i'm just glad youre around
i think combined up to 4 GB
Afaik: shadow updates per frame controll the shadow transitions. The smaller the number the less smooth shadows move with light angle change....
Shadow Updates="8" // Static shadow updates per frame (Shadow Updates * Sky Update Frames should exceed number of static shadows on track) Sky...
AITorqueStab=(1.0, 1.0, 1.0) // Torque adjustment to keep AI stable never fully understood what every value controlls, but i suppose somekind of...
i'm on the verge of posting a picture..
are u breaking left foot or right foot?
i think this is going to influence (or get influenced by) partnership with Reiza. i dont think luminis is going to keep developing 2, more or...
i think somewhere niels or renato mentioned that if u get an fps hit with DD wheels u should try to lower ffb effects to 180 Hz or something
maybe double plr file?
looks good so far. graphics could be more polished but i guess functionality is priority at the moment. totally interested
why not use max visible vehicles limitation?
wrong thread?
yep, a reinstall would be better in this case. for mods u should better ask the mod creator, racedepartment or gtr2 endurance forum
i dont think it has anything to do with ams graphics engine. ROADSDA sounds like a material error. software optimization is always time consuming....
i would start all over again. try to see if the game loads without ANY settings applied, nvidia, inspector, simple settings im config, no sli. and...
digital rate is for gamepads and buttons. theres a sensitivity setting. 50% is linear. higher values give a more immediate response
advanced damage model is a sine qua non
there is no such thing as engine limitation if you have a software engineer and access to source code
is ilu back?
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