Fix his screwed up wheel settings probably.
If telemetry includes both engine RPM and wheel RPM, it can calculate the gear ratios.
If you find a way to make the cars less slidy, make sure to tell Kevin Estre too: [MEDIA]
If your game is running at far below 60 fps, your car will be moving in slow motion so doing TT is impossible.
Maybe because they don't want the graphics artists to be tied into maintaining two different art assets for each circuit. They already have enough...
Do you have track cut penalties off? If you even look a the kerbs funny in the National chicane you get your lap invalidated.
Frankly, the AI in AMS2 are becoming increasingly CPU-demanding even with simplified physics. Already at 20 AI I am seeing large FPS drops. I...
What does "pretty regular" mean? Are you constantly above 60 FPS or not? Reinstalling Steam games won't do jack.
Does everyone get a stable FPS above 60 while in the lobby? It is known that if your frame rate is really bad online, your car moves in slow...
Because it's: 1) not in the current SCB calendar, 2) would require extensive modelling to be brought up to the AMS2 standard, and 3) is one of the...
Maybe they should first make it so the INDYcars at INDIanapolis have an actual driveable default setup instead of a sideways drifto-mobile setup...
False.
Because turning off the "simcade assistance" disables TC and ABS totally. They are not in fact "simcade assistance" but an integral part of the...
Because "Authentic" driver aids still allow the player to toggle through the "artificial" driver aid levels, just like it has always done since v1.0.
All I can see there is the "Tire Temperature" (equal to what appears to be a core temperature) and "Tire Carcass Temperature", which is close to...
Nice find. He also mentions the iRacing peculiarity that tyres are very susceptible to flash overheating, which reduces their grip for several...
Old ground effect F1 cars used to have skirts too, which no sim models to my knowledge. I don't think the AMS2 ground effect modelling is perfect...
All downforce effects are based on the speed of the car. Unless you think the underbody is somehow moving at a difference speed than the wings are.
Can we stop pretending eSports aliens are experts on vehicle dynamics or anything else except how to obsessively grind lap times in a specific...
It's already in the game, just in the wrong category (F-Retro Gen 2).
Separate names with a comma.