Taunting the non-beta peeps again? :D . . . ;)
Different people may rely (more or less) on different senses, so it's never good to assume others sim experience is just like our own. I feel...
Question #1: Is the handbrake recognized in Windows devices / controllers? If not, it may be lacking a proper Device ID.
These adjustments are just how the process works in AMS2, as it has been from the beginning. Grip level changes need to be gradual and tested...
What's funny to me about feedback through the wheel: Sim-racers say they want less of it. Real race-car drivers want all they can get (Their...
Some like ffb simple, some like all the bells and whistles, or somewhere in-between. Some prefer no ffb at all. There is no perfect ffb to suit...
Then a Custom ffb file may be your next best option. If you find one that has the overall characteristics you want, a few tweaks to those textures...
Yeah, I sometimes really focus on the details I feel through the wheel of my daily driver. It's quite surprising actually, despite the steering...
If I understand you correctly, "Oscillation" is the culprit you describe. Damping and/or Friction are very effective at solving that. How much to...
Regarding Pendulum effect, I don't have issues with that aside from some minor cases where per-car ffb is not yet optimized. Most of it can be...
Some people fail to recognize the "Evolution" factor in AMS2's W.I.P. nature.
Just a reminder, access to a certain forum tool is available. ;)
I agree with some of the things you pointed out as being in need of attention however, my views regarding what games have the best sounds...
I like rF2 ffb as well but, if you want to get close with AMS2 ffb, you may need to find a custom profile and tune it to your preferences (imo). I...
Meaning . . . ? In a good way / or bad way?o_O
Nothing wrong with reporting sound issues but, I wouldn't expect things to improve in significant ways soon. AMS2 being very much WIP, Audio...
And yet, this car was tested and developed with feedback from a real-life race car driver in that series. Go figure. o_O
I suspect tire sounds have yet to be fully fleshed out and refined per car. There may be much deeper audio-related work (perhaps tied to physics...
Exactly what I was thinking of changing. I'll give this a try. Thank you. :)
I'd like to have something like that for DR2 ffb, it's lacking in detail, especially on tarmac. That won't be an issue with AMS2 ffb, though. ;)
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