how under/oversteery a particular car is.
    The issue is, that you can always initiate the full rotation.
    More you turn the wheel, more grip you're awarded.
    OFC at some point you will oversteer and spin, but that's the point; you can load the front endlessly until the rear steps out.
    So you always end up managing oversteer in any corner.

    In any other sim you actually need to mind the car balance when cornering.
    If you load all the weight to the front tyres, they'll give up causing at best understeer or worst upset the car completely and you lose the car.
    You feel the steering wheel getting lighter when the front is gradually losing the grip.

    Ask yourself; has my steering wheel ever got any lighter when rotating in AMS2?
     
  20. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    This is quite bizarre. How do you load the maximum weight onto the front tires? By braking heavily. It is exceptionally easy to lose the rear end of a car under heavy braking in AMS 2--especially if you start your turn-in or do not shift perfectly smoothly while doing so. It is so easy that I usually have to very carefully adjust brake pressure to give myself the maximum range of modulation because premature brake lockup will also easily upset the rear of the car. Yes, the steering goes light when you lose front grip if you have your FFB configured properly.

    If you want understeer, you need to shift weight off the front tires, or, have a front-heavy pig of a vehicle that is usually not found on a race track.

    I am also still looking for these magic vehicles that you can just add steering lock and not understeer/slide off the outside of a sweeping corner. Doesn't happen with any I drive as I can always push the car off the corner if I accelerate too quickly or too much after the apex of the corner.

    Of course, no aids are used, TC=0 if that is available on the vehicle, and I remember that eliminating understeer is usually the number one goal in all race setups--the complete opposite of all road cars where understeer is purposely favoured/required for safety purposes. So, I don't expect race cars to feel like my road cars, which unfortunately some other sims/games seem to do for purposes of familiarity/popularity.

    If you want a more neutral-feeling car, or even an understeering one, it is usually fairly easy to force that with the expected set-up changes. (See my example above of the video related to the setup on the new F-Vee G2...very dramatic difference in the feel of the car as you make simple adjustments....and there is a FFB configuration video also on that same site). The setups that come with the game are racy, so that with the appropriate skill, you will be able to get a decent lap time without fiddling.
     
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