Thanks for the feedback so far guys. We're planning to release tonight so if there's anything else that's not right, now would be a good time to...
thanks for the feedback - I'll pass it on to Morten who added that functionality
If anyone fancies some beta testing fun, there's a test version of Crew Chief here: http://thecrewchief.org/showthread.php?38-Beta-Test-Thread
No, it's not necessary to map classes unless there's a particular behaviour you need to account for (like tyre type or wheel size). Generally the...
doh, good spot Chris, will fix it now
I'll look at the white flag stuff tomorrow In the mean time, the next version is up with a few changes - including more tweaks to the rules...
Awwww hell, I ballsed this test packaging up and didn't include the right trackLandmarks file. All sorted now - please update to this one if you...
New OK, next version is up with a few changes. I've added corner-specific warnings for locking under braking or wheel spinning on exit. And a...
Hey fellas, Anyone want to help test the next version? It's got some experimental functionality for some tracks (only Bathurst and Spielburg /...
Doh, found a bug there - it's waiting till you start a new sector before allowing the race to be regarded as 'finished', but it should be waiting...
OK, I've reworked the session end logic a bit so when the game sends "session over" the app assumes it's the "chequered flag" phase if you're out...
I can't reproduce these yellow flag issues at all. Perhaps it works differently for DLC tracks? I've removed a piece of code that checks the...
oh dear...
Thanks for the info. 125 Celsius for water temp seems pretty excessive but i can add the car class data and increase the thresholds easily enough...
Pieter - I have no plans to do this Dave - I appreciate that the list of games is confusing as it's very long ;). But yeah, it should be sensibly...
Maybe, but I know it's a bit disruptive to have it nagging for updates, which is why I really need to test my stuff better. In my defence, the...
Had to update it again. It's been one of those weeks :(
Good point Paulo - I'll make that change in the next version 4.6.1.2 is now live with the AMS changes discussed in this thread and the integrated...
Hmm... looks like the yellow sector information is usually 1 sector out (the game says it's in sector2 when it's actually in sector1), but this...
looking into the car class stuff, I think I'm going to have to disable it and lump all AMS cars into the same class. The game sends only part of...
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