Oops, good catch. It’s actually the C8R using RSR’s sheet data and vice versa. I’ll sort it out later.
Rumours about Cars of AMS2's death are greatly exaggerated. Now up to date with all new cars since November 2021 :p
Yes it's the same approach as Niels explains on the video. It's indeed subject to the same disclaimer/warning coming from most other sims, because...
To be perfectly clear I did not mean that as downplaying steelreserv at all, because his input has been crucial to the late physics developments...
This is really what's so difficult about working on this stuff. You can't do everything alone so you need a team. But then you can't just do...
Of all the things I wanted to address I chose this. This is not a universal truth, because I have personally disagreed with him many times. And...
There is indeed a mysterious issue with season pass and Brazilian Legends. Pass owners should have it, but ownership is not coming through as...
For the most part tweaking cars and tires is all it ever was to get to this point. We have made very few changes to the physics models on engine...
For now the only way is through shared memory. The easiest way is to use an app called Second Monitor - which I would recommend anyway as it's a...
No change to clutch damage for a while now. I would open the telemetry HUD and make sure you don't have unexpected clutch input. Or maybe there's...
Well said about Crammond :). I grew up with his GP series and fondly remember the damage and failure model. There is indeed still work to be done...
Rust failure might be a bit too long term for most sim drivers. A 24 years of Spa race is difficult to fit in with other things in your life.
No(t yet) :whistle:
No need to for it to be that black and white as I can see why it was easy to assume that the little wear icon and % caused you trouble early :)....
It's an interesting coincidence, but when you do a specific track, you tend to have a consistent shifting pattern lap after lap. F-USA G1 doesn't...
I have read them. I'm addressing what you just wrote here about engine wear which is true. You can't make it wear less this way at the moment, but...
Engine wear is inevitable in classes with expendable engines. Naturally you can’t compare a modern turbo hybrid engine to a high revving historic...
There won't be perfect reliability outside turning off random failures which you can certainly do via settings. But going to say 2.0 will make...
Updated original post with information about vehicle_reliability.
Absolutely. They suffer from engine overheating and wear already (recent addition), and will suffer from the same advanced + random unreliability...
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