Without being pedantic then I guess you/we cant use a compare between AI and player car to say "it doesn't seem right". Because when its 2...
Checked too. No problems either today or the whole last ehh 2-3 weeks Hehe I know it because Im running TT mode every day :rolleyes: ByTheWay:...
thats an easy one. When you move your position back then you move yourself into the seat. I guess its the seat material that is shown. Just to...
Thats a bit strange. Because I have several times argued that I have NEVER deleted old setups. And my positions on several TT LBs does show that...
You are correct. This is one of the differences between virtual office table racing and the real one. You get so much more physical inputs in RL...
Unlike a lot of new users I like the camera movement in AMS2 - but I guess that the more severe movements in the RL car to the right isnt felt...
My completely unqualified guess is there are some hidden connection issues in the Madness online engine AND then when it get connected to client...
Hehe not that sneaky. But my main point is that we could all get better default setups offered because of such a user setup competition. And at...
Congretulations. Then you probably wont get any problems at all running AMS2 in MP mode.
Conserning unstable MP then this is the only game where I frequently have this in SP. I have a pretty stable cabled connection and other games are...
Just check out Steam Settings that Steams default game controllers are set to OFF. I can remember I originally had to disable them but I cannot...
It will probably just be wiped off by the wind.:p But more serious then as I understand it both Indycars and Nascars are very hesitant to drive if...
There is something goofy/unprecise in the lap timing in AMS2. In TT then your saved laptime(the uploaded) is allways 1 sec faster than shown...
I guess you could be completely right in your observation. Because if you as example check the TT setups out then most drivers only use the...
Yeah its distracting eventhough I havent noticed they are beheaded. But just like in older racing games they wait to pop in until you are very...
Rethinking a bit then such a curve will be very car dependent. So eventhough there must be some interesting difference between lets say the yaw...
If the devs did publish it - ofcourse.:D Or if it was possible to make some kind of backwards or reverse engineering of the curves from telemetry...
Could be interesting to compare the real grip/slip curves of the different sims. And check out how much or small difference there actually is...
Conserning this weight transfer thing then GamerMuscles postulate in his latest AMS2 video is that instead of weight transfer AMS2 does "simulate"...
Looking pretty fantastic. Hehe but I agree that I have never started AMS2 in rain mode:p
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