This I will agree with.. However, what the devs cannot account for are the various implementation of hardware. While they may be able to test...
That's fine but don't speak to others as if it's a fact as it's not really a fact (it's an approximation based on math without accounting for...
Yep, that's part of that 10%. Which is why a braking isn't isn't truly linear. Yes, the MC behavior is linear (a ratio) but the entire system...
Technically, the pedals on 90% of the cars are not directly interacting with the MC. There is linkage between the two. Most sims don't fully...
From a valve perspective yes. It's linear from pressure, but not necessarily application. There are several variables which come into play which...
While this is true, it's no different than a real car. The amount of force we apply with our foot is not the exact same force that is applied to...
Thanks. The Mazda is long gone but I still have the S2000 race car. It's been down the last year waiting for a new engine. Engine is here, I...
I'm well aware how the sensitivity setting works (started with WMD for PC1 in 2011). It's really a "game" you play with most consumer sim pedals....
I don't agree with that statement. The sensitivity adjustment is for anyone that finds value in using it regardless of their hardware. I have...
The Madness engine was originally designed to support consoles (i.e. PC1/PC2 did PC, Xbox and PS). There are file limits (unless you are a first...
Many reasons why it won't happen, mostly of course, licensing. While it's a bold dream to have, it's just not something that will ever happen...
I don't think there is guidance provided in this area. However, I would recommend that if you do enable the damage features, if you experience a...
The Madness engine has support for a very detailed damage model. However, that is typically one of the last things to tweak after they have...
For Logitech wheels, that is how the Madness engine will apply the appropriate DOR per vehicle. If that is disabled, then it cannot apply the DOR...
Assuming the same options are in AMS2 as in PC2, it won't be two Helmet Cams. It will be one Helmet and one Cockpit cam. The difference is that...
Are you sure the video from Yorkie you are referring to is about AMS2 rather than PC2? While they use the same engine, Reiza's implementation may...
Good to hear there was some benefit. I do recall hearing that it also mutes the curbs in PC2 as well. I read a posted by one of the Reiza staff...
When you go into the Controller section of AMS, does it automatically detect the wheel (i.e. does it have a Fanatec wheel profile already selected)?
Did you try the suggestion above your post?
Yes, the shift delay currently on the street Ultima GTR seems a little too long in the current build. [MEDIA]
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