acc ai uses player physics
raceroom has much more closer to real life times than iracing or ams2, the cars are slower in raceroom so there is actually less grip but you get...
i think raceroom has by far the best ffb, you can understeer and get to the limit without the car feeling like it's floating, from my limited...
i think what they mean is that in non aero cars it feels like you are floating, where as in real life you'd still have a fairly good steering...
yes we have a couple ppl from over the pond, plus we had someone invisable at one point, this whole system is just crap, i'm done with it, seems...
well our first season has finished, horrible laggy experience, i doubt i'll be bothering with another one
try them on non ovals
i thought it was pretty common knowledge that ams2 has poor player numbers because it has a terrible mp experience on the other hand look at ACC,...
notice in general how much more stable it is in real life, in ams2 this car suffers the ams2 slideyness everywhere
our community is in the process of our first league, and i gotta say it's a huge pain because the multiplayer setup in this game is atrocious, i...
what does it mean when players show as [unknown]? when i click on their name it shows their profile fine but in the mp game it says unknown....
can we please get a seperate slider for lateral g forces please? i want more lat g's in default profile without adding in a bunch of useless...
i never said it doesn't exist, don't misquote me
driving a family car with the windows down doesn't really compare to a loud racecar with all sorts of creeks and noises, and also wearing a helmet
most irl driver will say they don't ever notice wall reflection sounds, games tend to exagerate it
shameless bump
just look at ac1's player numbers, that's enough motivation alone for reiza to make modding as easy as possible.... without breaking any...
yueah i was surprised to see it as 60 and 120 i have set it to ten, i have a mini pc 4 core n5105 11th gen who's only job is literally this one...
how much difference does making the server tick rate faster? i'm using emporer server manager and it says it was every 60ms which seems rather slow
any real life racing driver will tell you fear of death is not a thing for a professional, otherwise you'd get one psycho constantly 5 seconds...
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