I do agree that AMS2 ffb feels more organic in terms of rubber meeting the road feel but, LMU does better at the progressive resistance in corners...
Yeah, if the update is significant, it can have the effect of degrading cars that remain without the update.
in RL, there are other light sources that come into play as well. Big cities are known for creating so much light that one cannot see stars even...
In RL, dry grass can be somewhat grippy to ice-like when very wet. If the soil moisture content is high, very slight tire slippage will only...
Many of- if not all of those conversations are outdated and no longer relevant because most of those issues have been addressed already. The ones...
We as users can try to reproduce the issue you're having however, I cannot at this point imagine what might cause the affects you are describing....
I don't know if this has any relevance to possible cause & effect regarding track mesh vs Off-track & Dirt surfaces but, for some time now all...
After running a couple of short races, I've yet to see any offline dust. Is there a specific setting for the dirt effects or do they slowly build...
I believe RaceRoom has an F4 car but, no idea if current spec.
Sebring is special due to its varied surfaces in RL, making it brutal for endurance racing. The bumps can easily unsettle the car when pushing...
Dry grass can provide impressive levels of grip, even more than gravel at times. Wet grass is slippery but, soil moisture content is also a major...
Do you mean talking about Oval Racing MP now? :D JK
It appears that the options to edit some json files may be limited in LMU. I have no issues using TrueDrive Slew Rate to limit bump / impact...
If you are referring to FFB spikes / abrupt movements, there are ways to tame them. It's quite easy when using a SimuCube2 wheel but, I can't...
I fully expected the physics and ffb of rF2 to remain in LMU, it only makes sense. However, there are some subtle signs of changes to tires,...
Yeah, that aspect could use work, along with driver animations. Some look better than others though, so perhaps are further along.
My first impression of LMU was very positive, considering EA state. Of course, there are issues and missing bits but, the immersion factor was...
I agree that the audio is lacking in several areas. Being AMS2 is still very much W.I.P. I imagine there are samples to be updated, perhaps new...
OMG! That's the in-car audio we need! It's like HDR for racing audio. Distortion / compression issues aside (as with most in-car videos), the...
I think much of the debate regarding physics realism / accuracy of any Simulation will always come with considerable differences for a couple of...
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