This is one of the issues the audio devs are working on. Agree, it is not pleasant to have only one sound for all types of curbs.
Yes and no. There has been work done, but none are yet on the "ready" list even in Beta.
Is this true even if you, the player, complete a viable qualifying lap? [EDIT: I see further posts to yours. My point being the button is...
This sums up what almost all real race cars feel like on dry pavement.
This chapter is even more on point! The Guide to Road Racing, Part 16: Don't Be That Guy - The Divebomber - Winding Road Magazine
I am not questioning that AI need some work--Reiza has already said they are working on all the known issues for v 1.6. My point is that the AI...
Respectfully, I think you are chasing ghosts here. Even the series with fancy rules, like F1 today, only have those rules to apportion blame and...
That is this week's version of the highly regulated F1 standard. As you know, it keeps evolving based on various high-profile incidents and that...
[ATTACH] A further follow-up to this post (from the first dev update thread) from Martin Brundle's SkyTV commentary of the Singapore F1 race this...
One more in the almost endless list of reasons to never use that sort of "enhancement" feature that cause more problems than they solve.
I liked Martin Brundle's comment about these tires in the SkyTV qualifying broadcast commentary of this past weekend's race. He was recalling the...
Ha ha. It is so true. Investing a small fortune in fancy equipment also won't help until you are reasonably close in pace, too. Same reason I...
Already posted this with some other links, including his actual video series, above.
Good point. AI has now rendered the in-game "race engineer" redundant as it was not even as sophisticated as this. However, if you actually want...
There are tons of great set-up resources for beginners online. Links have been posted in various places in the forum since forever. Here are a...
That's how real race cars work. Is there a problem?
Yes, it is an exception which proves two things: AI using player physics has little impact on the quality or realism of the AI (based on the...
I think it is safe to conclude you haven't used AMS (1) ;) Or, I am happy to report, AMS 2 1.6 :)
They are not, and never will be in any modern sim going forward. The vast majority of people would much rather have immersive graphics, sounds,...
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