Weather could play a factor in this, chance of rain, big storm currently far off to the west tracking NE so may clip the track later on.
Just to jump in on the "brake boosting" or as I call it "super braking" of the AI this has been in the Sim for a long time (quick check I first...
I never trust YT videos unless from extremely reliable sources, there's always some snakeoil out there. Not saying they're not correct, but be...
In a word, No. In a longer word, VR is powered by the GPU predominantly so upgrading that is the best option. Whilst you may get some benefit from...
Yeah I said "meantime" to mean something to get us by whist we wait for specific changes, I totally agree 100% should be on the cusp of Alien but...
Another pretty big issue (in my opinion) is the class of cars whereby AI at 120% are too slow, for example I took the 1999 Stock Cars round...
No no ignore my braking, there's an issue - albeit minor - with the AI with various cars and tracks where they have "Super" braking, I've...
I've done a fair bit of racing with the AI in this build, my thoughts (100% strength, medium aggression, various cars & tracks); Mistakes are not...
I apologise you are correct, I'm so used to the Toolkit saying it needs a VR restart I was relying on that but it didn't state it (like it does...
yeah but the issue is it won't "blank" out the top & bottom of the image which is what is required to help improve FPS further, that's why the FOV...
Reverb G2 so yeah it's different, doesn't matter as I've tweaked enough for now was purely interested in the possibility of limiting vertical view.
1 is what I've always had this setting on for all VR sims, I was led to believe anything higher induces lag but I may have to revisit this thought...
aahh I was thinking incorrectly, changing the vertical FOV in the toolkit just "squishes" the image and doesn't actually "cut off" anything. I...
That's actually a neat idea and good tip thanks chaps, I already have a smaller FOV with OpenXR Toolkit to help with FPS, but I may try even...
I have yes, when it first released I was gaining 6-8fps depending on the track (sunny clear weather), Daytona is notoriously tough on performance...
Thoroughly enjoyed my racing this weekend, 90 minutes at Le Mans, 30 minutes at Monza and Hockenheim plus a few other shorter races at other...
Yep this is true from "other sources" as well, not only do they prefer the engineers but the engineers come with data, numbers, specific details...
The massive different here is Reiza/Renato wear their hearts on their sleeves and you know they work hard & fast on improving this title as they...
haha yeah I saw that before they flagged it, I'm actually banned for daring to ask why updates are released without proper testing procedures...
Not sure if this is possible in the AMS2 Engine but in RF2 the following setting in the player.json file worked wonders (or at least used too...
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