I agree that the AI needs quite a bit of work at Road America. Although the feeling for me after trying both generation of CART as well as F3...
Version: 1.3.3 Track: Jaca 2005 Road Course Car: Formula V10 Gen1 Issue: On the long straightaway, the player gets a pretty powerful...
Version: V.1.3.3 Car: Formula V10 Gen 1 Track: Interlagos AI Strength: 107 AI Aggression: 50 (with custom AI) Corner: T1 Session Distance: 30 laps...
FYI: Automobilista 2 V1.3.3.0 RELEASED!
V. 1.3.3 car: Formula V10 Gen 1 The tire selection options are "Automatic by Weather", "Intermediate", "Wet", "Extreme", and NULL. I assume...
Is this a new user-configurable variable in custom AI files? If so, how is this different from the existing "consistency" variable? Thanks in...
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Sargento!
That's actually been one of the problems with IMSA racing overall--too many classes on the track at the same time. When you have a class with...
To be more direct about it--the customizable AI over time should *reduce* the amount of time that Reiza developers have to spend on AI--and...
Okay, so something is just messed up with the AI logic on the P1 cars. I've run 4 races all of different lengths (10-50 minutes) at various...
Version: V.1.3.2 Car: P1 Track: Watkins Glen AI Strength: 102 AI Aggression: 65 Session Distance: 20 laps Weather when the issue was observed: dry...
Version 1.3.2 Car: F-Classic Gen 3 (but applies to all series) Issue: Create a custom AI file that uses all 26 livery slots. In a single-race,...
Note that this is not out-of-bounds in NASCAR races there nor was it when Indy Car ran there. So there isn't really hard rule to fix there.
I've been setting the overall slider at 55 for formula cars and 65 for most tin tops. In my custom AI files, I'm using values between .1 and .9....
Write out the results of single-player races and custom championships to some type of text files. The tool itself works fine in game, but once...
Wanted to add--I know this is a thread for AI problems (and I've been trying to contribute my share), but overall IMO the AI are getting really,...
Version: V.1.3.2 Car: F-Classic Gen 3 Track: Jerez AI : 96/55 (custom AI file) Session Distance: 30 laps Weather when the issue was observed: dry...
If I'm doing, say, a 45 minute race, I'll accelerate tire wear such that you would logically make a pitstop based on wear as opposed to just doing...
IDK, the Raceroom Discord is useless--mostly just daily rehashing of the same complaints. It certainly doesn't help market the game.
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