Hey @Rob Davies yes replicating the whole file and slip 4.6 is difficult but if you want to try to recreate a similar feeling then it's different...
Wow @Rob Davies it is right what you are wondering about the slip_crossover differences and the sliding sensation you seek depends on these 5...
@Rob Davies and now use the alternative code above for suspension ... now the kerb is here even with smooth enable but little (0.004-0.003 or...
@Rob Davies @Karsten Hvidberg and to All for testing... suspension topic ... I don't know if this feelings are just mine!! Karsten this is the...
@Michael Enright and @Rob Davies ... a first difference between the Grip file and the Grip&Stretch file is the texture as Karsten modified it in...
Yes I know in fact this distinction between dt1 and dt2 was not in the file with only grip v.1, if you set both with 300 the file becomes...
Maybe is the use of dt and dt2 try to set both at 333 or both at 300 o_O ... and make sure that you DD users have the tightening at 0 ;) (dt (/ 1...
Right the value in game require tweaking with No Yaw and for this reason I still keep two rows ... As a general rule, the High/Medium/Low range...
Hey Kuku I also care in a file of yours that is missing for some time ... indeed I will wait for yours to implement what I will like and to better...
@torsteinvh @Rob Davies For kerb the effect of surface return if you set smooth to 0.000.... (kerbs_surface_scale 7.80) ----> for DD set to...
For this low sensation i use high value of kerbs .... but the code for suspension and kerb is the same of Karsten original code 5.0.1.4 ... I will...
Yes @Rob Davies all is in the file ... you can modify all at your pleasure or you can set it witch Daniel, Kuku, Karsten or My original values ......
Thanks for the feedback AntoAntoDD, my aim is not to overcome the tunes of DD owners or to make better files (each of you will then specialize the...
The file has become a definitive V2 so its name is: "4W. Grip & Stretch V2.0" (WITH YAW) These are the different characteristics than before in...
Hey @Rob Davies thanks a lot for the info very usful ... I changed something in the code as a result of what had emerged and I fixed some others...
Not erase all code @Danielkart (was an example but you are close to it) ... only with your residual code and with error, but in my file you cannot...
Sorry if I continue but ... the mistake above with rel_weight_rl and rr to 0 change the result of grip_feel_rear now with error equal always to 1...
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