On street courses (or bumpy tracks in general), lower the spring rates all around. The default setups are for an "average" track--when there are...
Version: V.1.3.5.1 Car: P3 Track: Salvador Street AI Strength: 99 (default AI) AI Aggression: 50 Session Distance: 17 laps Weather when the issue...
Version: 1.3.4.0 Car: Formula USA Gen 2 (CART 98) Track: Road America AI Strength: various (w/ custom AI) AI Aggression: 50 (w/custom AI)...
I think the thing people need to keep in mind is that there is no way to play a sim like AMS2 or other similar sims with lots of different types...
That particular file's not working for me either. If it's helpful, I've attached one I created when I did a championship a few months back (and...
Version: V.1.3.4.0 Car: Formula USA Gen 2 Track: Adelaide 1988 AI Strength/Aggression: 88/50 (with custom AI) Session Distance: 28 laps Weather...
Perhaps the train can have an occasional derailment? Would add a bit of spice to come roaring into the kink and there's a locomotive in the...
They never fill the tank with fuel on their stops. I did a race at Daytona once with the Ultima GTRs and made the race distance equal to about 2...
One of the really cool things about R-USA Part 2 has been the quite comprehensive modeling of all of the actual cars (sans Penske)--I had assumed...
Happens at Jerez too.
Alternatively, it may be that the "defending" slider just needs to have a bigger impact. High numbers mean that driver difficult to pass (as is...
Which cars? :)
Verson: 1.3.3.1 Car: F1 V10 Gen 1 (me in the McLaren) Track: Road America AI Settings: 105/50 (with custom AI file created by me) Scenario:...
For the 6th track my bet would be on Hungaroring or possibly Barcelona. The tracks in this pack are fundamentally European F1 tracks. I'm hoping...
To clarify what I mean by approaching it with a degree of realism: Every sim has ways the AI can be exploited. I can gamify the experience by...
In the releases after 1.3 there has been a pretty systematic move to reduce rear tire grip, which causes them to lock up a lot under braking in a...
I'd broaden this out to situations where grip in general is limited. AI are very good with the F-Classic Gen 3 and the F-V10-Gen1 cars, but with...
Agreed. Having good AI races does take some human intelligence. If the AI skill is too low (99 in this case), raise it higher. And 77...
I probably disagree more than I agree. I think one the main areas of progress with the AI in recent releases has been that their pace through...
Keep in mind that the P1-P3 cars in AMS2 are not the ones raced in IMSA currently. We do have the DPI in AMS2 which was in the Rolex 24. And of...
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