yep, if it's not set correctly it will limit the lowest available value for FOV. I actually think 88 is the default lowest value. It's very easy...
If it only goes down as far as 88 then you still have settings to correct in the triplescreens.xml which is in your documents/automobilista 2...
Game Version/Build: Early Access v0.9.6.0 Track & Layout Used: Montreal Car Used: Stock V8 Applicable Settings: Race with formation and rolling...
Game Version/Build: Early Access v0.9.6.0 Track & Layout Used: Virginia Full Car Used: Any Applicable Settings: Any Report: P3 Class AI don't like...
Game Version/Build: Early Access v0.9.6.0 Track & Layout Used: Kansai GP Car Used: AJR Honda Applicable Settings: Any Report: If for example - you...
I believe this has actually gotten worse after the last couple of updates. I'm now dropping 40-50 FPS when set to overcast on tracks that I didn't...
As I stated before, setting up bezel correction using NV surround as well as in-game, is the only way I could get the side monitors to line up...
Very nice and unexpected, good job and thanks very much Reiza :) :hurrayreiza:
Estoril
Oh nice, Reiza are pushing the boundaries again, first studio to simulate earthquakes. I see no bug here, this is Livetrack 4.0 people ;) PS -...
EPIC update @Renato Simioni and team, the AJRs are even better than before :cool: Additional liveries for P2s are awesome, very nice, keep 'em...
I think it depends on the number of cars and number of liveries for each per class, I've not seen more than three cars in P2 class since the Sigma...
I know but the original question was related to tyre temps.
Yeah, near enough, was when the telemetry HUD was added that it no longer functioned. I'm sure it will all get resolved but it is a little...
Awesome update, Sigma and Kyalami are brilliant additions, thank you Reiza :D :hurrayreiza:
I've watched my kids play Minecraft RTX beta on my rig on one screen at 2560x1440 and hit a maximum 80FPS so no, imo that's not good enough and...
I can only imagine the severe drop in framerates with RTX, let's not do that. What's wrong with the current lighting system anyway?
AFAIK dirt is already implemented, I've certainly seen a build up on some tyres after a little off-track excursion. As for the rest, I hope so...
I guess we will just have to wait and see :)
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