I would have thought so too, but now the truth is that v48 was actually a much bigger change, it just was too many things and it needed more time,...
Hey Rob, It's only really adding a slight softening to the feel which DD wheel bases can use. Any belt already has some give in the belt, so I...
Hey Michael, You can change the 8 lines right under "#limit high df" to these 8 lines: (x (+ 0.1 (* 0.2 limit_high_df))) (y...
v48 just posted, direct link: https://forum.reizastudios.com/attachments/silver-raw-6-6-5-48-zip.12697/ * Improved tyre feel, less friction. *...
@torsteinvh & @pista hufnagel The Telemetry HUD only displays what is generated from within the game. What matters is what force you get in...
Hi Gert, 1) It's lisp syntax, but not much more. No functions can be declared. Assignments are like: (a 1) that puts 1 in the "a" variable. The...
Thanks Alegunner! The load up should be better in v48 again. It is the limit on high downforce load that is too strict in earlier versions. I am...
I think I've read multiple people being slower bc of recent game physics changes, so might not be related to changes in the ffb file or your ffb...
It seems likely this is an effect of running high LFB values. LFB exaggerates the low forces, which is normally just fine. If you run very high...
Hi Nolive, I hope all is well with you! It's almost the same. I've had Silver Raw use a different curve for a while & that worked well at low-ish...
Lately I'm having the issue that when testing gt1's it a hard decision to end the test 8)
Hey Stakanov, I tend to start at lowish lfb, not 0 maybe 5-9 or so, at first and adjusting gain up to where it feels like it makes sense overall...
Guys, In v47 I accidentally adjusted "suspension_scale" down to 0.7 from 0.9. I'm liking it better at the old 0.9, just to let you know in case...
Yes, it's a simple, but full Lfb. So requires master_rack scaled down, if it is increased. This will then make the low forces the same, but the...
v47 posted. * Huge thanks to @Panos Schoino & @Shadak for direct adjustments & everybody else in the forum for all the awesome feedback to work...
It depends on the car, but somewhere 15-35, normally. Cornering fix is ready in v37 wip file with a value to adjust it as well.
I don't think you should need: Damping: 4% Friction: 3% Inertia: 8% I have them all at 0% myself. Inertia will hurt over-steer precision and...
The formula reiza is rather extreme & I did not try it. But I think you can lower the velocity_scale considerably and that should make it work.
Will be very interesting!
I think it is car dependent maybe. But next iteration will be targeted at making v47 better for all, including the v31 fanboiz :) (And also work...
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