Within the setup menu, you are changing the pressure of the rear tyres, whilst you adjust the front tires within your pit strategy.
IMG is currently working on a F1 1999 mod for F_V10 Gen 2. Not 100% done yet, but it already looks amazing to me. Here is a short video about this...
No. Faster AI just crawl behind slower ones for ages, achieving much slower laptimes than they could do without traffic because of their inability...
But AI go on building trains during their fast lap in qualifying.
No, as they are not part of the livery template.
As this AI behaviour is there since years, I only hope that it gets fixed someday.:whistle:
I hope that the physics of the AI get an overhaul with the update. Right now, the AI are way too fast on slicks in wet conditions with open...
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@ Rob Thompson: Could we please have the possibility to add custom helmets to Formula_Vee?
A feature that would be nice for any of the next updates: In championship mode, the game saves the state of the race weekend after training and...
When weather changes from dry to wet, AI still is way too fast on slicks on an already soaked track. Whilst player has to fight for grip and must...
In my last race against the AI, I achieved exactly the same time as an opponent in qualifying. Although I had set my time earlier in the session,...
Estoril 1988: AI drive on the grass all the time (like on rails), because they always want to overtake on the outside instead of going for the...
Montreal (all layouts): AI has magic grip out of the chicanes, no matter how poor their entry was. Whilst player has to fight for grip, they have...
AI rather needs to improve their overtaking skills, as they block each others like crazy on any occasion. ;)
F-HiTech Gen 2 Launch Control: When using the LC, I constantly have wheelspin at start whilst AI go like on rails. No matter if I set TC on high...
AI can even drive without any issues with an open wheeler during night on a track that does not have floodlights.They do not need to see anything. :D
F-HiTech Gen 2 Single race/ 1 mandatory stop Track: Any For some random AI, the pit stop often takes more than a minute.
It is great that Reiza has an eye on the blue flag behaviour of the AI, because right now, the AI always fights/blocks cars on a flying lap during...
Jacarepagua Oval with the Indycars of 98 - 2000: AI are way too fast there and have magic grip in corners. Even at low strength, they beat the...
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