Probably should either use the In-Game pre-rendering setting, or use the NVidia setting, but not both.
@JRMCreative Assign one of your buttons to the HUD Toggle function, then cycle thru until you get to the Telemetry screen, and you'll see the FFB...
Updated as of 12-26-22 for G920 93/10/25/1 (Damper is Damper) ffb_custom_settings
So, post #3510 has the latest files with those additional items added ?
@Carmine Carpentiero Exaggerate front end feeling
did not work.
Yes, I tried also with values of 300, 399, and 99. But no differences felt.
Going to do a check that Stakanov suggested....
^^ Will do checking now....
Yes, in the first banked section of the oval, after the tarmac ends and the concrete starts, at the 25th line of concrete divider, the effect...
Sensitivity: 50% Wheel Op Range: 900 Enable Center Spring in FFB Games: un-checked Center Spring Strength: 0 All pedals at 50% Sensitivity...
Latest file 5.1.0.3 for use with game version 1464.2270. 03-26-23 in-game sliders 93-10-25-1 ffb_custom_settings - rFactor 5.0.1.3 - Mar_2023_G920
Game worked flawlessly for me the whole race. Very competitive drivers too.
If the limit downforce doesn't work for you, you might try to reduce the velocity values and see if that can control that spin off issue you...
His settings are shown inside the FFB file.
Thanks for taking the time to explain the center blending, makes total sense now.
I didn't have time to delve deep into what Kuku actually did, but I do know that when I don't think about the FFB, (while driving) that's when...
Yes, clear. Those Fr and RR center sections are for the 3rd springs, BS, and DMP's. Toe and ARB just happen to be included in there also.
Latest update for G920 93/10/25/1 (Damper is Damper) 12-26-22 ffb_custom_settings
Great work Kuku! I adapted your 4.6 DeltaX values over to my G920 and it works smooth, gives me all the info I need, and it's transparent to the...
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