Heavy Messing V2.5 * Changed centre functions to give a more ACC soft notch feel to the wheel that moves with vehicle dynamics * Use the...
SC2 Pro isn't directly comparable but you can find my settings here: Automobilista 2 - Simucube 2
You can't disable ghosts, it's usually some kind of network issue that prevents the ghost been uploaded. Was the same with PC2 too. Damn that...
Here's a minimal file I did for testing something. Let me know if you still get any of those vibrations with normal fx using this.
Heavy Messing 2.5 Beta 2 Revised the rack variables so that the centre is less notchy.
Before you give up try this file: Automobilista 2 Custom Force Feedback - Overview & Recommendations It's a different flavour of custom ffb. It...
Ah ok, I'd try increasing min_force until you get the notichness and then back it off just one or two steps so you don't feel it. Then up the...
See above :)
Heavy Messing 2.5 Beta I've been playing a lot of ACC recently and that too has quite a defined centre like rf2. Feels really good so I've been...
Glad you have got that sorted. I think you would have just needed to delete the affected ffb profiles from within the tool and imported them...
Thanks for pointing that out. I have no idea why it wasn't there any more, I've uploaded it again to post #3.
If you get the issue again I would be interested in seeing a copy of the ffb file in case there are any obvious differences.
You could try reducing the load_scale variable. The load_scale amplifies the ffb depending on the load on the front wheels so if it is during...
The Madness Tool has been updated with added support for controller profiles. This will be useful if you have different rims and want to use a...
This thread is just for the tool. Any updates to my FFB file itself will be on the custom ffb thread.
I've heard that 2004 has lots of issues. One thing that seems to help for the type of issue you have is to go through all the USB controllers in...
I could add another column that displays the comment if any after the variable. Would need support from the ffb file though.
It's certainly possible. My rational behind not doing it this way initially was that the custom ffb files should use the tags to define which...
This is what I have thought too. I expect the camera on external views is relative to a centre point in the car, so any rotational movement in the...
The game needs to be restarted to pick up the changes unfortunately.
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