Yeah, that „livery limitation“ causes us all quite a headache
„….went with 32 livs on something like GT3, that series would have like 3 skins for each car ….“ oh @Rob Thompson your mathematical solution will...
@Dolph the hero of the day. Push him to a „baker“
So Rob that means when it comes to GT3 we ll get 2 other GT3-cars than it fits with 6 cars each brand : 6 x 6 = 36 < 40 (per class)
fascinating. With all the option we have now to make RL-liveries "matte" effect: [ATTACH]
seems to me it is a onlxy livery thing. I ve to check how to adjust the effect ....
@Rob Thompson thx for your advice. Here we go "shaders in action" ....more to come [ATTACH] [ATTACH]
G R E A T and many thx. Will give it a try tonight on my Macau 911 GT3 „Ironman“ machine
I ve had a look yesterday and try to figure it out. With a DXT5 and alpha-channel on the dds it doesn t work. Guess REIZA hasn t enable that...
As I m cooled down when it comes to limited available skins per class I wanna ask when the prepared shader-access (xml-file in override-folder)...
I have to come back to limited liveries. It s very disappointed to have only 6 or 7 liveries per GT car. To limit the grid-size due to performance...
So only a tiny number of liveries per GT3 car are available??? That kills the skin/mod scenery. That kills my work in passion. That is the end....
Huge update - thx. Is there something wrong with the GT3 custom liveries? Only 6 liveries each car are available?? AND: Seems we got shader...
… guess that point is yours [ATTACH]
Who s wrong dude? Not me[ATTACH]
hä? You rattle my plans for today. @Renato Simioni said 15h GMT (means London time?) So in GER 16h - don t scare me
Could we have the changelog please? Or do you still sleeping?
e.g. [ATTACH]
c‘mon guys push the vid to twitter and Insta
So good morning from GER. That GT car is for sure:[ATTACH] And this is also very interesting: [ATTACH]
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