The isiMotor engine always had options for debounce. Mainly, it was created during a time when sim hardware was not made with a lot of quality so...
I'm not sure AMS2 does the sounds different between cockpit and helmet cams (with or without the overlay). At least, I cannot tell a difference.....
Azure is a bit different. It's 100% public road which doesn't require a license (it just can't be called Monaco).
Some of that will also be because of the draft. Once you are able to break the draft you can extend away.
BTW, the makers of that RST app are posting in that (their own) thread. I would recommend those curious about what is or isn't available to bug...
I'm not sure. It's not an area I spend a lot of focus in with racing sims these days unfortunately.
RST Telemetry App by RacingSimTools
Here's the gist of the story: Basically, they ran a track backwards that was never designed to do that.. When a driver lost control, it hit a...
FWIW, in real life, tracks have to be designed to run in both directions. What that entails is ensuring that when/if a car hits a crash barrier,...
Just FYI, in-game physics threads are not the same thing as cores.
In PC2, the Helmet Visor is disabled at a certain threshold based on aspect ratio and FOV. I had assumed that trait was in this version of the...
When you go into the Controller Setup, for the wheel profile does it correct detect your wheel type/manufacturer? Can you select "Custom Wheel"?
Try this first: "Right click on the game in steam library and choose properties. "Steam Input Per-Game Setting" change 'Use your Global Steam...
I don't know if it will help those that are experiencing it, but here's a suggesting that helped some with PC2: Crackling Sound - Page 4
Just note that you cannot have the Helmet Overlay with large aspect ratios (i.e. large landscape monitors or triple screen setups).
Pretty much. When it was introduced during the development of PC1, it was to allow support for newer/stronger CPU's while the main population...
Some people quoted in the past that it enhanced their FFB. To be fair, I never noticed a difference in PC2 for FFB with or without that flag....
By default, unless Reiza changed this, the Madness engine used to use 2 dedicated threads for (tire IIRC) physics. Using -pthreads 4 will...
Always! ;)
Currently, you only get full replays when running a race.
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