You should test these three again, they have onboard brake bias adjustment in the current version for me (the F309 is rather hard to drive with...
This is the same guy who thought it was fine to talk about "brain-dead mongoloids" in a video bashing Project CARS 3 (the bashing was appropriate,...
It could be that it varies by team or even driver - or it could be one of those things where a clarification / directive has been issued to the...
I'd be careful making any blanket assumptions about how exactly DRS is activated and deactivated in the various series which use it. Some other...
Limited Slip Differential. And here's how one type (the one most common in the game, I think) works, which might help you understand some of the...
And the track layout images (both of them) show the pre-2010 versions. Reported it before but it bugs me (as someone who attends races there IRL)...
No, the underlying issue can happen with both default and custom (I've had it with both, and indeed with default on the current version) although...
It's a fairly long standing known issue. See the Reiza post about it.
Pretty sure you are both talking about the same thing. Reiza made changes a while ago so that instead of the hard pull, the FFB stops instead, see...
It's a known engine issue and not specific to any particular model or manufacturer of wheel: Automobilista 2 Force Feedback - Overview &...
There was a fairly long standing bug / issue (it was not present in PC2 or the early AMS2 builds, it appeared later - at least for me) where the...
Or to paraphrase: "When I set up the car with no brake cooling the brakes overheat" o_O
The second cockpit view is the helmet view and depending on your settings may include additional elements such as helmet padding around the edges....
Game version: V1.0.2.1 Track & Layout Used: Donington Park (both layouts) Car Used: N/A Applicable Settings: N/A Report: The track maps for both...
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