Could you please a provide an example (car+track combo and exact weather and track conditions) where it's impossible to get off the grass?
You may have just added fuel in quali, didn't save the setup and it reset back to the qualifying fuel for the race.
Having somewhat realistic mechanical failures that punish overdriving is a huge feature that adds so much more realism that any other racing...
That is definitely one way to experience it. The default brake ducts should be increased across the board. But even after upping the brake ducts...
Did you try this? It looks like the madness engine is changing registry values for G29
There is a general lack of FFB feel for the front loading when braking. Everything just feels vague and not sharp enough. I have to gauge...
We know. We're tried racing vs. the FUltimate Gen 2.
As an exercise, I would suggest turning FFB gain to 0 and seeing how the physics of any car "feel" in comparison. Now repeat the exercise with...
Yeah it would be cool if the race actually turned into a night race because of a delay like sometimes happens irl.
If you have historic/real weather in an oval race and it would rain, it could just revert to heavy clouds and maybe increment the game clock by a...
The FFB doesn't really get that light when understeering (certainly not as a binary "now you're understeering" -effect) and what effect there is...
Try the thread from a few hours ago just below this one: How to interpret FFB graph on HUD?
To each their own, but there's almost no way running FX at 100 can be correct. This will almost certainly overpower whatever steering forces you...
That is likely because they model the Academy with different tyre compounds, which is obvious when you look at the hot pressures. In rFactor 2 the...
It still works the same as in PC2: [MEDIA]
I don't really have an issue with the Group Cs at Eau Rouge, a slight lift is enough to push through the understeer. Maybe post an onboard video...
Which car do you need to brake in Eau Rouge?
Someone forgot to tell NASCAR: [MEDIA]
Yes. It comes from sims with bad aerodynamics modelling where running zero rear wing is always 1-2 seconds faster no matter which circuit or car.
I do agree that the initial track state (green/light/medium/heavy rubber) should be mentioned in the garage screen, just like the track...
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