Track & Layout Used: Watkins Glen (maybe some others, too) Car Used: F-HiTech Gen 1 Applicable Settings: Qualifying Report: AI has problems when...
With CARTs, the AI is extremely quick on ovals, that should be adjusted.
This problem with rejoining after having some kind of accident is there since day 1. As I have no knowledge about programming an AI, I have no...
In the vehicles folder of the game, there is a folder for the MP4/5. So, maybe the car will enter the game someday. Let's wait and see. [ATTACH]
Game Version: 1.6.3.4 Track & Layout Used: Spielberg GP (maybe others, too) Car Used: Any Applicable Settings: Replay after race Report: This...
Spielberg GP (Modern Layout): AI is too greedy in the hairpin up the hill. They come from far behind and stick their nose in on the inside of the...
Don't know if it is a bug or a feature :whistle:: Cart 98 and 00: Track: Fontana Oval The AI at 100% strenght is faster in race than the fastest...
Imola 2001: When being overtaken before the chicanes, AI still cut corners like maniacs instead of braking.
Imola 2001: Was watching a replay in TV camera, and it showed just buildings and trees for 2 laps!!!!! Finally, after almost 5 years, the devs...
It is the same with any car class since 1. 6. I start Steam, enter the game, choose Single Race and Bang...the Stockcars show up.
No matter if I had chosen a DLC or a complete mod, the game remebered the last class I had raced on before version 1.6.
HUD: As you can see in the screenshot below, the relative times do often not work properly. The HUD shows the gap to some cars, whilst not to some...
In general, it seems to me that the AI can handle Interlagos quite well compared to other tracks. Maybe it is the track where the devs try out the...
Any car, any setting, any track. It is the worst with open wheelers, because there they go for your tyres and make you spin. With tin top cars, it...
Some annoying issues are still there since day one: - AI does weird lateral moves in the breaking zones, unable to hold a line, just moving over...
Would it be possible to program some kind of "new logic" that makes the AI leave the pits in larger intervals in qualifying (something about 10-15...
No, custom helmets are working in this class. [ATTACH]
I have done several championships and my settings from the game options (damage, tyre wear and so on) and single race (rules, penalties) were in...
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